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- #include "Precompiled.h"
- #ifdef ATOMIC_TBUI
- #include "../Core/Context.h"
- #include "../Core/CoreEvents.h"
- #include "../Core/Profiler.h"
- #include "../IO/Log.h"
- #include "../IO/File.h"
- #include "../Resource/ResourceCache.h"
- #include "../Graphics/Graphics.h"
- #include "../Graphics/GraphicsEvents.h"
- #include "../Graphics/Texture2D.h"
- #include "../Graphics/VertexBuffer.h"
- #include "../Input/Input.h"
- #include "../Input/InputEvents.h"
- #include "../UI/UI.h"
- #include "../UI/TBUI.h"
- #include <TurboBadger/tb_core.h>
- #include <TurboBadger/tb_system.h>
- #include <TurboBadger/tb_debug.h>
- #include <TurboBadger/animation/tb_widget_animation.h>
- #include <TurboBadger/renderers/tb_renderer_batcher.h>
- #include <TurboBadger/tb_font_renderer.h>
- #include <TurboBadger/tb_node_tree.h>
- #include <TurboBadger/tb_widgets_reader.h>
- #include <TurboBadger/tb_window.h>
- void register_tbbf_font_renderer();
- void register_stb_font_renderer();
- void register_freetype_font_renderer();
- using namespace tb;
- namespace tb
- {
- void TBSystem::RescheduleTimer(double fire_time)
- {
- }
- }
- namespace Atomic
- {
- extern const char* UI_CATEGORY;
- static MODIFIER_KEYS GetModifierKeys(int qualifiers, bool superKey)
- {
- MODIFIER_KEYS code = TB_MODIFIER_NONE;
- if (qualifiers & QUAL_ALT) code |= TB_ALT;
- if (qualifiers & QUAL_CTRL) code |= TB_CTRL;
- if (qualifiers & QUAL_SHIFT) code |= TB_SHIFT;
- if (superKey) code |= TB_SUPER;
- return code;
- }
- // @return Return the upper case of a ascii charcter. Only for shortcut handling.
- static int toupr_ascii(int ascii)
- {
- if (ascii >= 'a' && ascii <= 'z')
- return ascii + 'A' - 'a';
- return ascii;
- }
- class TBUIRenderer;
- class TBUIBitmap : public tb::TBBitmap
- {
- public:
- TBUIBitmap(TBUIRenderer *renderer);
- virtual ~TBUIBitmap();
- bool Init(int width, int height, tb::uint32 *data);
- virtual int Width() { return width_; }
- virtual int Height() { return height_; }
- virtual void SetData(tb::uint32 *data);
- public:
- TBUIRenderer *renderer_;
- int width_;
- int height_;
- SharedPtr<Texture2D> texture_;
- };
- TBUIBitmap::TBUIBitmap(TBUIRenderer *renderer)
- : renderer_(renderer), width_(0), height_(0)
- {
- }
- class TBUIRenderer : public TBRendererBatcher
- {
- public:
- WeakPtr<Context> context_;
- WeakPtr<TBUI> tbui_;
- PODVector<UIBatch>* batches_;
- PODVector<float>* vertexData_;
- IntRect currentScissor_;
- TBUIRenderer(Context* context)
- {
- context_ = context;
- }
- virtual ~TBUIRenderer()
- {
- }
- void BeginPaint(int render_target_w, int render_target_h)
- {
- TBRendererBatcher::BeginPaint(render_target_w, render_target_h);
- }
- void EndPaint()
- {
- TBRendererBatcher::EndPaint();
- }
- TBBitmap *CreateBitmap(int width, int height, uint32 *data)
- {
- TBUIBitmap *bitmap = new TBUIBitmap(this);
- if (!bitmap->Init(width, height, data))
- {
- delete bitmap;
- return nullptr;
- }
- return bitmap;
- }
- void RenderBatch(Batch *batch)
- {
- if (!batch->vertex_count)
- return;
- Texture2D* texture = NULL;
- if (batch->bitmap)
- {
- TBUIBitmap* tbuibitmap = (TBUIBitmap*)batch->bitmap;
- texture = tbuibitmap->texture_;
- }
- UIBatch b(tbui_, BLEND_ALPHA , currentScissor_, texture, vertexData_);
- float fadeAlpha = tbui_->GetFadeAlpha();
- unsigned begin = b.vertexData_->Size();
- b.vertexData_->Resize(begin + batch->vertex_count * UI_VERTEX_SIZE);
- float* dest = &(b.vertexData_->At(begin));
- b.vertexEnd_ = b.vertexData_->Size();
- // winding is reversed, however switching it causes rendering
- // issues, so turned off culling in UI module
- //for (int i = batch->vertex_count - 1; i >= 0; i--)
- for (int i = 0; i < batch->vertex_count; i++)
- {
- Vertex* v = &batch->vertex[i];
- dest[0] = v->x; dest[1] = v->y; dest[2] = 0.0f;
- v->a *= fadeAlpha;
- ((unsigned&)dest[3]) = v->col;
- dest[4] = v->u; dest[5] = v->v;
- dest += UI_VERTEX_SIZE;
- }
- UIBatch::AddOrMerge(b, *batches_);
- }
- void SetClipRect(const TBRect &rect)
- {
- currentScissor_.top_ = rect.y;
- currentScissor_.bottom_ = rect.y + rect.h;
- currentScissor_.left_ = rect.x;
- currentScissor_.right_ = rect.x + rect.w;
- }
- static TBUIRenderer* renderer_;
- };
- TBUIRenderer* TBUIRenderer::renderer_ = NULL;
- TBUIBitmap::~TBUIBitmap()
- {
- // Must flush and unbind before we delete the texture
- renderer_->FlushBitmap(this);
- }
- bool TBUIBitmap::Init(int width, int height, tb::uint32 *data)
- {
- assert(width == tb::TBGetNearestPowerOfTwo(width));
- assert(height == tb::TBGetNearestPowerOfTwo(height));
- width_ = width;
- height_ = height;
- texture_ = new Texture2D(renderer_->context_);
- texture_->SetMipsToSkip(QUALITY_LOW, 0); // No quality reduction
- texture_->SetNumLevels(1);
- texture_->SetAddressMode(COORD_U, ADDRESS_BORDER);
- texture_->SetAddressMode(COORD_V, ADDRESS_BORDER),
- texture_->SetBorderColor(Color(0.0f, 0.0f, 0.0f, 0.0f));
- texture_->SetSize(width_, height_, Graphics::GetRGBAFormat(), TEXTURE_STATIC);
- SetData(data);
- return true;
- }
- void TBUIBitmap::SetData(tb::uint32 *data)
- {
- renderer_->FlushBitmap(this);
- texture_->SetData(0, 0, 0, width_, height_, data);
- }
- class TBUIRootWidget : public TBWidget
- {
- public:
- };
- WeakPtr<Context> TBUI::readerContext_;
- TBUI::TBUI(Context* context) :
- UIElement(context),
- rootWidget_(0),
- initialized_(false),
- inputDisabled_(false),
- keyboardDisabled_(false),
- fadeAlpha_(1.0f),
- fadeTarget_(1.0f),
- currentFadeTime_(0.0f),
- fadeTime_(0.0f),
- shuttingDown_(false)
- {
- SubscribeToEvent(E_SCREENMODE, HANDLER(TBUI, HandleScreenMode));
- }
- TBUI::~TBUI()
- {
- if (initialized_)
- {
- tb::TBWidgetsAnimationManager::Shutdown();
- delete rootWidget_;
- // leak
- //delete TBUIRenderer::renderer_;
- tb_core_shutdown();
- }
- }
- void TBUI::Initialize()
- {
- assert(!initialized_);
- Graphics* graphics = GetSubsystem<Graphics>();
- assert(graphics);
- assert(graphics->IsInitialized());
- readerContext_ = context_;
- TBFile::SetReaderFunction(TBFileReader);
- graphics_ = graphics;
- vertexBuffer_ = new VertexBuffer(context_);
- TBWidgetsAnimationManager::Init();
- TBUIRenderer::renderer_ = new TBUIRenderer(graphics->GetContext());
- TBUIRenderer::renderer_->tbui_ = this;
- tb_core_init(TBUIRenderer::renderer_, "AtomicEditor/resources/language/lng_en.tb.txt");
- // Load the default skin, and override skin that contains the graphics specific to the demo.
- tb::g_tb_skin->Load("AtomicEditor/resources/default_skin/skin.tb.txt", "AtomicEditor/editor/skin/skin.tb.txt");
- //register_tbbf_font_renderer();
- //register_stb_font_renderer();
- register_freetype_font_renderer();
- tb::g_font_manager->AddFontInfo("AtomicEditor/resources/MesloLGS-Regular.ttf", "Monaco");
- tb::g_font_manager->AddFontInfo("AtomicEditor/resources/vera.ttf", "Vera");
- tb::TBFontDescription fd;
- fd.SetID(tb::TBIDC("Vera"));
- fd.SetSize(tb::g_tb_skin->GetDimensionConverter()->DpToPx(12));
- tb::g_font_manager->SetDefaultFontDescription(fd);
- // Create the font now.
- tb::TBFontFace *font = tb::g_font_manager->CreateFontFace(tb::g_font_manager->GetDefaultFontDescription());
- // Render some glyphs in one go now since we know we are going to use them. It would work fine
- // without this since glyphs are rendered when needed, but with some extra updating of the glyph bitmap.
- if (font)
- font->RenderGlyphs(" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~•·åäöÅÄÖ");
- rootWidget_ = new TBUIRootWidget();
- //rootWidget_->SetSkinBg(tb::TBIDC("background"));
- int width = graphics->GetWidth();
- int height = graphics->GetHeight();
- rootWidget_->SetSize(width, height);
- SetSize(width, height);
- rootWidget_->SetVisibilility(tb::WIDGET_VISIBILITY_VISIBLE);
- SubscribeToEvent(E_MOUSEBUTTONDOWN, HANDLER(TBUI, HandleMouseButtonDown));
- SubscribeToEvent(E_MOUSEBUTTONUP, HANDLER(TBUI, HandleMouseButtonUp));
- SubscribeToEvent(E_MOUSEMOVE, HANDLER(TBUI, HandleMouseMove));
- SubscribeToEvent(E_MOUSEWHEEL, HANDLER(TBUI, HandleMouseWheel));
- SubscribeToEvent(E_KEYDOWN, HANDLER(TBUI, HandleKeyDown));
- SubscribeToEvent(E_KEYUP, HANDLER(TBUI, HandleKeyUp));
- SubscribeToEvent(E_TEXTINPUT, HANDLER(TBUI, HandleTextInput));
- SubscribeToEvent(E_UPDATE, HANDLER(TBUI, HandleUpdate));
- SubscribeToEvent(E_RENDERUPDATE, HANDLER(TBUI, HandleRenderUpdate));
- //TB_DEBUG_SETTING(LAYOUT_BOUNDS) = 1;
- initialized_ = true;
- }
- void TBUI::Shutdown()
- {
- shuttingDown_ = true;
- SetInputDisabled(true);
- }
- void TBUI::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
- {
- if (!initialized_)
- return;
- TBAnimationManager::Update();
- rootWidget_->InvokeProcessStates();
- rootWidget_->InvokeProcess();
- if (fadeAlpha_ > 0.0f)
- {
- tb::g_renderer->BeginPaint(rootWidget_->GetRect().w, rootWidget_->GetRect().h);
- TBUIRenderer::renderer_->currentScissor_ = currentScissor;
- TBUIRenderer::renderer_->batches_ = &batches;
- TBUIRenderer::renderer_->vertexData_ = &vertexData;
- rootWidget_->InvokePaint(tb::TBWidget::PaintProps());
- tb::g_renderer->EndPaint();
- }
- }
- void TBUI::SubmitBatchVertexData(Texture* texture, const PODVector<float>& vertexData)
- {
- UIBatch b(this, BLEND_ALPHA , TBUIRenderer::renderer_->currentScissor_, texture, &vertexData_);
- unsigned begin = b.vertexData_->Size();
- b.vertexData_->Resize(begin + vertexData.Size());
- float* dest = &(b.vertexData_->At(begin));
- b.vertexEnd_ = b.vertexData_->Size();
- for (unsigned i = 0; i < vertexData.Size(); i++, dest++)
- {
- *dest = vertexData[i];
- }
- UIBatch::AddOrMerge(b, batches_);
- }
- void TBUI::HandleScreenMode(StringHash eventType, VariantMap& eventData)
- {
- if (!initialized_)
- return;
- using namespace ScreenMode;
- rootWidget_->SetSize(eventData[P_WIDTH].GetInt(), eventData[P_HEIGHT].GetInt());
- SetSize(eventData[P_WIDTH].GetInt(), eventData[P_HEIGHT].GetInt());
- }
- void TBUI::HandleMouseButtonDown(StringHash eventType, VariantMap& eventData)
- {
- if (!initialized_ || inputDisabled_)
- return;
- using namespace MouseButtonDown;
- unsigned button = eventData[P_BUTTON].GetUInt();
- IntVector2 pos;
- pos = GetSubsystem<UI>()->GetCursorPosition();
- Input* input = GetSubsystem<Input>();
- int qualifiers = input->GetQualifiers();
- #ifdef ATOMIC_PLATFORM_WINDOWS
- bool superdown = input->GetKeyDown(KEY_LCTRL) || input->GetKeyDown(KEY_RCTRL);
- #else
- bool superdown = input->GetKeyDown(KEY_LGUI) || input->GetKeyDown(KEY_RGUI);
- #endif
- MODIFIER_KEYS mod = GetModifierKeys(qualifiers, superdown);
- static double last_time = 0;
- static int counter = 1;
- Time* t = GetSubsystem<Time>();
- double time = t->GetElapsedTime() * 1000;
- if (time < last_time + 600)
- counter++;
- else
- counter = 1;
- last_time = time;
- if (button == MOUSEB_RIGHT)
- rootWidget_->InvokeRightPointerDown(pos.x_, pos.y_, counter, mod);
- else
- rootWidget_->InvokePointerDown(pos.x_, pos.y_, counter, mod, false);
- }
- void TBUI::HandleMouseButtonUp(StringHash eventType, VariantMap& eventData)
- {
- if (!initialized_ || inputDisabled_)
- return;
- using namespace MouseButtonUp;
- unsigned button = eventData[P_BUTTON].GetUInt();
- IntVector2 pos;
- pos = GetSubsystem<UI>()->GetCursorPosition();
- Input* input = GetSubsystem<Input>();
- int qualifiers = input->GetQualifiers();
- #ifdef ATOMIC_PLATFORM_WINDOWS
- bool superdown = input->GetKeyDown(KEY_LCTRL) || input->GetKeyDown(KEY_RCTRL);
- #else
- bool superdown = input->GetKeyDown(KEY_LGUI) || input->GetKeyDown(KEY_RGUI);
- #endif
- MODIFIER_KEYS mod = GetModifierKeys(qualifiers, superdown);
- if (button == MOUSEB_RIGHT)
- rootWidget_->InvokeRightPointerUp(pos.x_, pos.y_, mod);
- else
- rootWidget_->InvokePointerUp(pos.x_, pos.y_, mod, false);
- }
- void TBUI::HandleMouseMove(StringHash eventType, VariantMap& eventData)
- {
- using namespace MouseMove;
- if (!initialized_ || inputDisabled_)
- return;
- int px = eventData[P_X].GetInt();
- int py = eventData[P_Y].GetInt();
- rootWidget_->InvokePointerMove(px, py, tb::TB_MODIFIER_NONE, false);
- }
- void TBUI::HandleMouseWheel(StringHash eventType, VariantMap& eventData)
- {
- if (!initialized_ || inputDisabled_)
- return;
- using namespace MouseWheel;
- int delta = eventData[P_WHEEL].GetInt();
- Input* input = GetSubsystem<Input>();
- rootWidget_->InvokeWheel(input->GetMousePosition().x_, input->GetMousePosition().y_, 0, delta > 0 ? -1 : 1, tb::TB_MODIFIER_NONE);
- }
- static bool InvokeShortcut(int key, SPECIAL_KEY special_key, MODIFIER_KEYS modifierkeys, bool down)
- {
- #ifdef __APPLE__
- bool shortcut_key = (modifierkeys & TB_SUPER) ? true : false;
- #else
- bool shortcut_key = (modifierkeys & TB_CTRL) ? true : false;
- #endif
- if (!TBWidget::focused_widget || !down || !shortcut_key)
- return false;
- bool reverse_key = (modifierkeys & TB_SHIFT) ? true : false;
- int upper_key = toupr_ascii(key);
- TBID id;
- if (upper_key == 'X')
- id = TBIDC("cut");
- else if (upper_key == 'C' || special_key == TB_KEY_INSERT)
- id = TBIDC("copy");
- else if (upper_key == 'V' || (special_key == TB_KEY_INSERT && reverse_key))
- id = TBIDC("paste");
- else if (upper_key == 'A')
- id = TBIDC("selectall");
- else if (upper_key == 'Z' || upper_key == 'Y')
- {
- bool undo = upper_key == 'Z';
- if (reverse_key)
- undo = !undo;
- id = undo ? TBIDC("undo") : TBIDC("redo");
- }
- else if (upper_key == 'N')
- id = TBIDC("new");
- else if (upper_key == 'O')
- id = TBIDC("open");
- else if (upper_key == 'S')
- id = TBIDC("save");
- else if (upper_key == 'W')
- id = TBIDC("close");
- else if (upper_key == 'F')
- id = TBIDC("find");
- else if (upper_key == 'G' && (modifierkeys & TB_SHIFT))
- id = TBIDC("findprev");
- else if (upper_key == 'G')
- id = TBIDC("findnext");
- else if (upper_key == 'P')
- id = TBIDC("play");
- else if (upper_key == 'I')
- id = TBIDC("beautify");
- else if (special_key == TB_KEY_PAGE_UP)
- id = TBIDC("prev_doc");
- else if (special_key == TB_KEY_PAGE_DOWN)
- id = TBIDC("next_doc");
- else
- return false;
- TBWidgetEvent ev(EVENT_TYPE_SHORTCUT);
- ev.modifierkeys = modifierkeys;
- ev.ref_id = id;
- return TBWidget::focused_widget->InvokeEvent(ev);
- }
- static bool InvokeKey(TBWidget* root, unsigned int key, SPECIAL_KEY special_key, MODIFIER_KEYS modifierkeys, bool keydown)
- {
- if (InvokeShortcut(key, special_key, modifierkeys, keydown))
- return true;
- root->InvokeKey(key, special_key, modifierkeys, keydown);
- return true;
- }
- void TBUI::HandleKey(bool keydown, int keycode, int scancode)
- {
- #ifdef ATOMIC_PLATFORM_WINDOWS
- if (keycode == KEY_LCTRL || keycode == KEY_RCTRL)
- return;
- #else
- if (keycode == KEY_LGUI || keycode == KEY_RGUI)
- return;
- #endif
- Input* input = GetSubsystem<Input>();
- int qualifiers = input->GetQualifiers();
- #ifdef ATOMIC_PLATFORM_WINDOWS
- bool superdown = input->GetKeyDown(KEY_LCTRL) || input->GetKeyDown(KEY_RCTRL);
- #else
- bool superdown = input->GetKeyDown(KEY_LGUI) || input->GetKeyDown(KEY_RGUI);
- #endif
- MODIFIER_KEYS mod = GetModifierKeys(qualifiers, superdown);
- switch (keycode)
- {
- case KEY_RETURN:
- case KEY_RETURN2:
- case KEY_KP_ENTER:
- InvokeKey(rootWidget_, 0, TB_KEY_ENTER, mod, keydown);
- break;
- case KEY_F1:
- InvokeKey(rootWidget_, 0, TB_KEY_F1, mod, keydown);
- break;
- case KEY_F2:
- InvokeKey(rootWidget_, 0, TB_KEY_F2, mod, keydown);
- break;
- case KEY_F3:
- InvokeKey(rootWidget_, 0, TB_KEY_F3, mod, keydown);
- break;
- case KEY_F4:
- InvokeKey(rootWidget_, 0, TB_KEY_F4, mod, keydown);
- break;
- case KEY_F5:
- InvokeKey(rootWidget_, 0, TB_KEY_F5, mod, keydown);
- break;
- case KEY_F6:
- InvokeKey(rootWidget_, 0, TB_KEY_F6, mod, keydown);
- break;
- case KEY_F7:
- InvokeKey(rootWidget_, 0, TB_KEY_F7, mod, keydown);
- break;
- case KEY_F8:
- InvokeKey(rootWidget_, 0, TB_KEY_F8, mod, keydown);
- break;
- case KEY_F9:
- InvokeKey(rootWidget_, 0, TB_KEY_F9, mod, keydown);
- break;
- case KEY_F10:
- InvokeKey(rootWidget_, 0, TB_KEY_F10, mod, keydown);
- break;
- case KEY_F11:
- InvokeKey(rootWidget_, 0, TB_KEY_F11, mod, keydown);
- break;
- case KEY_F12:
- InvokeKey(rootWidget_, 0, TB_KEY_F12, mod, keydown);
- break;
- case KEY_LEFT:
- InvokeKey(rootWidget_, 0, TB_KEY_LEFT, mod, keydown);
- break;
- case KEY_UP:
- InvokeKey(rootWidget_, 0, TB_KEY_UP, mod, keydown);
- break;
- case KEY_RIGHT:
- InvokeKey(rootWidget_, 0, TB_KEY_RIGHT, mod, keydown);
- break;
- case KEY_DOWN:
- InvokeKey(rootWidget_, 0, TB_KEY_DOWN, mod, keydown);
- break;
- case KEY_PAGEUP:
- InvokeKey(rootWidget_, 0, TB_KEY_PAGE_UP, mod, keydown);
- break;
- case KEY_PAGEDOWN:
- InvokeKey(rootWidget_, 0, TB_KEY_PAGE_DOWN, mod, keydown);
- break;
- case KEY_HOME:
- InvokeKey(rootWidget_, 0, TB_KEY_HOME, mod, keydown);
- break;
- case KEY_END:
- InvokeKey(rootWidget_, 0, TB_KEY_END, mod, keydown);
- break;
- case KEY_INSERT:
- InvokeKey(rootWidget_, 0, TB_KEY_INSERT, mod, keydown);
- break;
- case KEY_TAB:
- InvokeKey(rootWidget_, 0, TB_KEY_TAB, mod, keydown);
- break;
- case KEY_DELETE:
- InvokeKey(rootWidget_, 0, TB_KEY_DELETE, mod, keydown);
- break;
- case KEY_BACKSPACE:
- InvokeKey(rootWidget_, 0, TB_KEY_BACKSPACE, mod, keydown);
- break;
- case KEY_ESC:
- InvokeKey(rootWidget_, 0, TB_KEY_ESC, mod, keydown);
- break;
- default:
- if (mod & TB_SUPER)
- {
- InvokeKey(rootWidget_, keycode, TB_KEY_UNDEFINED, mod, keydown);
- }
- }
- }
- void TBUI::HandleKeyDown(StringHash eventType, VariantMap& eventData)
- {
- if (inputDisabled_ || keyboardDisabled_)
- return;
- using namespace KeyDown;
- int keycode = eventData[P_KEY].GetInt();
- int scancode = eventData[P_SCANCODE].GetInt();
- HandleKey(true, keycode, scancode);
- }
- void TBUI::HandleKeyUp(StringHash eventType, VariantMap& eventData)
- {
- if (inputDisabled_ || keyboardDisabled_)
- return;
- using namespace KeyUp;
- int keycode = eventData[P_KEY].GetInt();
- int scancode = eventData[P_SCANCODE].GetInt();
- HandleKey(false, keycode, scancode);
- }
- void TBUI::HandleTextInput(StringHash eventType, VariantMap& eventData)
- {
- if (inputDisabled_ || keyboardDisabled_)
- return;
- using namespace TextInput;
- const String& text = eventData[P_TEXT].GetString();
- for (unsigned i = 0; i < text.Length(); i++)
- {
- InvokeKey(rootWidget_, text[i], TB_KEY_UNDEFINED, TB_MODIFIER_NONE, true);
- InvokeKey(rootWidget_, text[i], TB_KEY_UNDEFINED, TB_MODIFIER_NONE, false);
- }
- }
- void TBUI::HandleUpdate(StringHash eventType, VariantMap& eventData)
- {
- TBMessageHandler::ProcessMessages();
- // Timestep parameter is same no matter what event is being listened to
- float timeStep = eventData[Update::P_TIMESTEP].GetFloat();
- if (fadeTarget_ != fadeAlpha_)
- {
- currentFadeTime_ += timeStep;
- if (currentFadeTime_ >= fadeTime_)
- {
- fadeAlpha_ = fadeTarget_;
- }
- else
- {
- if (fadeAlpha_ > fadeTarget_)
- {
- fadeAlpha_ = 1.0f - (currentFadeTime_/fadeTime_);
- }
- else
- fadeAlpha_ = (currentFadeTime_/fadeTime_ * (fadeTarget_));
- }
- }
- }
- void TBUI::FadeOut(float time)
- {
- fadeTarget_ = 0.0f;
- currentFadeTime_ = 0.0f;
- fadeTime_ = time;
- }
- void TBUI::FadeIn(float time)
- {
- fadeTarget_ = 1.0f;
- currentFadeTime_ = 0.0f;
- fadeTime_ = time;
- }
- bool TBUI::LoadResourceFile(TBWidget* widget, const String& filename)
- {
- tb::TBNode node;
- // TODO: use Urho resources
- if (!node.ReadFile(filename.CString()))
- return false;
- tb::g_widgets_reader->LoadNodeTree(widget, &node);
- return true;
- }
- void TBUI::Render(VertexBuffer* buffer, const PODVector<UIBatch>& batches, unsigned batchStart, unsigned batchEnd)
- {
- if (batches.Empty())
- return;
- Vector2 invScreenSize(1.0f / (float)graphics_->GetWidth(), 1.0f / (float)graphics_->GetHeight());
- Vector2 scale(2.0f * invScreenSize.x_, -2.0f * invScreenSize.y_);
- Vector2 offset(-1.0f, 1.0f);
- Matrix4 projection(Matrix4::IDENTITY);
- projection.m00_ = scale.x_;
- projection.m03_ = offset.x_;
- projection.m11_ = scale.y_;
- projection.m13_ = offset.y_;
- projection.m22_ = 1.0f;
- projection.m23_ = 0.0f;
- projection.m33_ = 1.0f;
- graphics_->ClearParameterSources();
- graphics_->SetColorWrite(true);
- graphics_->SetCullMode(CULL_NONE);
- graphics_->SetDepthTest(CMP_ALWAYS);
- graphics_->SetDepthWrite(false);
- graphics_->SetDrawAntialiased(false);
- graphics_->SetFillMode(FILL_SOLID);
- graphics_->SetStencilTest(false);
- graphics_->ResetRenderTargets();
- graphics_->SetVertexBuffer(buffer);
- ShaderVariation* noTextureVS = graphics_->GetShader(VS, "Basic", "VERTEXCOLOR");
- ShaderVariation* diffTextureVS = graphics_->GetShader(VS, "Basic", "DIFFMAP VERTEXCOLOR");
- ShaderVariation* noTexturePS = graphics_->GetShader(PS, "Basic", "VERTEXCOLOR");
- ShaderVariation* diffTexturePS = graphics_->GetShader(PS, "Basic", "DIFFMAP VERTEXCOLOR");
- ShaderVariation* diffMaskTexturePS = graphics_->GetShader(PS, "Basic", "DIFFMAP ALPHAMASK VERTEXCOLOR");
- ShaderVariation* alphaTexturePS = graphics_->GetShader(PS, "Basic", "ALPHAMAP VERTEXCOLOR");
- unsigned alphaFormat = Graphics::GetAlphaFormat();
- for (unsigned i = batchStart; i < batchEnd; ++i)
- {
- const UIBatch& batch = batches[i];
- if (batch.vertexStart_ == batch.vertexEnd_)
- continue;
- ShaderVariation* ps;
- ShaderVariation* vs;
- if (!batch.texture_)
- {
- ps = noTexturePS;
- vs = noTextureVS;
- }
- else
- {
- // If texture contains only an alpha channel, use alpha shader (for fonts)
- vs = diffTextureVS;
- if (batch.texture_->GetFormat() == alphaFormat)
- ps = alphaTexturePS;
- else if (batch.blendMode_ != BLEND_ALPHA && batch.blendMode_ != BLEND_ADDALPHA && batch.blendMode_ != BLEND_PREMULALPHA)
- ps = diffMaskTexturePS;
- else
- ps = diffTexturePS;
- }
- graphics_->SetShaders(vs, ps);
- if (graphics_->NeedParameterUpdate(SP_OBJECTTRANSFORM, this))
- graphics_->SetShaderParameter(VSP_MODEL, Matrix3x4::IDENTITY);
- if (graphics_->NeedParameterUpdate(SP_CAMERA, this))
- graphics_->SetShaderParameter(VSP_VIEWPROJ, projection);
- if (graphics_->NeedParameterUpdate(SP_MATERIAL, this))
- graphics_->SetShaderParameter(PSP_MATDIFFCOLOR, Color(1.0f, 1.0f, 1.0f, 1.0f));
- graphics_->SetBlendMode(batch.blendMode_);
- graphics_->SetScissorTest(true, batch.scissor_);
- graphics_->SetTexture(0, batch.texture_);
- graphics_->Draw(TRIANGLE_LIST, batch.vertexStart_ / UI_VERTEX_SIZE, (batch.vertexEnd_ - batch.vertexStart_) /
- UI_VERTEX_SIZE);
- }
- }
- void TBUI::SetVertexData(VertexBuffer* dest, const PODVector<float>& vertexData)
- {
- if (vertexData.Empty())
- return;
- // Update quad geometry into the vertex buffer
- // Resize the vertex buffer first if too small or much too large
- unsigned numVertices = vertexData.Size() / UI_VERTEX_SIZE;
- if (dest->GetVertexCount() < numVertices || dest->GetVertexCount() > numVertices * 2)
- dest->SetSize(numVertices, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1, true);
- dest->SetData(&vertexData[0]);
- }
- void TBUI::Render()
- {
- SetVertexData(vertexBuffer_, vertexData_);
- Render(vertexBuffer_, batches_, 0, batches_.Size());
- }
- void TBUI::HandleRenderUpdate(StringHash eventType, VariantMap& eventData)
- {
- PROFILE(GetTBUIBatches);
- // Get rendering batches from the non-modal UI elements
- batches_.Clear();
- vertexData_.Clear();
- const IntVector2& rootSize = GetSize();
- IntRect currentScissor = IntRect(0, 0, rootSize.x_, rootSize.y_);
- GetBatches(batches_, vertexData_, currentScissor);
- }
- void TBUI::TBFileReader(const char* filename, void** data, unsigned* length)
- {
- *data = 0;
- *length = 0;
- ResourceCache* cache = readerContext_->GetSubsystem<ResourceCache>();
- SharedPtr<File> file = cache->GetFile(filename);
- if (!file || !file->IsOpen())
- return;
- unsigned size = file->GetSize();
- if (!size)
- return;
- void* _data = malloc(size);
- if (!_data)
- return;
- if (file->Read(_data, size) != size)
- {
- free(_data);
- return;
- }
- *length = size;
- *data = _data;
- }
- }
- #endif
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