NETProjectSystem.cpp 6.8 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Poco/Environment.h>
  23. #include <Atomic/Core/CoreEvents.h>
  24. #include <Atomic/IO/Log.h>
  25. #include <Atomic/IO/FileSystem.h>
  26. #include <Atomic/Resource/ResourceEvents.h>
  27. #include "../ToolSystem.h"
  28. #include "../Assets/AssetEvents.h"
  29. #include "../Project/Project.h"
  30. #include "../Project/ProjectEvents.h"
  31. #include "../Subprocess/SubprocessSystem.h"
  32. #include "NETProjectGen.h"
  33. #include "NETBuildSystem.h"
  34. #include "NETProjectSystem.h"
  35. namespace ToolCore
  36. {
  37. NETProjectSystem::NETProjectSystem(Context* context) :
  38. Object(context)
  39. {
  40. Initialize();
  41. }
  42. NETProjectSystem::~NETProjectSystem()
  43. {
  44. }
  45. void NETProjectSystem::Clear()
  46. {
  47. quietPeriod_ = 0.0f;
  48. solutionPath_.Clear();
  49. projectAssemblyPath_.Clear();
  50. solutionDirty_ = false;
  51. projectAssemblyDirty_ = false;
  52. }
  53. void NETProjectSystem::OpenSourceFile(const String& sourceFilePath)
  54. {
  55. if (!visualStudioPath_.Length())
  56. return;
  57. StringVector args;
  58. if (vsSubprocess_.Expired())
  59. {
  60. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  61. vsSubprocess_ = 0;
  62. args.Push(solutionPath_);
  63. args.Push(sourceFilePath);
  64. try
  65. {
  66. vsSubprocess_ = subs->Launch(visualStudioPath_, args);
  67. }
  68. catch (Poco::SystemException)
  69. {
  70. vsSubprocess_ = 0;
  71. }
  72. }
  73. else
  74. {
  75. try
  76. {
  77. std::vector<std::string> args;
  78. args.push_back("/edit");
  79. args.push_back(sourceFilePath.CString());
  80. Poco::Process::launch(visualStudioPath_.CString(), args);
  81. }
  82. catch (Poco::SystemException)
  83. {
  84. }
  85. }
  86. }
  87. void NETProjectSystem::HandleUpdate(StringHash eventType, VariantMap& eventData)
  88. {
  89. using namespace Update;
  90. float delta = eventData[P_TIMESTEP].GetFloat();
  91. quietPeriod_ -= delta;
  92. if (quietPeriod_ < 0.0f)
  93. quietPeriod_ = 0.0f;
  94. if (quietPeriod_ > 0.0f)
  95. return;
  96. if (solutionDirty_)
  97. {
  98. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  99. Project* project = tsystem->GetProject();
  100. SharedPtr<NETProjectGen> gen(new NETProjectGen(context_));
  101. gen->SetScriptPlatform("WINDOWS");
  102. if (!gen->LoadProject(project))
  103. {
  104. return;
  105. }
  106. if (!gen->Generate())
  107. {
  108. return;
  109. }
  110. solutionDirty_ = false;
  111. }
  112. if (projectAssemblyDirty_)
  113. {
  114. using namespace NETBuildAtomicProject;
  115. VariantMap eventData;
  116. Project* project = GetSubsystem<ToolSystem>()->GetProject();
  117. eventData[P_PROJECT] = project;
  118. // We need to rebuild the project assembly
  119. SendEvent(E_NETBUILDATOMICPROJECT, eventData);
  120. projectAssemblyDirty_ = false;
  121. }
  122. }
  123. void NETProjectSystem::HandleProjectLoaded(StringHash eventType, VariantMap& eventData)
  124. {
  125. using namespace ProjectLoaded;
  126. String projectPath = eventData[P_PROJECTPATH].GetString();
  127. if (GetExtension(projectPath) == ".atomic")
  128. projectPath = GetParentPath(projectPath);
  129. solutionPath_ = AddTrailingSlash(projectPath) + "AtomicNET/Solution/AtomicProject.sln";
  130. projectAssemblyPath_ = AddTrailingSlash(projectPath) + "Resource/AtomicProject.dll";
  131. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  132. // if the solution or project assemblies don't exist mark as dirty
  133. if (!fileSystem->FileExists(solutionPath_))
  134. solutionDirty_ = true;
  135. if (!fileSystem->FileExists(projectAssemblyPath_))
  136. projectAssemblyDirty_ = true;
  137. }
  138. void NETProjectSystem::HandleProjectUnloaded(StringHash eventType, VariantMap& eventData)
  139. {
  140. Clear();
  141. }
  142. void NETProjectSystem::HandleFileChanged(StringHash eventType, VariantMap& eventData)
  143. {
  144. }
  145. void NETProjectSystem::HandleResourceAdded(StringHash eventType, VariantMap& eventData)
  146. {
  147. }
  148. void NETProjectSystem::HandleResourceRemoved(StringHash eventType, VariantMap& eventData)
  149. {
  150. }
  151. void NETProjectSystem::HandleAssetRenamed(StringHash eventType, VariantMap& eventData)
  152. {
  153. }
  154. void NETProjectSystem::HandleAssetMoved(StringHash eventType, VariantMap& eventData)
  155. {
  156. }
  157. void NETProjectSystem::Initialize()
  158. {
  159. Clear();
  160. #ifdef ATOMIC_PLATFORM_WINDOWS
  161. SubscribeToEvent(E_UPDATE, HANDLER(NETProjectSystem, HandleUpdate));
  162. SubscribeToEvent(E_PROJECTLOADED, HANDLER(NETProjectSystem, HandleProjectLoaded));
  163. SubscribeToEvent(E_PROJECTUNLOADED, HANDLER(NETProjectSystem, HandleProjectUnloaded));
  164. SubscribeToEvent(E_FILECHANGED, HANDLER(NETProjectSystem, HandleFileChanged));
  165. SubscribeToEvent(E_RESOURCEADDED, HANDLER(NETProjectSystem, HandleResourceAdded));
  166. SubscribeToEvent(E_RESOURCEREMOVED, HANDLER(NETProjectSystem, HandleResourceRemoved));
  167. SubscribeToEvent(E_ASSETRENAMED, HANDLER(NETProjectSystem, HandleAssetRenamed));
  168. SubscribeToEvent(E_ASSETMOVED, HANDLER(NETProjectSystem, HandleAssetMoved));
  169. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  170. // Query for Visual Studio 2015 path
  171. visualStudioPath_ = Poco::Environment::get("VS140COMNTOOLS").c_str();
  172. if (visualStudioPath_.Length())
  173. {
  174. visualStudioPath_.Replace("Tools\\", "IDE\\devenv.exe");
  175. if (!fileSystem->FileExists(visualStudioPath_))
  176. visualStudioPath_.Clear();
  177. }
  178. #endif
  179. }
  180. }