AssetDatabase.cpp 8.4 KB

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  1. #include <Poco/MD5Engine.h>
  2. #include <Atomic/IO/Log.h>
  3. #include <Atomic/IO/File.h>
  4. #include <Atomic/IO/FileSystem.h>
  5. #include <Atomic/Math/Random.h>
  6. #include <Atomic/Resource/ResourceCache.h>
  7. #include "../ToolEvents.h"
  8. #include "../ToolSystem.h"
  9. #include "../Project/Project.h"
  10. #include "AssetEvents.h"
  11. #include "AssetDatabase.h"
  12. namespace ToolCore
  13. {
  14. AssetDatabase::AssetDatabase(Context* context) : Object(context)
  15. {
  16. SubscribeToEvent(E_PROJECTLOADED, HANDLER(AssetDatabase, HandleProjectLoaded));
  17. SubscribeToEvent(E_PROJECTUNLOADED, HANDLER(AssetDatabase, HandleProjectUnloaded));
  18. }
  19. AssetDatabase::~AssetDatabase()
  20. {
  21. }
  22. String AssetDatabase::GetCachePath()
  23. {
  24. if (project_.Null())
  25. return String::EMPTY;
  26. return project_->GetProjectPath() + "Cache/";
  27. }
  28. String AssetDatabase::GenerateAssetGUID()
  29. {
  30. Time* time = GetSubsystem<Time>();
  31. while (true)
  32. {
  33. Poco::MD5Engine md5;
  34. PODVector<unsigned> data;
  35. for (unsigned i = 0; i < 16; i++)
  36. {
  37. data.Push(time->GetTimeSinceEpoch() + Rand());
  38. }
  39. md5.update(&data[0], data.Size() * sizeof(unsigned));
  40. String guid = Poco::MD5Engine::digestToHex(md5.digest()).c_str();
  41. if (!usedGUID_.Contains(guid))
  42. {
  43. RegisterGUID(guid);
  44. return guid;
  45. }
  46. }
  47. assert(0);
  48. return "";
  49. }
  50. void AssetDatabase::RegisterGUID(const String& guid)
  51. {
  52. if (usedGUID_.Contains(guid))
  53. {
  54. assert(0);
  55. }
  56. usedGUID_.Push(guid);
  57. }
  58. void AssetDatabase::Import(const String& path)
  59. {
  60. FileSystem* fs = GetSubsystem<FileSystem>();
  61. // nothing for now
  62. if (fs->DirExists(path))
  63. return;
  64. }
  65. Asset* AssetDatabase::GetAssetByCachePath(const String& cachePath)
  66. {
  67. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  68. String cacheFilename = GetFileName(cachePath);
  69. while (itr != assets_.End())
  70. {
  71. if ((*itr)->GetCachePath().Contains(cacheFilename))
  72. return *itr;
  73. itr++;
  74. }
  75. return 0;
  76. }
  77. Asset* AssetDatabase::GetAssetByGUID(const String& guid)
  78. {
  79. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  80. while (itr != assets_.End())
  81. {
  82. if (guid == (*itr)->GetGUID())
  83. return *itr;
  84. itr++;
  85. }
  86. return 0;
  87. }
  88. Asset* AssetDatabase::GetAssetByPath(const String& path)
  89. {
  90. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  91. while (itr != assets_.End())
  92. {
  93. if (path == (*itr)->GetPath())
  94. return *itr;
  95. itr++;
  96. }
  97. return 0;
  98. }
  99. void AssetDatabase::PruneOrphanedDotAssetFiles()
  100. {
  101. FileSystem* fs = GetSubsystem<FileSystem>();
  102. const String& resourcePath = project_->GetResourcePath();
  103. Vector<String> allResults;
  104. fs->ScanDir(allResults, resourcePath, "*.asset", SCAN_FILES, true);
  105. for (unsigned i = 0; i < allResults.Size(); i++)
  106. {
  107. String dotAssetFilename = resourcePath + allResults[i];
  108. String assetFilename = ReplaceExtension(dotAssetFilename, "");
  109. // remove orphaned asset files
  110. if (!fs->FileExists(assetFilename) && !fs->DirExists(assetFilename))
  111. {
  112. LOGINFOF("Removing orphaned asset file: %s", dotAssetFilename.CString());
  113. fs->Delete(dotAssetFilename);
  114. }
  115. }
  116. }
  117. String AssetDatabase::GetDotAssetFilename(const String& path)
  118. {
  119. FileSystem* fs = GetSubsystem<FileSystem>();
  120. String assetFilename = path + ".asset";
  121. if (fs->DirExists(path)) {
  122. assetFilename = RemoveTrailingSlash(path) + ".asset";
  123. }
  124. return assetFilename;
  125. }
  126. void AssetDatabase::AddAsset(SharedPtr<Asset>& asset)
  127. {
  128. assert(asset->GetGUID().Length());
  129. assert(!GetAssetByGUID(asset->GetGUID()));
  130. assets_.Push(asset);
  131. VariantMap eventData;
  132. eventData[ResourceAdded::P_GUID] = asset->GetGUID();
  133. SendEvent(E_RESOURCEADDED, eventData);
  134. }
  135. void AssetDatabase::DeleteAsset(Asset* asset)
  136. {
  137. SharedPtr<Asset> assetPtr(asset);
  138. List<SharedPtr<Asset>>::Iterator itr = assets_.Find(assetPtr);
  139. if (itr == assets_.End())
  140. return;
  141. assets_.Erase(itr);
  142. const String& resourcePath = asset->GetPath();
  143. FileSystem* fs = GetSubsystem<FileSystem>();
  144. if (fs->DirExists(resourcePath))
  145. {
  146. fs->RemoveDir(resourcePath, true);
  147. }
  148. else if (fs->FileExists(resourcePath))
  149. {
  150. fs->Delete(resourcePath);
  151. }
  152. String dotAsset = resourcePath + ".asset";
  153. if (fs->FileExists(dotAsset))
  154. {
  155. fs->Delete(dotAsset);
  156. }
  157. VariantMap eventData;
  158. eventData[ResourceRemoved::P_GUID] = asset->GetGUID();
  159. SendEvent(E_RESOURCEREMOVED, eventData);
  160. }
  161. bool AssetDatabase::ImportDirtyAssets()
  162. {
  163. PODVector<Asset*> assets;
  164. GetDirtyAssets(assets);
  165. for (unsigned i = 0; i < assets.Size(); i++)
  166. {
  167. assets[i]->Import();
  168. assets[i]->Save();
  169. assets[i]->dirty_ = false;
  170. }
  171. return assets.Size() != 0;
  172. }
  173. void AssetDatabase::PreloadAssets()
  174. {
  175. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  176. while (itr != assets_.End())
  177. {
  178. (*itr)->Preload();
  179. itr++;
  180. }
  181. }
  182. void AssetDatabase::Scan()
  183. {
  184. PruneOrphanedDotAssetFiles();
  185. FileSystem* fs = GetSubsystem<FileSystem>();
  186. const String& resourcePath = project_->GetResourcePath();
  187. Vector<String> allResults;
  188. fs->ScanDir(allResults, resourcePath, "", SCAN_FILES | SCAN_DIRS, true);
  189. Vector<String> filteredResults;
  190. filteredResults.Push(RemoveTrailingSlash(resourcePath));
  191. for (unsigned i = 0; i < allResults.Size(); i++)
  192. {
  193. allResults[i] = resourcePath + allResults[i];
  194. const String& path = allResults[i];
  195. if (path.StartsWith(".") || path.EndsWith("."))
  196. continue;
  197. String ext = GetExtension(path);
  198. if (ext == ".asset")
  199. continue;
  200. filteredResults.Push(path);
  201. }
  202. for (unsigned i = 0; i < filteredResults.Size(); i++)
  203. {
  204. const String& path = filteredResults[i];
  205. String dotAssetFilename = GetDotAssetFilename(path);
  206. if (!fs->FileExists(dotAssetFilename))
  207. {
  208. // new asset
  209. SharedPtr<Asset> asset(new Asset(context_));
  210. if (asset->SetPath(path))
  211. AddAsset(asset);
  212. }
  213. else
  214. {
  215. SharedPtr<File> file(new File(context_, dotAssetFilename));
  216. SharedPtr<JSONFile> json(new JSONFile(context_));
  217. json->Load(*file);
  218. file->Close();
  219. JSONValue root = json->GetRoot();
  220. assert(root.GetInt("version") == ASSET_VERSION);
  221. String guid = root.GetString("guid");
  222. if (!GetAssetByGUID(guid))
  223. {
  224. SharedPtr<Asset> asset(new Asset(context_));
  225. asset->SetPath(path);
  226. AddAsset(asset);
  227. }
  228. }
  229. }
  230. PreloadAssets();
  231. if (ImportDirtyAssets())
  232. Scan();
  233. }
  234. void AssetDatabase::GetFolderAssets(String folder, PODVector<Asset*>& assets) const
  235. {
  236. if (project_.Null())
  237. return;
  238. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  239. if (!folder.Length())
  240. {
  241. folder = project_->GetResourcePath();
  242. }
  243. folder = AddTrailingSlash(folder);
  244. while (itr != assets_.End())
  245. {
  246. String path = GetPath((*itr)->GetPath());
  247. if (path == folder)
  248. assets.Push(*itr);
  249. itr++;
  250. }
  251. }
  252. void AssetDatabase::GetAssetsByImporterType(StringHash type, PODVector<Asset*>& assets) const
  253. {
  254. assets.Clear();
  255. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  256. while (itr != assets_.End())
  257. {
  258. Asset* asset = *itr;
  259. if (asset->GetImporterType() == type)
  260. assets.Push(asset);
  261. itr++;
  262. }
  263. }
  264. void AssetDatabase::GetDirtyAssets(PODVector<Asset*>& assets)
  265. {
  266. assets.Clear();
  267. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  268. while (itr != assets_.End())
  269. {
  270. if ((*itr)->IsDirty())
  271. assets.Push(*itr);
  272. itr++;
  273. }
  274. }
  275. void AssetDatabase::HandleProjectLoaded(StringHash eventType, VariantMap& eventData)
  276. {
  277. project_ = GetSubsystem<ToolSystem>()->GetProject();
  278. ResourceCache* cache = GetSubsystem<ResourceCache>();
  279. cache->AddResourceDir(GetCachePath());
  280. Scan();
  281. }
  282. void AssetDatabase::HandleProjectUnloaded(StringHash eventType, VariantMap& eventData)
  283. {
  284. ResourceCache* cache = GetSubsystem<ResourceCache>();
  285. cache->RemoveResourceDir(GetCachePath());
  286. assets_.Clear();
  287. usedGUID_.Clear();
  288. project_ = 0;
  289. }
  290. }