Please see LICENSE.md for the Atomic Game Engine Source Code EULA
Credits:
Josh Engebretson (Technical Director, THUNDERBEAST GAMES LLC)
The Atomic Game Engine started as a fork of the Urho3D project in November 2014
Website:
Credits:
Urho3D development, contributions and bugfixes by:
Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D (http://www.horde3d.org). Additional inspiration & research used:
Urho3D uses the following third-party libraries:
DXT / ETC1 / PVRTC decompression code based on the Squish library and the Oolong Engine. Jack and mushroom models from the realXtend project. (http://www.realxtend.org) Ninja model and terrain, water, smoke, flare and status bar textures from OGRE. BlueHighway font from Larabie Fonts. Anonymous Pro font by Mark Simonson. NinjaSnowWar sounds by Veli-Pekka Tätilä.