ScriptVector.h 3.1 KB

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  1. #include "ScriptSystem.h"
  2. #pragma once
  3. namespace Atomic
  4. {
  5. class ScriptVector : public RefCounted
  6. {
  7. ATOMIC_REFCOUNTED(ScriptVector)
  8. public:
  9. ScriptVector() : RefCounted()
  10. {
  11. }
  12. virtual ~ScriptVector()
  13. {
  14. }
  15. RefCounted* At(unsigned index) const
  16. {
  17. if (index >= refVector_.Size())
  18. return 0;
  19. return refVector_[index];
  20. }
  21. void Push(RefCounted* refCounted)
  22. {
  23. // TODO: check null?
  24. refVector_.Push(SharedPtr<RefCounted>(refCounted));
  25. }
  26. unsigned GetSize() const
  27. {
  28. return refVector_.Size();
  29. }
  30. template <class T>
  31. bool AdaptFromVector(PODVector<T> vectorIn)
  32. {
  33. Vector<SharedPtr<RefCounted>> keepAlive = refVector_;
  34. refVector_.Clear();
  35. for (unsigned i = 0; i < vectorIn.Size(); i++)
  36. {
  37. refVector_.Push(SharedPtr<RefCounted>(vectorIn[i]));
  38. }
  39. return true;
  40. }
  41. template <class T>
  42. bool AdaptFromVector(Vector<T> vectorIn)
  43. {
  44. Vector<SharedPtr<RefCounted>> keepAlive = refVector_;
  45. refVector_.Clear();
  46. for (unsigned i = 0; i < vectorIn.Size(); i++)
  47. {
  48. refVector_.Push((T) vectorIn[i]);
  49. }
  50. return true;
  51. }
  52. template <class T>
  53. bool AdaptFromVector(Vector<WeakPtr<T>> vectorIn)
  54. {
  55. Vector<SharedPtr<RefCounted>> keepAlive = refVector_;
  56. refVector_.Clear();
  57. for (unsigned i = 0; i < vectorIn.Size(); i++)
  58. {
  59. refVector_.Push(SharedPtr<RefCounted>((RefCounted*) vectorIn[i]));
  60. }
  61. return true;
  62. }
  63. template <class T>
  64. bool AdaptFromVector(Vector<SharedPtr<T>> vectorIn)
  65. {
  66. Vector<SharedPtr<RefCounted>> keepAlive = refVector_;
  67. refVector_.Clear();
  68. for (unsigned i = 0; i < vectorIn.Size(); i++)
  69. {
  70. refVector_.Push(SharedPtr<RefCounted>((RefCounted*) vectorIn[i]));
  71. }
  72. return true;
  73. }
  74. template <class T>
  75. bool AdaptToVector(PODVector<T> vectorOut)
  76. {
  77. vectorOut.Clear();
  78. for (unsigned i = 0; i < refVector_.Size(); i++)
  79. {
  80. vectorOut.Push(static_cast<T>(refVector_[i].Get()));
  81. }
  82. return true;
  83. }
  84. template <class T>
  85. bool AdaptToVector(Vector<T> vectorOut)
  86. {
  87. vectorOut.Clear();
  88. for (unsigned i = 0; i < refVector_.Size(); i++)
  89. {
  90. vectorOut.Push((T) refVector_[i]);
  91. }
  92. return true;
  93. }
  94. template <class T>
  95. bool AdaptToVector(Vector<SharedPtr<T>> vectorOut)
  96. {
  97. vectorOut.Clear();
  98. for (unsigned i = 0; i < refVector_.Size(); i++)
  99. {
  100. vectorOut.Push(SharedPtr<T>((T) refVector_[i]));
  101. }
  102. return true;
  103. }
  104. template <class T>
  105. bool AdaptToVector(Vector<WeakPtr<T>> vectorOut)
  106. {
  107. vectorOut.Clear();
  108. for (unsigned i = 0; i < refVector_.Size(); i++)
  109. {
  110. vectorOut.Push(WeakPtr<T>((T) refVector_[i]));
  111. }
  112. return true;
  113. }
  114. private:
  115. Vector<SharedPtr<RefCounted>> refVector_;
  116. };
  117. }