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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include <Atomic/Container/HashMap.h>
- #include <Atomic/Container/List.h>
- #include <Atomic/Resource/ResourceCache.h>
- #include <Atomic/Graphics/Technique.h>
- #include <Atomic/Graphics/Texture2D.h>
- #include <Atomic/Graphics/Material.h>
- #include <Atomic/Atomic3D/Model.h>
- #include <Atomic/Scene/Scene.h>
- using namespace Atomic;
- namespace AtomicEditor
- {
- class JSONSceneImporter;
- class JSONNode;
- class JSONTransform;
- class JSONMeshRenderer;
- class JSONSkinnedMeshRenderer;
- class JSONAnimation;
- class JSONTerrain;
- class JSONBoxCollider;
- class JSONMeshCollider;
- class JSONRigidBody;
- class JSONLight;
- class JSONTimeOfDay;
- class JSONSceneProcess : public Object
- {
- OBJECT(JSONSceneProcess);
- public:
- JSONSceneProcess(Context* context, JSONSceneImporter* importer) : Object(context)
- {
- importer_ = importer;
- }
- bool Process();
- bool Write();
- private:
- HashMap<String, SharedPtr<Material> > materials_;
- HashMap<String, SharedPtr<Model> > models_;
- SharedPtr<Scene> scene_ ;
- List<SharedPtr<Node> > hierarchy_;
- bool WriteMaterials();
- bool WriteModels();
- bool WriteHierarchy(Scene *scene);
- bool ProcessTextures();
- bool ProcessLightmaps();
- bool ProcessMaterials();
- bool ProcessModels();
- bool ProcessComponent(Node* node, const JSONTransform* jtransform );
- bool ProcessComponent(Node* node, const JSONMeshRenderer* jmeshrenderer );
- bool ProcessComponent(Node* node, const JSONSkinnedMeshRenderer* jmeshrenderer );
- bool ProcessComponent(Node* node, const JSONAnimation* janim );
- bool ProcessComponent(Node* node, const JSONTerrain* jterrain );
- bool ProcessComponent(Node* node, const JSONBoxCollider* jbox );
- bool ProcessComponent(Node* node, const JSONMeshCollider* jmesh );
- bool ProcessComponent(Node* node, const JSONLight* jlight );
- bool ProcessComponent(Node* node, const JSONRigidBody* jbody );
- bool ProcessComponent(Node* node, const JSONTimeOfDay* jtime );
- Node* ProcessNode(const JSONNode* jnode, Node *parent);
- bool ProcessHierarchy(Scene *scene);
- SharedPtr<JSONSceneImporter> importer_;
- };
- }
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