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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include <Atomic/Core/Object.h>
- #include "Subprocess.h"
- using namespace Atomic;
- namespace ToolCore
- {
- EVENT(E_SUBPROCESSOUTPUT, SubprocessOutput)
- {
- PARAM(P_TEXT, Text); // string
- }
- EVENT(E_SUBPROCESSCOMPLETE, SubprocessComplete)
- {
- PARAM(P_PROCESSKEY, ProcessKey); // unsigned
- PARAM(P_RETCODE, RetCode); // int (return code of process)
- }
- class SubprocessSystem : public Object
- {
- OBJECT(SubprocessSystem);
- public:
- /// Construct.
- SubprocessSystem(Context* context);
- /// Destruct.
- virtual ~SubprocessSystem();
- Subprocess* Launch(const String& command, const Vector<String>& args, const String& initialDirectory = "");
- Subprocess* Launch(const String& command, const Vector<String>& args, const String& initialDirectory, const Poco::Process::Env& env);
- private:
- void HandleUpdate(StringHash eventType, VariantMap& eventData);
- Vector<SharedPtr<Subprocess> > processes_;
- float updateTimer_;
- };
- }
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