JSAtomic.cpp 7.1 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include <Atomic/Core/ProcessUtils.h>
  5. #include <Atomic/IO/FileSystem.h>
  6. #include <Atomic/IO/Log.h>
  7. #include <Atomic/Resource/ResourceCache.h>
  8. #include <Atomic/Input/Input.h>
  9. #include <Atomic/Graphics/Renderer.h>
  10. #include <Atomic/Graphics/Graphics.h>
  11. #include <Atomic/Engine/Engine.h>
  12. #include "JSEvents.h"
  13. #include "JSVM.h"
  14. #include "JSComponent.h"
  15. #include "JSGraphics.h"
  16. #include "JSIO.h"
  17. #include "JSUIAPI.h"
  18. #include "JSScene.h"
  19. #include "JSAtomicGame.h"
  20. #include "JSAtomic.h"
  21. #include <Atomic/Scene/Scene.h>
  22. #include <Atomic/Environment/ProcSky.h>
  23. namespace Atomic
  24. {
  25. extern void jsb_modules_init(JSVM* vm);
  26. static int js_module_read_file(duk_context* ctx)
  27. {
  28. JSVM* vm = JSVM::GetJSVM(ctx);
  29. ResourceCache* cache = vm->GetContext()->GetSubsystem<ResourceCache>();
  30. String path = duk_to_string(ctx, 0);
  31. SharedPtr<File> file = cache->GetFile(path);
  32. if (!file->IsOpen())
  33. {
  34. duk_push_string(ctx, "Unable to open module file");
  35. duk_throw(ctx);
  36. return 0;
  37. }
  38. unsigned size = file->GetSize();
  39. SharedArrayPtr<char> data;
  40. data = new char[size + 1];
  41. data[size] = '\0';
  42. file->Read(data, size);
  43. duk_push_string(ctx, data);
  44. return 1;
  45. }
  46. static int js_print(duk_context* ctx)
  47. {
  48. duk_concat(ctx, duk_get_top(ctx));
  49. VariantMap eventData;
  50. using namespace JSPrint;
  51. eventData[P_TEXT] = duk_to_string(ctx, -1);
  52. JSVM* vm = JSVM::GetJSVM(ctx);
  53. vm->SendEvent(E_JSPRINT, eventData);
  54. LOGINFOF("%s", duk_to_string(ctx, -1));
  55. return 0;
  56. }
  57. static int js_assert(duk_context* ctx)
  58. {
  59. if (!duk_to_boolean(ctx, 0))
  60. {
  61. assert(0);
  62. }
  63. return 0;
  64. }
  65. static int js_atomic_GetVM(duk_context* ctx)
  66. {
  67. JSVM* vm = JSVM::GetJSVM(ctx);
  68. js_push_class_object_instance(ctx, vm);
  69. return 1;
  70. }
  71. static int js_atomic_GetEngine(duk_context* ctx)
  72. {
  73. JSVM* vm = JSVM::GetJSVM(ctx);
  74. js_push_class_object_instance(ctx, vm->GetSubsystem<Engine>());
  75. return 1;
  76. }
  77. static int js_atomic_GetResourceCache(duk_context* ctx)
  78. {
  79. JSVM* vm = JSVM::GetJSVM(ctx);
  80. js_push_class_object_instance(ctx, vm->GetSubsystem<ResourceCache>());
  81. return 1;
  82. }
  83. static int js_atomic_GetRenderer(duk_context* ctx)
  84. {
  85. JSVM* vm = JSVM::GetJSVM(ctx);
  86. js_push_class_object_instance(ctx, vm->GetSubsystem<Renderer>());
  87. return 1;
  88. }
  89. static int js_atomic_GetGraphics(duk_context* ctx)
  90. {
  91. JSVM* vm = JSVM::GetJSVM(ctx);
  92. js_push_class_object_instance(ctx, vm->GetSubsystem<Graphics>());
  93. return 1;
  94. }
  95. static int js_atomic_GetInput(duk_context* ctx)
  96. {
  97. JSVM* vm = JSVM::GetJSVM(ctx);
  98. js_push_class_object_instance(ctx, vm->GetSubsystem<Input>());
  99. return 1;
  100. }
  101. static int js_atomic_script(duk_context* ctx)
  102. {
  103. JSVM* vm = JSVM::GetJSVM(ctx);
  104. if (duk_is_string(ctx, 0))
  105. {
  106. if ( vm->ExecuteScript(duk_to_string(ctx, 0)))
  107. duk_push_boolean(ctx, 1);
  108. else
  109. duk_push_boolean(ctx, 0);
  110. }
  111. else
  112. duk_push_boolean(ctx, 0);
  113. return 1;
  114. }
  115. static void js_atomic_destroy_node(Node* node, duk_context* ctx, bool root = false)
  116. {
  117. if (root)
  118. {
  119. PODVector<Node*> children;
  120. node->GetChildren(children, true);
  121. for (unsigned i = 0; i < children.Size(); i++)
  122. {
  123. if (children.At(i)->JSGetHeapPtr())
  124. js_atomic_destroy_node(children.At(i), ctx);
  125. }
  126. }
  127. const Vector<SharedPtr<Component> >& components = node->GetComponents();
  128. for (unsigned i = 0; i < components.Size(); i++)
  129. {
  130. Component* component = components[i];
  131. if (component->GetType() == JSComponent::GetTypeStatic())
  132. {
  133. JSComponent* jscomponent = (JSComponent*) component;
  134. jscomponent->SetDestroyed();
  135. }
  136. component->UnsubscribeFromAllEvents();
  137. }
  138. node->RemoveAllComponents();
  139. node->UnsubscribeFromAllEvents();
  140. if (node->GetParent())
  141. {
  142. assert(node->Refs() >= 2);
  143. node->Remove();
  144. }
  145. int top = duk_get_top(ctx);
  146. duk_push_global_stash(ctx);
  147. duk_get_prop_index(ctx, -1, JS_GLOBALSTASH_INDEX_NODE_REGISTRY);
  148. duk_push_pointer(ctx, (void*) node);
  149. duk_del_prop(ctx, -2);
  150. duk_pop_2(ctx);
  151. assert(top = duk_get_top(ctx));
  152. }
  153. static void js_atomic_destroy_scene(Scene* scene, duk_context* ctx)
  154. {
  155. js_atomic_destroy_node(scene, ctx, true);
  156. }
  157. static int js_atomic_destroy(duk_context* ctx)
  158. {
  159. if (!duk_is_object(ctx, 0))
  160. return 0;
  161. Object* obj = js_to_class_instance<Object>(ctx, 0, 0);
  162. if (!obj)
  163. return 0;
  164. if (obj->GetType() == Node::GetTypeStatic())
  165. {
  166. Node* node = (Node*) obj;
  167. js_atomic_destroy_node(node, ctx, true);
  168. return 0;
  169. }
  170. if (obj->GetType() == Scene::GetTypeStatic())
  171. {
  172. Scene* scene = (Scene*) obj;
  173. js_atomic_destroy_scene(scene, ctx);
  174. return 0;
  175. }
  176. else if (obj->GetType() == JSComponent::GetTypeStatic())
  177. {
  178. // FIXME: want to be able to destroy a single component
  179. assert(0);
  180. JSComponent* component = (JSComponent*) obj;
  181. component->UnsubscribeFromAllEvents();
  182. component->Remove();
  183. return 0;
  184. }
  185. return 0;
  186. }
  187. void jsapi_init_atomic(JSVM* vm)
  188. {
  189. // core modules
  190. jsb_modules_init(vm);
  191. // extensions
  192. jsapi_init_io(vm);
  193. jsapi_init_graphics(vm);
  194. jsapi_init_ui(vm);
  195. jsapi_init_scene(vm);
  196. jsapi_init_atomicgame(vm);
  197. duk_context* ctx = vm->GetJSContext();
  198. // globals
  199. duk_push_global_object(ctx);
  200. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  201. duk_put_prop_string(ctx, -2, "print");
  202. duk_push_c_function(ctx, js_assert, 1);
  203. duk_put_prop_string(ctx, -2, "assert");
  204. duk_push_c_function(ctx, js_module_read_file, 1);
  205. duk_put_prop_string(ctx, -2, "js_module_read_file");
  206. duk_pop(ctx);
  207. // Atomic
  208. duk_get_global_string(ctx, "Atomic");
  209. String platform = GetPlatform();
  210. if (platform == "Mac OS X")
  211. platform = "MacOSX";
  212. duk_push_string(ctx, platform.CString());
  213. duk_put_prop_string(ctx, -2, "platform");
  214. // Node registry
  215. duk_push_global_stash(ctx);
  216. duk_push_object(ctx);
  217. duk_put_prop_index(ctx, -2, JS_GLOBALSTASH_INDEX_NODE_REGISTRY);
  218. duk_pop(ctx);
  219. duk_push_c_function(ctx, js_atomic_GetVM, 0);
  220. duk_put_prop_string(ctx, -2, "getVM");
  221. duk_push_c_function(ctx, js_atomic_GetEngine, 0);
  222. duk_put_prop_string(ctx, -2, "getEngine");
  223. duk_push_c_function(ctx, js_atomic_GetGraphics, 0);
  224. duk_put_prop_string(ctx, -2, "getGraphics");
  225. duk_push_c_function(ctx, js_atomic_GetRenderer, 0);
  226. duk_put_prop_string(ctx, -2, "getRenderer");
  227. duk_push_c_function(ctx, js_atomic_GetResourceCache, 0);
  228. duk_put_prop_string(ctx, -2, "getResourceCache");
  229. duk_push_c_function(ctx, js_atomic_GetInput, 0);
  230. duk_put_prop_string(ctx, -2, "getInput");
  231. duk_push_c_function(ctx, js_atomic_script, 1);
  232. duk_put_prop_string(ctx, -2, "script");
  233. duk_push_c_function(ctx, js_atomic_destroy, 1);
  234. duk_put_prop_string(ctx, -2, "destroy");
  235. duk_pop(ctx);
  236. }
  237. }