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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #include <Atomic/Atomic.h>
- #include <Atomic/Engine/Engine.h>
- #include <Atomic/Engine/EngineConfig.h>
- #include <Atomic/IO/FileSystem.h>
- #include <Atomic/IO/Log.h>
- #include <Atomic/IO/IOEvents.h>
- #include <Atomic/Input/InputEvents.h>
- #include <Atomic/Core/Main.h>
- #include <Atomic/Core/ProcessUtils.h>
- #include <Atomic/Resource/ResourceCache.h>
- #include <Atomic/Resource/ResourceEvents.h>
- #include <Atomic/UI/UI.h>
- // Move me
- #include <Atomic/Environment/Environment.h>
- #include <AtomicJS/Javascript/Javascript.h>
- #ifdef ATOMIC_DOTNET
- #include <AtomicNET/NETCore/NETCore.h>
- #include <AtomicNET/NETScript/NETScript.h>
- #endif
- #include "../PlayerMode/AEPlayerMode.h"
- #include <AtomicPlayer/Player.h>
- #include "../PlayerMode/AEPlayerEvents.h"
- #include "AEPlayerApp.h"
- #include <Atomic/DebugNew.h>
- #ifdef __APPLE__
- #include <unistd.h>
- #endif
- namespace AtomicPlayer
- {
- extern void jsapi_init_atomicplayer(JSVM* vm);
- }
- namespace AtomicEditor
- {
- AEPlayerApplication::AEPlayerApplication(Context* context) :
- AEEditorCommon(context),
- debugPlayer_(false),
- runningFromEditorPlay_(false)
- {
- }
- void AEPlayerApplication::Setup()
- {
- AEEditorCommon::Setup();
- // Read the project engine configuration
- ReadEngineConfig();
- engine_->SetAutoExit(false);
- engineParameters_.InsertNew("WindowTitle", "AtomicPlayer");
- // Set defaults not already set from config
- #if (ATOMIC_PLATFORM_ANDROID)
- engineParameters_.InsertNew("FullScreen", true);
- engineParameters_.InsertNew("ResourcePaths", "CoreData;AtomicResources");
- #elif ATOMIC_PLATFORM_WEB
- engineParameters_.InsertNew("FullScreen", false);
- engineParameters_.InsertNew("ResourcePaths", "AtomicResources");
- // engineParameters_.InsertNew("WindowWidth", 1280);
- // engineParameters_.InsertNew("WindowHeight", 720);
- #elif ATOMIC_PLATFORM_IOS
- engineParameters_.InsertNew("FullScreen", false);
- engineParameters_.InsertNew("ResourcePaths", "AtomicResources)";
- #else
- engineParameters_.InsertNew("FullScreen", false);
- engineParameters_.InsertNew("WindowWidth", 1280);
- engineParameters_.InsertNew("WindowHeight", 720);
- #endif
- engineParameters_.InsertNew("LogLevel", LOG_DEBUG);
- #if ATOMIC_PLATFORM_WINDOWS || ATOMIC_PLATFORM_LINUX
- engineParameters_.InsertNew("WindowIcon", "Images/AtomicLogo32.png");
- engineParameters_.InsertNew("ResourcePrefixPath", "AtomicPlayer_Resources");
- #elif ATOMIC_PLATFORM_ANDROID
- //engineParameters_.InsertNew("ResourcePrefixPath", "assets");
- #elif ATOMIC_PLATFORM_OSX
- engineParameters_.InsertNew("ResourcePrefixPath", "../Resources");
- #endif
- // Read command line arguments, potentially overwriting project settings
- ReadCommandLineArguments();
- // Re-apply project settings if running from editor play button
- if (runningFromEditorPlay_)
- EngineConfig::ApplyConfig(engineParameters_, true);
- // Use the script file name as the base name for the log file
- engineParameters_["LogName"] = GetSubsystem<FileSystem>()->GetAppPreferencesDir("AtomicPlayer", "Logs") + "AtomicPlayer.log";
- }
- void AEPlayerApplication::ReadEngineConfig()
- {
- // find the project path from the command line args
- String projectPath;
- const Vector<String>& arguments = GetArguments();
- for (unsigned i = 0; i < arguments.Size(); ++i)
- {
- if (arguments[i].Length() > 1)
- {
- String argument = arguments[i].ToLower();
- String value = i + 1 < arguments.Size() ? arguments[i + 1] : String::EMPTY;
- if (argument == "--project" && value.Length())
- {
- projectPath = AddTrailingSlash(value);
- break;
- }
- }
- }
- if (!projectPath.Length())
- return;
- String filename = projectPath + "Settings/Engine.json";
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- if (!fileSystem->FileExists(filename))
- return;
- if (EngineConfig::LoadFromFile(context_, filename))
- {
- EngineConfig::ApplyConfig(engineParameters_);
- }
- }
- void AEPlayerApplication::ReadCommandLineArguments()
- {
- const Vector<String>& arguments = GetArguments();
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- for (unsigned i = 0; i < arguments.Size(); ++i)
- {
- if (arguments[i].Length() > 1)
- {
- String argument = arguments[i].ToLower();
- String value = i + 1 < arguments.Size() ? arguments[i + 1] : String::EMPTY;
- if (argument == "--log-std")
- {
- SubscribeToEvent(E_LOGMESSAGE, HANDLER(AEPlayerApplication, HandleLogMessage));
- }
- else if (argument == "--fromeditorplay")
- {
- runningFromEditorPlay_ = true;
- }
- else if (argument == "--debug")
- {
- debugPlayer_ = true;
- }
- else if (argument == "--project" && value.Length())
- {
- engineParameters_["ResourcePrefixPath"] = "";
- value = AddTrailingSlash(value);
- // check that cache exists
- if (!fileSystem->DirExists(value + "Cache"))
- {
- ErrorExit("Project cache folder does not exist, projects must be loaded into the Atomic Editor at least once before using the --player command line mode");
- return;
- }
- #ifdef ATOMIC_DEV_BUILD
- String resourcePaths = ToString("%s/Resources/CoreData;%s/Resources/PlayerData;%sResources;%s;%sCache",
- ATOMIC_ROOT_SOURCE_DIR, ATOMIC_ROOT_SOURCE_DIR, value.CString(), value.CString(), value.CString());
- #else
- #ifdef __APPLE__
- engineParameters_["ResourcePrefixPath"] = "../Resources";
- #else
- engineParameters_["ResourcePrefixPath"] = fileSystem->GetProgramDir() + "Resources";
- #endif
- String resourcePaths = ToString("CoreData;PlayerData;%s/;%s/Resources;%s;%sCache",
- value.CString(), value.CString(), value.CString(), value.CString());
- #endif
- LOGINFOF("Adding ResourcePaths: %s", resourcePaths.CString());
- engineParameters_["ResourcePaths"] = resourcePaths;
- #ifdef ATOMIC_DOTNET
- NETCore* netCore = GetSubsystem<NETCore>();
- String assemblyLoadPath = GetNativePath(ToString("%sResources/Assemblies/", value.CString()));
- netCore->AddAssemblyLoadPath(assemblyLoadPath);
- #endif
- }
- else if (argument == "--windowposx" && value.Length())
- {
- engineParameters_["WindowPositionX"] = atoi(value.CString());
- }
- else if (argument == "--windowposy" && value.Length())
- {
- engineParameters_["WindowPositionY"] = atoi(value.CString());
- }
- else if (argument == "--windowwidth" && value.Length())
- {
- engineParameters_["WindowWidth"] = atoi(value.CString());
- }
- else if (argument == "--windowheight" && value.Length())
- {
- engineParameters_["WindowHeight"] = atoi(value.CString());
- }
- else if (argument == "--resizable")
- {
- engineParameters_["WindowResizable"] = true;
- }
- else if (argument == "--maximize")
- {
- engineParameters_["WindowMaximized"] = true;
- }
- }
- }
- }
- void AEPlayerApplication::Start()
- {
- AEEditorCommon::Start();
- UI* ui = GetSubsystem<UI>();
- ui->Initialize("DefaultUI/language/lng_en.tb.txt");
- ui->LoadDefaultPlayerSkin();
- context_->RegisterSubsystem(new PlayerMode(context_));
- PlayerMode* playerMode = GetSubsystem<PlayerMode>();
- playerMode->ProcessArguments();
- SubscribeToEvent(E_JSERROR, HANDLER(AEPlayerApplication, HandleJSError));
- #ifdef ATOMIC_DOTNET
- if (debugPlayer_)
- {
- GetSubsystem<NETCore>()->WaitForDebuggerConnect();
- }
- #endif
- vm_->SetModuleSearchPaths("Modules");
- // Instantiate and register the Player subsystem
- context_->RegisterSubsystem(new AtomicPlayer::Player(context_));
- AtomicPlayer::jsapi_init_atomicplayer(vm_);
- #ifdef ATOMIC_DOTNET
- // Initialize Scripting Subsystem
- NETScript* netScript = new NETScript(context_);
- context_->RegisterSubsystem(netScript);
- netScript->Initialize();
- netScript->ExecMainAssembly();
- #endif
- if (!playerMode->launchedByEditor())
- {
- JSVM* vm = JSVM::GetJSVM(0);
- if (!vm->ExecuteMain())
- {
- SendEvent(E_EXITREQUESTED);
- }
- }
- SubscribeToEvent(E_PLAYERQUIT, HANDLER(AEPlayerApplication, HandleQuit));
- return;
- }
- void AEPlayerApplication::HandleQuit(StringHash eventType, VariantMap& eventData)
- {
- engine_->Exit();
- }
- void AEPlayerApplication::Stop()
- {
- AEEditorCommon::Stop();
- }
- void AEPlayerApplication::HandleScriptReloadStarted(StringHash eventType, VariantMap& eventData)
- {
- }
- void AEPlayerApplication::HandleScriptReloadFinished(StringHash eventType, VariantMap& eventData)
- {
- }
- void AEPlayerApplication::HandleScriptReloadFailed(StringHash eventType, VariantMap& eventData)
- {
- ErrorExit();
- }
- void AEPlayerApplication::HandleLogMessage(StringHash eventType, VariantMap& eventData)
- {
- using namespace LogMessage;
- int level = eventData[P_LEVEL].GetInt();
- // The message may be multi-line, so split to rows in that case
- Vector<String> rows = eventData[P_MESSAGE].GetString().Split('\n');
- for (unsigned i = 0; i < rows.Size(); ++i)
- {
- if (level == LOG_ERROR)
- {
- fprintf(stderr, "%s\n", rows[i].CString());
- }
- else
- {
- fprintf(stdout, "%s\n", rows[i].CString());
- }
- }
- }
- void AEPlayerApplication::HandleJSError(StringHash eventType, VariantMap& eventData)
- {
- using namespace JSError;
- //String errName = eventData[P_ERRORNAME].GetString();
- //String errStack = eventData[P_ERRORSTACK].GetString();
- String errMessage = eventData[P_ERRORMESSAGE].GetString();
- String errFilename = eventData[P_ERRORFILENAME].GetString();
- int errLineNumber = eventData[P_ERRORLINENUMBER].GetInt();
- String errorString = ToString("%s - %s - Line: %i",
- errFilename.CString(), errMessage.CString(), errLineNumber);
- }
- }
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