Context.h 10 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Core/Attribute.h"
  24. #include "../Core/Object.h"
  25. #include "../Container/HashSet.h"
  26. #include "../Resource/XMLElement.h"
  27. namespace Atomic
  28. {
  29. /// Atomic execution context. Provides access to subsystems, object factories and attributes, and event receivers.
  30. class ATOMIC_API Context : public RefCounted
  31. {
  32. friend class Object;
  33. public:
  34. /// Construct.
  35. Context();
  36. /// Destruct.
  37. ~Context();
  38. /// Create an object by type hash. Return pointer to it or null if no factory found.
  39. SharedPtr<Object> CreateObject(StringHash objectType, const XMLElement &source = XMLElement::EMPTY);
  40. /// Register a factory for an object type.
  41. void RegisterFactory(ObjectFactory* factory);
  42. /// Register a factory for an object type and specify the object category.
  43. void RegisterFactory(ObjectFactory* factory, const char* category);
  44. /// Register a subsystem.
  45. void RegisterSubsystem(Object* subsystem);
  46. /// Remove a subsystem.
  47. void RemoveSubsystem(StringHash objectType);
  48. /// Register object attribute.
  49. void RegisterAttribute(StringHash objectType, const AttributeInfo& attr);
  50. /// Remove object attribute.
  51. void RemoveAttribute(StringHash objectType, const char* name);
  52. /// Update object attribute's default value.
  53. void UpdateAttributeDefaultValue(StringHash objectType, const char* name, const Variant& defaultValue);
  54. /// Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
  55. VariantMap& GetEventDataMap();
  56. /// Copy base class attributes to derived class.
  57. void CopyBaseAttributes(StringHash baseType, StringHash derivedType);
  58. /// Template version of registering an object factory.
  59. template <class T> void RegisterFactory();
  60. /// Template version of registering an object factory with category.
  61. template <class T> void RegisterFactory(const char* category);
  62. /// Template version of removing a subsystem.
  63. template <class T> void RemoveSubsystem();
  64. /// Template version of registering an object attribute.
  65. template <class T> void RegisterAttribute(const AttributeInfo& attr);
  66. /// Template version of removing an object attribute.
  67. template <class T> void RemoveAttribute(const char* name);
  68. /// Template version of copying base class attributes to derived class.
  69. template <class T, class U> void CopyBaseAttributes();
  70. /// Template version of updating an object attribute's default value.
  71. template <class T> void UpdateAttributeDefaultValue(const char* name, const Variant& defaultValue);
  72. /// Return subsystem by type.
  73. Object* GetSubsystem(StringHash type) const;
  74. /// Return all subsystems.
  75. const HashMap<StringHash, SharedPtr<Object> >& GetSubsystems() const { return subsystems_; }
  76. /// Return all object factories.
  77. const HashMap<StringHash, SharedPtr<ObjectFactory> >& GetObjectFactories() const { return factories_; }
  78. /// Return all object categories.
  79. const HashMap<String, Vector<StringHash> >& GetObjectCategories() const { return objectCategories_; }
  80. /// Return active event sender. Null outside event handling.
  81. Object* GetEventSender() const;
  82. /// Return active event handler. Set by Object. Null outside event handling.
  83. EventHandler* GetEventHandler() const { return eventHandler_; }
  84. /// Return object type name from hash, or empty if unknown.
  85. const String& GetTypeName(StringHash objectType) const;
  86. /// Return a specific attribute description for an object, or null if not found.
  87. AttributeInfo* GetAttribute(StringHash objectType, const char* name);
  88. /// Template version of returning a subsystem.
  89. template <class T> T* GetSubsystem() const;
  90. /// Template version of returning a specific attribute description.
  91. template <class T> AttributeInfo* GetAttribute(const char* name);
  92. /// Get whether an Editor Context
  93. bool GetEditorContext() { return editorContext_; }
  94. /// Return attribute descriptions for an object type, or null if none defined.
  95. const Vector<AttributeInfo>* GetAttributes(StringHash type) const
  96. {
  97. HashMap<StringHash, Vector<AttributeInfo> >::ConstIterator i = attributes_.Find(type);
  98. return i != attributes_.End() ? &i->second_ : 0;
  99. }
  100. /// Return network replication attribute descriptions for an object type, or null if none defined.
  101. const Vector<AttributeInfo>* GetNetworkAttributes(StringHash type) const
  102. {
  103. HashMap<StringHash, Vector<AttributeInfo> >::ConstIterator i = networkAttributes_.Find(type);
  104. return i != networkAttributes_.End() ? &i->second_ : 0;
  105. }
  106. /// Return all registered attributes.
  107. const HashMap<StringHash, Vector<AttributeInfo> >& GetAllAttributes() const { return attributes_; }
  108. /// Return event receivers for a sender and event type, or null if they do not exist.
  109. HashSet<Object*>* GetEventReceivers(Object* sender, StringHash eventType)
  110. {
  111. HashMap<Object*, HashMap<StringHash, HashSet<Object*> > >::Iterator i = specificEventReceivers_.Find(sender);
  112. if (i != specificEventReceivers_.End())
  113. {
  114. HashMap<StringHash, HashSet<Object*> >::Iterator j = i->second_.Find(eventType);
  115. return j != i->second_.End() ? &j->second_ : 0;
  116. }
  117. else
  118. return 0;
  119. }
  120. /// Return event receivers for an event type, or null if they do not exist.
  121. HashSet<Object*>* GetEventReceivers(StringHash eventType)
  122. {
  123. HashMap<StringHash, HashSet<Object*> >::Iterator i = eventReceivers_.Find(eventType);
  124. return i != eventReceivers_.End() ? &i->second_ : 0;
  125. }
  126. // ATOMIC BEGIN
  127. /// Get whether an Editor Context
  128. void SetEditorContent(bool editor) { editorContext_ = editor; }
  129. // ATOMIC END
  130. private:
  131. /// Add event receiver.
  132. void AddEventReceiver(Object* receiver, StringHash eventType);
  133. /// Add event receiver for specific event.
  134. void AddEventReceiver(Object* receiver, Object* sender, StringHash eventType);
  135. /// Remove an event sender from all receivers. Called on its destruction.
  136. void RemoveEventSender(Object* sender);
  137. /// Remove event receiver from specific events.
  138. void RemoveEventReceiver(Object* receiver, Object* sender, StringHash eventType);
  139. /// Remove event receiver from non-specific events.
  140. void RemoveEventReceiver(Object* receiver, StringHash eventType);
  141. /// Set current event handler. Called by Object.
  142. void SetEventHandler(EventHandler* handler) { eventHandler_ = handler; }
  143. /// Begin event send.
  144. void BeginSendEvent(Object* sender) { eventSenders_.Push(sender); }
  145. /// End event send. Clean up event receivers removed in the meanwhile.
  146. void EndSendEvent() { eventSenders_.Pop(); }
  147. /// Object factories.
  148. HashMap<StringHash, SharedPtr<ObjectFactory> > factories_;
  149. /// Subsystems.
  150. HashMap<StringHash, SharedPtr<Object> > subsystems_;
  151. /// Attribute descriptions per object type.
  152. HashMap<StringHash, Vector<AttributeInfo> > attributes_;
  153. /// Network replication attribute descriptions per object type.
  154. HashMap<StringHash, Vector<AttributeInfo> > networkAttributes_;
  155. /// Event receivers for non-specific events.
  156. HashMap<StringHash, HashSet<Object*> > eventReceivers_;
  157. /// Event receivers for specific senders' events.
  158. HashMap<Object*, HashMap<StringHash, HashSet<Object*> > > specificEventReceivers_;
  159. /// Event sender stack.
  160. PODVector<Object*> eventSenders_;
  161. /// Event data stack.
  162. PODVector<VariantMap*> eventDataMaps_;
  163. /// Active event handler. Not stored in a stack for performance reasons; is needed only in esoteric cases.
  164. EventHandler* eventHandler_;
  165. /// Object categories.
  166. HashMap<String, Vector<StringHash> > objectCategories_;
  167. bool editorContext_;
  168. };
  169. template <class T> void Context::RegisterFactory() { RegisterFactory(new ObjectFactoryImpl<T>(this)); }
  170. template <class T> void Context::RegisterFactory(const char* category)
  171. {
  172. RegisterFactory(new ObjectFactoryImpl<T>(this), category);
  173. }
  174. template <class T> void Context::RemoveSubsystem() { RemoveSubsystem(T::GetTypeStatic()); }
  175. template <class T> void Context::RegisterAttribute(const AttributeInfo& attr) { RegisterAttribute(T::GetTypeStatic(), attr); }
  176. template <class T> void Context::RemoveAttribute(const char* name) { RemoveAttribute(T::GetTypeStatic(), name); }
  177. template <class T, class U> void Context::CopyBaseAttributes() { CopyBaseAttributes(T::GetTypeStatic(), U::GetTypeStatic()); }
  178. template <class T> T* Context::GetSubsystem() const { return static_cast<T*>(GetSubsystem(T::GetTypeStatic())); }
  179. template <class T> AttributeInfo* Context::GetAttribute(const char* name) { return GetAttribute(T::GetTypeStatic(), name); }
  180. template <class T> void Context::UpdateAttributeDefaultValue(const char* name, const Variant& defaultValue)
  181. {
  182. UpdateAttributeDefaultValue(T::GetTypeStatic(), name, defaultValue);
  183. }
  184. }