| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667 |
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include <Atomic/UI/UIWidget.h>
- #include <Atomic/UI/UIMenubar.h>
- #include <Atomic/Scene/Scene.h>
- using namespace Atomic;
- namespace tb
- {
- class TBLayout;
- class TBMenuWindow;
- class TBInlineSelect;
- }
- namespace AtomicEditor
- {
- class ListView;
- class ListViewItem;
- class InspectorDataBinding;
- class InspectorFrame : public UIWidget
- {
- OBJECT(InspectorFrame);
- public:
- /// Construct.
- InspectorFrame(Context* context);
- /// Destruct.
- virtual ~InspectorFrame();
- bool OnEvent(const TBWidgetEvent &ev);
- private:
- void InitializeSources();
- void InspectNode(Node* node);
- void HandleEditorActiveNodeChange(StringHash eventType, VariantMap& eventData);
- Vector<InspectorDataBinding*> dataBindings_;
- SharedPtr<Node> node_;
- /*
- UIMenuItemSource componentCreateSource;
- UIMenuItemSource audioCreateSource;
- UIMenuItemSource geometryCreateSource;
- UIMenuItemSource logicCreateSource;
- UIMenuItemSource navigationCreateSource;
- UIMenuItemSource networkCreateSource;
- UIMenuItemSource physicsCreateSource;
- UIMenuItemSource sceneCreateSource;
- UIMenuItemSource subsystemCreateSource;
- */
- };
- }
|