UIInspectorFrame.h 1.4 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #pragma once
  5. #include <Atomic/UI/UIWidget.h>
  6. #include <Atomic/UI/UIMenubar.h>
  7. #include <Atomic/Scene/Scene.h>
  8. using namespace Atomic;
  9. namespace tb
  10. {
  11. class TBLayout;
  12. class TBMenuWindow;
  13. class TBInlineSelect;
  14. }
  15. namespace AtomicEditor
  16. {
  17. class ListView;
  18. class ListViewItem;
  19. class InspectorDataBinding;
  20. class InspectorFrame : public UIWidget
  21. {
  22. OBJECT(InspectorFrame);
  23. public:
  24. /// Construct.
  25. InspectorFrame(Context* context);
  26. /// Destruct.
  27. virtual ~InspectorFrame();
  28. bool OnEvent(const TBWidgetEvent &ev);
  29. private:
  30. void InitializeSources();
  31. void InspectNode(Node* node);
  32. void HandleEditorActiveNodeChange(StringHash eventType, VariantMap& eventData);
  33. Vector<InspectorDataBinding*> dataBindings_;
  34. SharedPtr<Node> node_;
  35. /*
  36. UIMenuItemSource componentCreateSource;
  37. UIMenuItemSource audioCreateSource;
  38. UIMenuItemSource geometryCreateSource;
  39. UIMenuItemSource logicCreateSource;
  40. UIMenuItemSource navigationCreateSource;
  41. UIMenuItemSource networkCreateSource;
  42. UIMenuItemSource physicsCreateSource;
  43. UIMenuItemSource sceneCreateSource;
  44. UIMenuItemSource subsystemCreateSource;
  45. */
  46. };
  47. }