InspectorFrame.ts 4.2 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. import EditorEvents = require("editor/EditorEvents");
  8. import ScriptWidget = require("ui/ScriptWidget");
  9. import DataBinding = require("./DataBinding");
  10. // inspectors
  11. import MaterialInspector = require("./MaterialInspector");
  12. import ModelInspector = require("./ModelInspector");
  13. import NodeInspector = require("./NodeInspector");
  14. import AssemblyInspector = require("./AssemblyInspector");
  15. import PrefabInspector = require("./PrefabInspector");
  16. class InspectorFrame extends ScriptWidget {
  17. nodeInspector: NodeInspector;
  18. constructor() {
  19. super();
  20. this.gravity = Atomic.UI_GRAVITY_TOP_BOTTOM;
  21. this.load("AtomicEditor/editor/ui/inspectorframe.tb.txt");
  22. var container = this.getWidget("inspectorcontainer");
  23. this.subscribeToEvent(EditorEvents.EditResource, (data) => this.handleEditResource(data));
  24. this.subscribeToEvent(EditorEvents.ActiveNodeChange, (data) => this.handleActiveNodeChange(data));
  25. this.subscribeToEvent("ProjectUnloaded", (data) => this.handleProjectUnloaded(data));
  26. this.subscribeToEvent("NodeRemoved", (ev: Atomic.NodeRemovedEvent) => this.handleNodeRemoved(ev));
  27. }
  28. handleProjectUnloaded(data) {
  29. this.closeNodeInspector();
  30. var container = this.getWidget("inspectorcontainer");
  31. container.deleteAllChildren();
  32. }
  33. handleEditResource(ev: EditorEvents.EditResourceEvent) {
  34. var path = ev.path;
  35. var db = ToolCore.getAssetDatabase();
  36. var asset = db.getAssetByPath(path);
  37. if (asset) {
  38. this.inspectAsset(asset);
  39. }
  40. }
  41. handleActiveNodeChange(data) {
  42. var node = <Atomic.Node> data.node;
  43. if (!node) {
  44. this.closeNodeInspector();
  45. return;
  46. }
  47. this.inspectNode(node);
  48. }
  49. closeNodeInspector() {
  50. if (this.nodeInspector) {
  51. this.nodeInspector.saveState();
  52. var container = this.getWidget("inspectorcontainer");
  53. container.deleteAllChildren();
  54. this.nodeInspector = null;
  55. }
  56. }
  57. inspectAsset(asset: ToolCore.Asset) {
  58. this.sendEvent(EditorEvents.ActiveNodeChange, {node:null});
  59. var container = this.getWidget("inspectorcontainer");
  60. container.deleteAllChildren();
  61. if (asset.importerTypeName == "ModelImporter") {
  62. var inspector = new ModelInspector();
  63. container.addChild(inspector);
  64. inspector.inspect(asset);
  65. }
  66. if (asset.importerTypeName == "MaterialImporter") {
  67. var cache = Atomic.getResourceCache();
  68. var material = <Atomic.Material> cache.getResource("Material", asset.path);
  69. if (!material) {
  70. return;
  71. }
  72. var materialInspector = new MaterialInspector();
  73. container.addChild(materialInspector);
  74. materialInspector.inspect(asset, material);
  75. }
  76. if (asset.importerTypeName == "NETAssemblyImporter") {
  77. var assemblyInspector = new AssemblyInspector();
  78. container.addChild(assemblyInspector);
  79. assemblyInspector.inspect(asset);
  80. }
  81. if (asset.importerTypeName == "PrefabImporter") {
  82. var prefabInspector = new PrefabInspector();
  83. container.addChild(prefabInspector);
  84. prefabInspector.inspect(asset);
  85. }
  86. }
  87. handleNodeRemoved(ev: Atomic.NodeRemovedEvent) {
  88. if (this.nodeInspector && this.nodeInspector.node != ev.node)
  89. return;
  90. this.closeNodeInspector();
  91. }
  92. inspectNode(node: Atomic.Node) {
  93. if (!node) return;
  94. this.closeNodeInspector();
  95. var container = this.getWidget("inspectorcontainer");
  96. container.deleteAllChildren();
  97. var inspector = new NodeInspector();
  98. container.addChild(inspector);
  99. inspector.inspect(node);
  100. this.nodeInspector = inspector;
  101. }
  102. }
  103. export = InspectorFrame;