ModelInspector.ts 4.8 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. import InspectorWidget = require("./InspectorWidget");
  8. import ArrayEditWidget = require("./ArrayEditWidget");
  9. import InspectorUtils = require("./InspectorUtils");
  10. class ModelInspector extends InspectorWidget {
  11. constructor() {
  12. super();
  13. this.subscribeToEvent(this, "WidgetEvent", (data) => this.handleWidgetEvent(data));
  14. }
  15. handleWidgetEvent(ev: Atomic.UIWidgetEvent):boolean {
  16. return false;
  17. }
  18. onApply() {
  19. this.importer.scale = Number(this.scaleEdit.text);
  20. this.importer.importAnimations = this.importAnimationBox.value ? true : false;
  21. for (var i = 0; i < this.importer.animationCount; i++) {
  22. var info = this.importer.getAnimationInfo(i);
  23. var nameEdit = this.nameEdits[i];
  24. var startEdit = this.startEdits[i];
  25. var endEdit = this.endEdits[i];
  26. info.name = nameEdit.text;
  27. // guard against NAN
  28. var _startTime = Number(startEdit.text);
  29. var _endTime = Number(endEdit.text);
  30. if (isNaN(_startTime)) _startTime = 0;
  31. if (isNaN(_endTime)) _endTime = 0;
  32. info.startTime = _startTime;
  33. info.endTime = _endTime;;
  34. }
  35. this.asset.import();
  36. this.asset.save();
  37. }
  38. inspect(asset: ToolCore.Asset) {
  39. this.asset = asset;
  40. this.importer = <ToolCore.ModelImporter> asset.importer;
  41. // node attr layout
  42. var rootLayout = this.rootLayout;
  43. // Model Section
  44. var modelLayout = this.createSection(rootLayout, "Model", 1);
  45. this.scaleEdit = this.createAttrEditField("Scale", modelLayout);
  46. this.scaleEdit.text = this.importer.scale.toString();
  47. // Animations Section
  48. var animationLayout = this.createSection(rootLayout, "Animation", 1);
  49. this.importAnimationBox = this.createAttrCheckBox("Import Animations", animationLayout);
  50. this.importAnimationBox.value = this.importer.importAnimations ? 1 : 0;
  51. this.importAnimationArray = new ArrayEditWidget("Animation Count");
  52. animationLayout.addChild(this.importAnimationArray);
  53. this.importAnimationArray.onCountChanged = (count) => this.onAnimationCountChanged(count);
  54. var nlp = new Atomic.UILayoutParams();
  55. nlp.width = 310;
  56. var animLayout = this.animationInfoLayout = new Atomic.UILayout();
  57. animLayout.spacing = 4;
  58. animLayout.layoutDistribution = Atomic.UI_LAYOUT_DISTRIBUTION_GRAVITY;
  59. animLayout.layoutPosition = Atomic.UI_LAYOUT_POSITION_LEFT_TOP;
  60. animLayout.layoutParams = nlp;
  61. animLayout.axis = Atomic.UI_AXIS_Y;
  62. animLayout.gravity = Atomic.UI_GRAVITY_ALL;
  63. animationLayout.addChild(animLayout);
  64. this.createAnimationEntries();
  65. // apply button
  66. rootLayout.addChild(this.createApplyButton());
  67. }
  68. createAnimationEntries() {
  69. var layout = this.animationInfoLayout;
  70. layout.deleteAllChildren();
  71. var count = this.importer.animationCount;
  72. this.importAnimationArray.countEdit.text = count.toString();
  73. this.nameEdits = [];
  74. this.startEdits = [];
  75. this.endEdits = [];
  76. for (var i = 0; i < count; i++) {
  77. var animInfo = this.importer.getAnimationInfo(i);
  78. var name = InspectorUtils.createAttrName("Animation " + i.toString() + ":");
  79. layout.addChild(name);
  80. var nameEdit = InspectorUtils.createAttrEditField("Name", layout);
  81. nameEdit.text = animInfo.name;
  82. var startEdit = InspectorUtils.createAttrEditField("Start", layout);
  83. startEdit.text = animInfo.startTime.toString();
  84. var endEdit = InspectorUtils.createAttrEditField("End", layout);
  85. endEdit.text = animInfo.endTime.toString();
  86. this.nameEdits.push(nameEdit);
  87. this.startEdits.push(startEdit);
  88. this.endEdits.push(endEdit);
  89. InspectorUtils.createSeparator(layout);
  90. }
  91. }
  92. onAnimationCountChanged(count: number) {
  93. if (this.importer.animationCount == count) {
  94. return;
  95. }
  96. this.importer.animationCount = count;
  97. this.createAnimationEntries();
  98. }
  99. // model
  100. scaleEdit: Atomic.UIEditField;
  101. // animation
  102. importAnimationBox: Atomic.UICheckBox;
  103. importAnimationArray: ArrayEditWidget;
  104. animationInfoLayout: Atomic.UILayout;
  105. nameEdits: Atomic.UIEditField[];
  106. startEdits: Atomic.UIEditField[];
  107. endEdits: Atomic.UIEditField[];
  108. asset: ToolCore.Asset;
  109. importer: ToolCore.ModelImporter;
  110. }
  111. export = ModelInspector;