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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #pragma once
- #include <Atomic/Core/Object.h>
- #include <Atomic/Container/List.h>
- #include "Asset.h"
- using namespace Atomic;
- namespace ToolCore
- {
- class Project;
- class AssetDatabase : public Object
- {
- OBJECT(AssetDatabase);
- public:
- /// Construct.
- AssetDatabase(Context* context);
- virtual ~AssetDatabase();
- Asset* GetAssetByGUID(const String& guid);
- Asset* GetAssetByPath(const String& path);
- Asset* GetAssetByCachePath(const String& cachePath);
- String GenerateAssetGUID();
- void RegisterGUID(const String& guid);
- String GetCachePath();
- void DeleteAsset(Asset* asset);
- void Scan();
- void GetFolderAssets(String folder, PODVector<Asset*>& assets) const;
- String GetResourceImporterName(const String& resourceTypeName);
- void GetAssetsByImporterType(StringHash type, PODVector<Asset*>& assets) const;
- void GetDirtyAssets(PODVector<Asset*>& assets);
- String GetDotAssetFilename(const String& path);
- private:
- void HandleProjectLoaded(StringHash eventType, VariantMap& eventData);
- void HandleProjectUnloaded(StringHash eventType, VariantMap& eventData);
- void HandleFileChanged(StringHash eventType, VariantMap& eventData);
- void HandleResourceLoadFailed(StringHash eventType, VariantMap& eventData);
- void AddAsset(SharedPtr<Asset>& asset);
- void PruneOrphanedDotAssetFiles();
- void Import(const String& path);
- bool ImportDirtyAssets();
- void PreloadAssets();
- SharedPtr<Project> project_;
- List<SharedPtr<Asset>> assets_;
- HashMap<StringHash, String> resourceTypeToImporterType_;
- /// Hash value of times, so we don't spam import errors
- HashMap<StringHash, unsigned> assetImportErrorTimes_;
- Vector<String> usedGUID_;
- };
- }
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