BuildIOS.cpp 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342
  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/File.h>
  8. #include <Atomic/IO/FileSystem.h>
  9. #include "../ToolSystem.h"
  10. #include "../ToolEnvironment.h"
  11. #include "../Project/Project.h"
  12. #include "../Project/ProjectBuildSettings.h"
  13. #include "../Subprocess/SubprocessSystem.h"
  14. #include "BuildIOS.h"
  15. #include "BuildEvents.h"
  16. #include "BuildSystem.h"
  17. namespace ToolCore
  18. {
  19. BuildIOS::BuildIOS(Context * context, Project *project) : BuildBase(context, project, PLATFORMID_IOS)
  20. {
  21. }
  22. BuildIOS::~BuildIOS()
  23. {
  24. }
  25. String BuildIOS::GenerateInfoPlist()
  26. {
  27. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  28. Project* project = tsystem->GetProject();
  29. ProjectBuildSettings* buildSettings = project->GetBuildSettings();
  30. IOSBuildSettings* iosSettings = buildSettings->GetIOSBuildSettings();
  31. String plist = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n";
  32. plist += "<!DOCTYPE plist PUBLIC \"-//Apple Computer//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n";
  33. plist += "<plist version=\"1.0\">\n";
  34. plist += "<dict>\n";
  35. plist += "<key>CFBundleDevelopmentRegion</key>\n";
  36. plist += "<string>English</string>\n";
  37. plist += "<key>CFBundleExecutable</key>\n";
  38. plist += "<string>AtomicPlayer</string>\n";
  39. plist += "<key>CFBundleGetInfoString</key>\n";
  40. plist += "<string>\"Atomic Player\"</string>\n";
  41. plist += "<key>CFBundleIconFile</key>\n";
  42. plist += "<string></string>\n";
  43. plist += "<key>CFBundleIdentifier</key>\n";
  44. plist.AppendWithFormat("<string>%s</string>\n", iosSettings->GetPackageName().CString());
  45. plist += "<key>CFBundleInfoDictionaryVersion</key>\n";
  46. plist += "<string>6.0</string>\n";
  47. plist += "<key>CFBundleLongVersionString</key>\n";
  48. plist += "<string></string>\n";
  49. plist += "<key>CFBundleName</key>\n";
  50. plist += "<string></string>\n";
  51. plist += "<key>CFBundlePackageType</key>\n";
  52. plist += "<string>APPL</string>\n";
  53. plist += "<key>CFBundleShortVersionString</key>\n";
  54. plist += "<string></string>\n";
  55. plist += "<key>CFBundleSignature</key>\n";
  56. plist += "<string>????</string>\n";
  57. plist += "<key>CFBundleVersion</key>\n";
  58. plist += "<string></string>\n";
  59. plist += "<key>CSResourcesFileMapped</key>\n";
  60. plist += "<true/>\n";
  61. plist += "<key>LSRequiresCarbon</key>\n";
  62. plist += "<true/>\n";
  63. plist += "<key>NSHumanReadableCopyright</key>\n";
  64. plist += "<string>\"(c) Your Company\"</string>\n";
  65. plist += "<key>CFBundleIconFiles</key>\n";
  66. plist += "<array>\n";
  67. plist += "<string></string>\n";
  68. plist += "</array>\n";
  69. plist += "</dict>\n";
  70. plist += "</plist>\n";
  71. return plist;
  72. }
  73. String BuildIOS::GenerateEntitlements()
  74. {
  75. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  76. Project* project = tsystem->GetProject();
  77. ProjectBuildSettings* buildSettings = project->GetBuildSettings();
  78. IOSBuildSettings* iosSettings = buildSettings->GetIOSBuildSettings();
  79. String app_identifer = iosSettings->GetAppIDPrefix() + ".";
  80. app_identifer += iosSettings->GetPackageName();
  81. String team_identifier = iosSettings->GetAppIDPrefix();
  82. String keychain_access_group = app_identifer;
  83. String entitlements = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n";
  84. entitlements += "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n";
  85. entitlements += "<plist version=\"1.0\">\n";
  86. entitlements += "<dict>\n";
  87. entitlements += "<key>application-identifier</key>\n";
  88. entitlements.AppendWithFormat("<string>%s</string>\n", app_identifer.CString());
  89. entitlements += "<key>com.apple.developer.team-identifier</key>\n";
  90. entitlements.AppendWithFormat("<string>%s</string>\n", team_identifier.CString());
  91. entitlements += "<key>get-task-allow</key>\n";
  92. entitlements += "<true/>\n";
  93. entitlements += "<key>keychain-access-groups</key>\n";
  94. entitlements += "<array>\n";
  95. entitlements.AppendWithFormat("<string>%s</string>\n", keychain_access_group.CString());
  96. entitlements += "</array>\n";
  97. entitlements += "</dict>\n";
  98. entitlements += "</plist>\n";
  99. return entitlements;
  100. }
  101. void BuildIOS::Initialize()
  102. {
  103. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  104. Project* project = tsystem->GetProject();
  105. Vector<String> defaultResourcePaths;
  106. GetDefaultResourcePaths(defaultResourcePaths);
  107. String projectResources = project->GetResourcePath();
  108. for (unsigned i = 0; i < defaultResourcePaths.Size(); i++)
  109. {
  110. AddResourceDir(defaultResourcePaths[i]);
  111. }
  112. // TODO: smart filtering of cache
  113. AddResourceDir(project->GetProjectPath() + "Cache/");
  114. AddResourceDir(projectResources);
  115. BuildResourceEntries();
  116. }
  117. void BuildIOS::RunConvertPList()
  118. {
  119. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  120. Vector<String> args = String("-convert binary1 ./AtomicPlayer.app/Info.plist").Split(' ');
  121. currentBuildPhase_ = ConvertPList;
  122. Subprocess* subprocess = subs->Launch("/usr/bin/plutil", args, buildPath_);
  123. if (!subprocess)
  124. {
  125. SendBuildFailure("BuildFailed::RunConvertPList");
  126. return;
  127. }
  128. VariantMap buildOutput;
  129. buildOutput[BuildOutput::P_TEXT] = "\n\n<color #D4FB79>Starting iOS Deployment</color>\n\n";
  130. SendEvent(E_BUILDOUTPUT, buildOutput);
  131. SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildIOS, HandleConvertPListComplete));
  132. SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildBase, HandleSubprocessOutputEvent));
  133. }
  134. void BuildIOS::HandleConvertPListComplete(StringHash eventType, VariantMap& eventData)
  135. {
  136. int code = eventData[SubprocessComplete::P_RETCODE].GetInt();
  137. if (!code)
  138. {
  139. RunCodeSign();
  140. }
  141. else
  142. {
  143. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  144. buildSystem->BuildComplete(PLATFORMID_IOS, buildPath_, false);
  145. }
  146. }
  147. void BuildIOS::RunCodeSign()
  148. {
  149. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  150. Vector<String> args;
  151. args.Push("--force");
  152. args.Push("--sign");
  153. args.Push("iPhone Developer");
  154. args.Push("--entitlements");
  155. args.Push("./AtomicPlayer.app.xcent");
  156. args.Push("./AtomicPlayer.app");
  157. Poco::Process::Env env;
  158. env["CODESIGN_ALLOCATE"] = "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate";
  159. currentBuildPhase_ = CodeSign;
  160. Subprocess* subprocess = subs->Launch("/usr/bin/codesign", args, buildPath_, env);
  161. if (!subprocess)
  162. {
  163. SendBuildFailure("BuildFailed::RunCodeSign");
  164. return;
  165. }
  166. VariantMap buildOutput;
  167. buildOutput[BuildOutput::P_TEXT] = "\n\n<color #D4FB79>Code Signing iOS Deployment</color>\n\n";
  168. SendEvent(E_BUILDOUTPUT, buildOutput);
  169. SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildIOS, HandleCodeSignComplete));
  170. SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildBase, HandleSubprocessOutputEvent));
  171. }
  172. void BuildIOS::HandleCodeSignComplete(StringHash eventType, VariantMap& eventData)
  173. {
  174. int code = eventData[SubprocessComplete::P_RETCODE].GetInt();
  175. if (!code)
  176. {
  177. RunDeploy();
  178. }
  179. else
  180. {
  181. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  182. buildSystem->BuildComplete(PLATFORMID_IOS, buildPath_, false);
  183. }
  184. }
  185. void BuildIOS::RunDeploy()
  186. {
  187. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  188. ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
  189. String iosDeploy = tenv->GetIOSDeployBinary();
  190. Vector<String> args;
  191. // https://github.com/phonegap/ios-deploy/issues/152
  192. // args.Push("--uninstall");
  193. args.Push("--bundle");
  194. args.Push("./AtomicPlayer.app");
  195. currentBuildPhase_ = Deploy;
  196. Subprocess* subprocess = subs->Launch(iosDeploy.CString(), args, buildPath_);
  197. if (!subprocess)
  198. {
  199. SendBuildFailure("BuildFailed::RunDeploy");
  200. return;
  201. }
  202. VariantMap buildOutput;
  203. buildOutput[BuildOutput::P_TEXT] = "\n\n<color #D4FB79>Deploying to iOS Device</color>\n\n";
  204. SendEvent(E_BUILDOUTPUT, buildOutput);
  205. SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildIOS, HandleDeployComplete));
  206. SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildBase, HandleSubprocessOutputEvent));
  207. }
  208. void BuildIOS::HandleDeployComplete(StringHash eventType, VariantMap& eventData)
  209. {
  210. int code = eventData[SubprocessComplete::P_RETCODE].GetInt();
  211. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  212. buildSystem->BuildComplete(PLATFORMID_IOS, buildPath_, true);
  213. }
  214. void BuildIOS::Build(const String& buildPath)
  215. {
  216. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  217. ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
  218. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  219. Project* project = tsystem->GetProject();
  220. ProjectBuildSettings* buildSettings = project->GetBuildSettings();
  221. IOSBuildSettings* iosSettings = buildSettings->GetIOSBuildSettings();
  222. buildPath_ = AddTrailingSlash(buildPath) + GetBuildSubfolder();
  223. Initialize();
  224. if (fileSystem->DirExists(buildPath_))
  225. fileSystem->RemoveDir(buildPath_, true);
  226. String buildSourceDir = tenv->GetToolDataDir();
  227. String buildAppSourceDir = buildSourceDir + "Deployment/IOS/AtomicPlayer.app";
  228. fileSystem->CreateDir(buildPath_);
  229. String buildDestDist = buildPath_ + "/AtomicPlayer.app";
  230. fileSystem->CreateDir(buildDestDist);
  231. String resourcePackagePath = buildDestDist + "/AtomicResources.pak";
  232. GenerateResourcePackage(resourcePackagePath);
  233. fileSystem->Copy(buildAppSourceDir + "/AtomicPlayer", buildDestDist + "/AtomicPlayer");
  234. fileSystem->Copy(buildAppSourceDir + "/PkgInfo", buildDestDist + "/PkgInfo");
  235. fileSystem->Copy(iosSettings->GetProvisionFile(), buildDestDist + "/embedded.mobileprovision");
  236. String entitlements = GenerateEntitlements();
  237. String plist = GenerateInfoPlist();
  238. File file(context_, buildPath_ + "/AtomicPlayer.app.xcent", FILE_WRITE);
  239. if (file.IsOpen())
  240. {
  241. file.Write(entitlements.CString(), entitlements.Length());
  242. file.Close();
  243. }
  244. File pfile(context_, buildDestDist + "/Info.plist", FILE_WRITE);
  245. if (pfile.IsOpen())
  246. {
  247. pfile.Write(plist.CString(), plist.Length());
  248. pfile.Close();
  249. }
  250. RunConvertPList();
  251. }
  252. }