EditorLicense.ts 2.0 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. import EditorUI = require("../ui/EditorUI");
  23. import Preferences = require("editor/Preferences");
  24. class EditorLicense extends Atomic.ScriptObject {
  25. constructor() {
  26. super();
  27. this.subscribeToEvent("LicenseEulaRequired", (eventData) => this.handleLicenseEulaRequired(eventData));
  28. this.subscribeToEvent("LicenseEulaAccepted", (eventData) => this.handleLicenseEulaAccepted(eventData));
  29. }
  30. handleLicenseEulaRequired(eventData) {
  31. var ops = EditorUI.getModelOps();
  32. ops.showEULAWindow();
  33. }
  34. handleLicenseEulaAccepted(eventData) {
  35. var sha = Atomic.getGitRevision();
  36. if (sha == "Unversioned Build" || Preferences.getInstance().editorBuildData.lastEditorBuildSHA == sha)
  37. return;
  38. var ops = EditorUI.getModelOps();
  39. ops.showNewBuildWindow();
  40. }
  41. }
  42. export = EditorLicense;