BuildComplete.ts 2.3 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. class BuildComplete extends Atomic.UIWindow {
  23. constructor(parent: Atomic.UIWidget, ev: ToolCore.BuildCompleteEvent) {
  24. super();
  25. parent.addChild(this);
  26. this.buildFolder = ev.buildFolder;
  27. this.text = ev.success ? "Build Complete" : "Build Failed";
  28. this.load("AtomicEditor/editor/ui/buildcomplete.tb.txt");
  29. this.resizeToFitContent();
  30. this.center();
  31. var reveal = <Atomic.UIButton>this.getWidget("reveal");
  32. if (!ev.success)
  33. reveal.setState(Atomic.UI_WIDGET_STATE_DISABLED, true);
  34. this.subscribeToEvent(this, "WidgetEvent", (data) => this.handleWidgetEvent(data));
  35. }
  36. handleWidgetEvent(ev: Atomic.UIWidgetEvent): boolean {
  37. if (ev.type == Atomic.UI_EVENT_TYPE_CLICK) {
  38. if (ev.target.id == "reveal") {
  39. console.log("REVEAL!");
  40. var utils = new Editor.FileUtils();
  41. utils.revealInFinder(this.buildFolder);
  42. }
  43. if (ev.target.id == "ok") {
  44. // passed up to build output window for now
  45. // which closes both
  46. return false;
  47. }
  48. }
  49. return false;
  50. }
  51. buildFolder: string;
  52. }
  53. export = BuildComplete;