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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- class BuildComplete extends Atomic.UIWindow {
- constructor(parent: Atomic.UIWidget, ev: ToolCore.BuildCompleteEvent) {
- super();
- parent.addChild(this);
- this.buildFolder = ev.buildFolder;
- this.text = ev.success ? "Build Complete" : "Build Failed";
- this.load("AtomicEditor/editor/ui/buildcomplete.tb.txt");
- this.resizeToFitContent();
- this.center();
- var reveal = <Atomic.UIButton>this.getWidget("reveal");
- if (!ev.success)
- reveal.setState(Atomic.UI_WIDGET_STATE_DISABLED, true);
- this.subscribeToEvent(this, "WidgetEvent", (data) => this.handleWidgetEvent(data));
- }
- handleWidgetEvent(ev: Atomic.UIWidgetEvent): boolean {
- if (ev.type == Atomic.UI_EVENT_TYPE_CLICK) {
- if (ev.target.id == "reveal") {
- console.log("REVEAL!");
- var utils = new Editor.FileUtils();
- utils.revealInFinder(this.buildFolder);
- }
- if (ev.target.id == "ok") {
- // passed up to build output window for now
- // which closes both
- return false;
- }
- }
- return false;
- }
- buildFolder: string;
- }
- export = BuildComplete;
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