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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- import EditorUI = require("../../EditorUI");
- import ModalWindow = require("../ModalWindow");
- import Preferences = require("editor/Preferences");
- class NewBuildWindow extends ModalWindow {
- constructor() {
- super();
- this.settings = Atomic.UI_WINDOW_SETTINGS_DEFAULT & ~Atomic.UI_WINDOW_SETTINGS_CLOSE_BUTTON;
- // we're not calling this.init here as it calls resizeToFitContent
- // and center, which screw up the generated About text being resized
- this.text = "New Atomic Editor Build Detected";
- this.load("AtomicEditor/editor/ui/newbuildwindow.tb.txt");
- this.newbuild_text = <Atomic.UIEditField>this.getWidget("newbuild_text");
- this.newbuild_text.text = this.generateNewBuildText();
- this.newBuildCheck = <Atomic.UICheckBox> this.getWidget("newbuild_check");
- this.resizeToFitContent();
- this.center();
- }
- handleWidgetEvent(ev: Atomic.UIWidgetEvent) {
- if (ev.type == Atomic.UI_EVENT_TYPE_CLICK) {
- var id = ev.target.id;
- if (id == "cfi") {
- Atomic.fileSystem.systemOpen("http://www.atomicgameengine.com/funding/")
- }
- if (id == "ok") {
- this.hide();
- if (this.newBuildCheck.value) {
- Preferences.getInstance().editorBuildData.lastEditorBuildSHA = Atomic.getGitRevision();
- Preferences.getInstance().write();
- }
- return true;
- }
- }
- }
- generateNewBuildText(): string {
- var text = "";
- text += `<widget TBImageWidget: filename: 'AtomicEditor/editor/images/atomic_logo.png'>
- <color #D4FB79>Hello and thanks for installing a new build of the Atomic Editor!</color>
- A cross platform game engine targeting 6 platforms is a lot of work! We need to raise funds in order to continue developing features such as integrated debugging, C# scripting, editor workflow improvements, platform updates, and to address a growing list of issues. There are also other project expenses such as CI hardware, web site updates, hosting costs, etc.
- In addition to monetary funding, we need help reviewing pull requests, addressing open issues, providing support in chat, etc.
- <color #D4FB79>Thanks for your support!</color>
- <widget TBImageWidget: filename: 'AtomicEditor/editor/images/josh.jpg'> - Josh Engebretson on behalf of the Atomic Community
- `;
- return text;
- }
- newbuild_text: Atomic.UIEditField;
- newBuildCheck: Atomic.UICheckBox;
- }
- export = NewBuildWindow;
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