PlayMode.ts 2.0 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. import EditorEvents = require("../../editor/EditorEvents");
  23. import PlayerOutput = require("./PlayerOutput");
  24. class PlayMode extends Atomic.ScriptObject {
  25. inErrorState: boolean;
  26. constructor() {
  27. super();
  28. this.subscribeToEvent("IPCJSError", (ev: Atomic.IPCJSErrorEvent) => this.handleIPCJSError(ev));
  29. this.subscribeToEvent(EditorEvents.PlayerStarted, (ev) => this.handlePlayerStarted(ev));
  30. }
  31. handlePlayerStarted(ev) {
  32. this.inErrorState = false;
  33. new PlayerOutput();
  34. }
  35. handleIPCJSError(ev: Atomic.IPCJSErrorEvent) {
  36. if (this.inErrorState)
  37. return;
  38. this.inErrorState = true;
  39. var errorMessage = ev.errorFileName + " - " + ev.errorLineNumber + " : " + ev.errorMessage;
  40. this.sendEvent(EditorEvents.ModalError, { title: "Player JavaScript Error", message: errorMessage });
  41. Atomic.graphics.raiseWindow();
  42. }
  43. }
  44. export = PlayMode;