AnimationSet2D.h 2.8 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Resource/Resource.h"
  24. namespace Atomic
  25. {
  26. class Animation2D;
  27. class Sprite2D;
  28. class XMLElement;
  29. class XMLFile;
  30. /// Spriter animation set, it includes one or more animations, for more information please refer to http://www.brashmonkey.com/spriter.htm.
  31. class ATOMIC_API AnimationSet2D : public Resource
  32. {
  33. OBJECT(AnimationSet2D);
  34. public:
  35. /// Construct.
  36. AnimationSet2D(Context* context);
  37. /// Destruct.
  38. virtual ~AnimationSet2D();
  39. /// Register object factory.
  40. static void RegisterObject(Context* context);
  41. /// Load resource from stream. May be called from a worker thread. Return true if successful.
  42. virtual bool BeginLoad(Deserializer& source);
  43. /// Finish resource loading. Always called from the main thread. Return true if successful.
  44. virtual bool EndLoad();
  45. /// Get number of animations.
  46. unsigned GetNumAnimations() const;
  47. /// Return animation by index.
  48. Animation2D* GetAnimation(unsigned index) const;
  49. /// Return animation by name.
  50. Animation2D* GetAnimation(const String& name) const;
  51. private:
  52. /// Return sprite by hash.
  53. Sprite2D* GetSprite(const StringHash& hash) const;
  54. /// Begin load scml.
  55. bool BeginLoadSpriter(Deserializer& source);
  56. /// Finish load scml.
  57. bool EndLoadSpriter();
  58. /// Load spriter folders.
  59. bool LoadSpriterFolders(const XMLElement& rootElem);
  60. /// Load spriter animation.
  61. bool LoadSpriterAnimation(const XMLElement& animationElem);
  62. /// Sprites.
  63. HashMap<StringHash, SharedPtr<Sprite2D> > sprites_;
  64. /// Animations.
  65. Vector<SharedPtr<Animation2D> > animations_;
  66. /// Spriter file.
  67. SharedPtr<XMLFile> spriterFile_;
  68. };
  69. }