Josh Engebretson 0719a90146 Update ICNS once again (+2 squashed commits) 9 years ago
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Direct3D11 3ea9b753ff Code cleanup for monitor preferences 10 years ago
Direct3D9 520a84a130 Switch D3D9Compiler disable flag to be opt-in instead of opt-out 9 years ago
OpenGL 3ea9b753ff Code cleanup for monitor preferences 10 years ago
Batch.cpp 5b7a672d26 Updates 10 years ago
Batch.h 5b7a672d26 Updates 10 years ago
Camera.cpp 46fe3060a6 Updates 10 years ago
Camera.h 46fe3060a6 Updates 10 years ago
ConstantBuffer.h e195fa58da Additional Updates 10 years ago
DebugRenderer.cpp d15ca88c50 Code review fix: Moved the ToggleGrid() to the SceneView3D OnEvent() instead of HandleUpdate().https://github.com/LumaDigital/AtomicGameEngine/commit/e0b3e6c04fd8008dac119f2541304345127f35f7#commitcomment-17332625 9 years ago
DebugRenderer.h 4517cb2a35 Modified the grid. 9 years ago
Drawable.cpp 5b7a672d26 Updates 10 years ago
Drawable.h f8f4a3af2c Handling Default Parameters, including structs which can't be const and thus can't be assigned in the parameter block 10 years ago
DrawableEvents.h 46fe3060a6 Updates 10 years ago
GPUObject.h e195fa58da Additional Updates 10 years ago
Geometry.cpp 46fe3060a6 Updates 10 years ago
Geometry.h 46fe3060a6 Updates 10 years ago
Graphics.h e195fa58da Additional Updates 10 years ago
GraphicsDefs.cpp 46fe3060a6 Updates 10 years ago
GraphicsDefs.h 46fe3060a6 Updates 10 years ago
GraphicsEvents.h 46fe3060a6 Updates 10 years ago
GraphicsImpl.h e195fa58da Additional Updates 10 years ago
IndexBuffer.h e195fa58da Additional Updates 10 years ago
Light.cpp 46fe3060a6 Updates 10 years ago
Light.h 46fe3060a6 Updates 10 years ago
Material.cpp fa1b99cb7e Rather exposed texture unit names as a static method on Material 10 years ago
Material.h fa1b99cb7e Rather exposed texture unit names as a static method on Material 10 years ago
OcclusionBuffer.cpp 5b7a672d26 Updates 10 years ago
OcclusionBuffer.h 46fe3060a6 Updates 10 years ago
Octree.cpp 5b7a672d26 Updates 10 years ago
Octree.h 46fe3060a6 Updates 10 years ago
OctreeQuery.cpp 46fe3060a6 Updates 10 years ago
OctreeQuery.h 46fe3060a6 Updates 10 years ago
RenderPath.cpp 5b7a672d26 Updates 10 years ago
RenderPath.h 1f87503a00 ATOMIC-124: Add efficient RTTI to RefCounted, support pushing RefCounted from Variants 10 years ago
RenderSurface.h e195fa58da Additional Updates 10 years ago
Renderer.cpp 5b7a672d26 Updates 10 years ago
Renderer.h 5b7a672d26 Updates 10 years ago
Shader.cpp 5b7a672d26 Updates 10 years ago
Shader.h 46fe3060a6 Updates 10 years ago
ShaderPrecache.cpp 46fe3060a6 Updates 10 years ago
ShaderPrecache.h 46fe3060a6 Updates 10 years ago
ShaderProgram.h e195fa58da Additional Updates 10 years ago
ShaderVariation.h 46fe3060a6 Updates 10 years ago
Tangent.cpp 46fe3060a6 Updates 10 years ago
Tangent.h 46fe3060a6 Updates 10 years ago
Technique.cpp 46fe3060a6 Updates 10 years ago
Technique.h 1f87503a00 ATOMIC-124: Add efficient RTTI to RefCounted, support pushing RefCounted from Variants 10 years ago
Texture.h e195fa58da Additional Updates 10 years ago
Texture2D.h 0719a90146 Update ICNS once again (+2 squashed commits) 9 years ago
Texture3D.h e195fa58da Additional Updates 10 years ago
TextureCube.h 0719a90146 Update ICNS once again (+2 squashed commits) 9 years ago
VertexBuffer.h e195fa58da Additional Updates 10 years ago
VertexDeclaration.h e195fa58da Additional Updates 10 years ago
View.cpp 5b7a672d26 Updates 10 years ago
View.h 5b7a672d26 Updates 10 years ago
Viewport.cpp 46fe3060a6 Updates 10 years ago
Viewport.h 46fe3060a6 Updates 10 years ago
Zone.cpp 46fe3060a6 Updates 10 years ago
Zone.h 46fe3060a6 Updates 10 years ago