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Direct3D11
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3ea9b753ff
Code cleanup for monitor preferences
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10 years ago |
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Direct3D9
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520a84a130
Switch D3D9Compiler disable flag to be opt-in instead of opt-out
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9 years ago |
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OpenGL
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3ea9b753ff
Code cleanup for monitor preferences
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10 years ago |
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Batch.cpp
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5b7a672d26
Updates
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10 years ago |
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Batch.h
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5b7a672d26
Updates
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10 years ago |
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Camera.cpp
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46fe3060a6
Updates
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10 years ago |
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Camera.h
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46fe3060a6
Updates
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10 years ago |
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ConstantBuffer.h
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e195fa58da
Additional Updates
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10 years ago |
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DebugRenderer.cpp
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d15ca88c50
Code review fix: Moved the ToggleGrid() to the SceneView3D OnEvent() instead of HandleUpdate().https://github.com/LumaDigital/AtomicGameEngine/commit/e0b3e6c04fd8008dac119f2541304345127f35f7#commitcomment-17332625
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9 years ago |
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DebugRenderer.h
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4517cb2a35
Modified the grid.
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9 years ago |
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Drawable.cpp
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5b7a672d26
Updates
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10 years ago |
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Drawable.h
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f8f4a3af2c
Handling Default Parameters, including structs which can't be const and thus can't be assigned in the parameter block
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10 years ago |
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DrawableEvents.h
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46fe3060a6
Updates
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10 years ago |
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GPUObject.h
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e195fa58da
Additional Updates
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10 years ago |
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Geometry.cpp
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46fe3060a6
Updates
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10 years ago |
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Geometry.h
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46fe3060a6
Updates
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10 years ago |
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Graphics.h
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e195fa58da
Additional Updates
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10 years ago |
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GraphicsDefs.cpp
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46fe3060a6
Updates
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10 years ago |
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GraphicsDefs.h
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46fe3060a6
Updates
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10 years ago |
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GraphicsEvents.h
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46fe3060a6
Updates
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10 years ago |
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GraphicsImpl.h
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e195fa58da
Additional Updates
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10 years ago |
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IndexBuffer.h
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e195fa58da
Additional Updates
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10 years ago |
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Light.cpp
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46fe3060a6
Updates
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10 years ago |
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Light.h
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46fe3060a6
Updates
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10 years ago |
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Material.cpp
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fa1b99cb7e
Rather exposed texture unit names as a static method on Material
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10 years ago |
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Material.h
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fa1b99cb7e
Rather exposed texture unit names as a static method on Material
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10 years ago |
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OcclusionBuffer.cpp
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5b7a672d26
Updates
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10 years ago |
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OcclusionBuffer.h
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46fe3060a6
Updates
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10 years ago |
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Octree.cpp
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5b7a672d26
Updates
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10 years ago |
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Octree.h
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46fe3060a6
Updates
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10 years ago |
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OctreeQuery.cpp
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46fe3060a6
Updates
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10 years ago |
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OctreeQuery.h
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46fe3060a6
Updates
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10 years ago |
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RenderPath.cpp
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5b7a672d26
Updates
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10 years ago |
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RenderPath.h
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1f87503a00
ATOMIC-124: Add efficient RTTI to RefCounted, support pushing RefCounted from Variants
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10 years ago |
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RenderSurface.h
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e195fa58da
Additional Updates
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10 years ago |
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Renderer.cpp
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5b7a672d26
Updates
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10 years ago |
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Renderer.h
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5b7a672d26
Updates
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10 years ago |
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Shader.cpp
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5b7a672d26
Updates
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10 years ago |
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Shader.h
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46fe3060a6
Updates
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10 years ago |
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ShaderPrecache.cpp
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46fe3060a6
Updates
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10 years ago |
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ShaderPrecache.h
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46fe3060a6
Updates
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10 years ago |
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ShaderProgram.h
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e195fa58da
Additional Updates
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10 years ago |
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ShaderVariation.h
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46fe3060a6
Updates
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10 years ago |
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Tangent.cpp
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46fe3060a6
Updates
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10 years ago |
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Tangent.h
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46fe3060a6
Updates
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10 years ago |
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Technique.cpp
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46fe3060a6
Updates
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10 years ago |
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Technique.h
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1f87503a00
ATOMIC-124: Add efficient RTTI to RefCounted, support pushing RefCounted from Variants
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10 years ago |
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Texture.h
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e195fa58da
Additional Updates
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10 years ago |
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Texture2D.h
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0719a90146
Update ICNS once again (+2 squashed commits)
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9 years ago |
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Texture3D.h
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e195fa58da
Additional Updates
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10 years ago |
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TextureCube.h
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0719a90146
Update ICNS once again (+2 squashed commits)
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9 years ago |
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VertexBuffer.h
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e195fa58da
Additional Updates
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10 years ago |
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VertexDeclaration.h
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e195fa58da
Additional Updates
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10 years ago |
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View.cpp
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5b7a672d26
Updates
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10 years ago |
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View.h
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5b7a672d26
Updates
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10 years ago |
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Viewport.cpp
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46fe3060a6
Updates
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10 years ago |
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Viewport.h
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46fe3060a6
Updates
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10 years ago |
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Zone.cpp
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46fe3060a6
Updates
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10 years ago |
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Zone.h
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46fe3060a6
Updates
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10 years ago |