IPC.h 2.6 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Core/Object.h"
  24. #include "../Core/Mutex.h"
  25. #include "../Container/List.h"
  26. #include "IPCTypes.h"
  27. namespace Atomic
  28. {
  29. class IPCBroker;
  30. class IPCWorker;
  31. struct QueuedEvent
  32. {
  33. unsigned channelID_;
  34. StringHash eventType_;
  35. VariantMap eventData_;
  36. };
  37. class IPC : public Object
  38. {
  39. OBJECT(IPC);
  40. public:
  41. /// Construct.
  42. IPC(Context* context);
  43. /// Destruct.
  44. virtual ~IPC();
  45. // queues an event from a worker or broker receiving thread
  46. void QueueEvent(unsigned id, StringHash eventType, VariantMap& eventData);
  47. // for a child worker process
  48. bool InitWorker(unsigned id, IPCHandle fd1, IPCHandle fd2);
  49. // spawn a worker process
  50. IPCBroker* SpawnWorker(const String& command, const Vector<String>& args, const String& initialDirectory = "");
  51. // worker -> broker
  52. void SendEventToBroker(StringHash eventType);
  53. void SendEventToBroker(StringHash eventType, VariantMap& eventData);
  54. #ifdef ATOMIC_PLATFORM_WINDOWS
  55. IPCHandle GetJobHandle() const { return jobHandle_; }
  56. #endif
  57. private:
  58. // if non-zero we're a worked and this is out broker's channel id
  59. unsigned workerChannelID_;
  60. // processes queued events
  61. void HandleBeginFrame(StringHash eventType, VariantMap& eventData);
  62. mutable Mutex eventMutex_;
  63. List<QueuedEvent> queuedEvents_;
  64. Vector<SharedPtr<IPCBroker> > brokers_;
  65. // valid on child
  66. SharedPtr<IPCWorker> worker_;
  67. #ifdef ATOMIC_PLATFORM_WINDOWS
  68. IPCHandle jobHandle_;
  69. #endif
  70. };
  71. }