AEEditorApp.h 1.9 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "AEEditorCommon.h"
  24. using namespace Atomic;
  25. namespace Atomic
  26. {
  27. class JSVM;
  28. }
  29. namespace AtomicEditor
  30. {
  31. class AEEditorApp : public AEEditorCommon
  32. {
  33. OBJECT(AEEditorApp);
  34. public:
  35. /// Construct.
  36. AEEditorApp(Context* context);
  37. /// Setup before engine initialization. Verify that a script file has been specified.
  38. virtual void Setup();
  39. /// Setup after engine initialization. Load the script and execute its start function.
  40. virtual void Start();
  41. /// Cleanup after the main loop. Run the script's stop function if it exists.
  42. virtual void Stop();
  43. private:
  44. void HandleExitRequested(StringHash eventType, VariantMap& eventData);
  45. void HandleJSError(StringHash eventType, VariantMap& eventData);
  46. };
  47. }