AEEditorCommon.h 2.1 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Engine/Application.h>
  24. #include <Atomic/Resource/JSONFile.h>
  25. using namespace Atomic;
  26. namespace Atomic
  27. {
  28. class JSVM;
  29. }
  30. namespace AtomicEditor
  31. {
  32. class AEEditorCommon : public Application
  33. {
  34. OBJECT(AEEditorCommon);
  35. public:
  36. /// Construct.
  37. AEEditorCommon(Context* context);
  38. /// Setup before engine initialization. Verify that a script file has been specified.
  39. virtual void Setup();
  40. /// Setup after engine initialization. Load the script and execute its start function.
  41. virtual void Start();
  42. /// Cleanup after the main loop. Run the script's stop function if it exists.
  43. virtual void Stop();
  44. protected:
  45. bool CreateDefaultPreferences(String& path, JSONValue& prefs);
  46. bool ReadPreferences();
  47. void ValidateWindow();
  48. SharedPtr<JSVM> vm_;
  49. private:
  50. void GetDefaultWindowPreferences(JSONValue& windowPrefs, bool maximized);
  51. String GetPreferencesPath();
  52. bool LoadPreferences(JSONValue& prefs);
  53. bool SavePreferences(JSONValue& prefs);
  54. };
  55. }