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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Atomic/Core/Context.h>
- #include <Atomic/Graphics/Camera.h>
- #include <Atomic/Graphics/Viewport.h>
- #include <Atomic/Graphics/Texture2D.h>
- #include "../Editors/SceneEditor3D/SceneEditor3D.h"
- #include "EditorComponent.h"
- namespace AtomicEditor
- {
- EditorComponent::EditorComponent(Context *context) : Component(context)
- {
- }
- EditorComponent::~EditorComponent()
- {
- }
- void EditorComponent::RegisterObject(Context* context)
- {
- context->RegisterFactory<EditorComponent>();
- }
- SceneEditor3D* EditorComponent::GetSceneEditor()
- {
- if (!GetScene())
- return NULL;
- return SceneEditor3D::GetSceneEditor(GetScene());
- }
- }
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