AEPlayerMode.h 2.4 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Core/Object.h>
  24. #include <Atomic/IPC/IPC.h>
  25. #include <Atomic/IPC/IPCTypes.h>
  26. #include <Atomic/UI/SystemUI/MessageBox.h>
  27. using namespace Atomic;
  28. namespace AtomicEditor
  29. {
  30. /// PlayerMode subsystem
  31. class PlayerMode : public Object
  32. {
  33. friend class AEPlayerApplication;
  34. OBJECT(PlayerMode);
  35. public:
  36. /// Construct.
  37. PlayerMode(Context* context);
  38. /// Destruct.
  39. virtual ~PlayerMode();
  40. bool launchedByEditor() { return launchedByEditor_; }
  41. private:
  42. void ProcessArguments();
  43. void HandleJSError(StringHash eventType, VariantMap& eventData);
  44. void HandleLogMessage(StringHash eventType, VariantMap& eventData);
  45. void HandleIPCInitialize(StringHash eventType, VariantMap& eventData);
  46. void HandleViewRender(StringHash eventType, VariantMap& eventData);
  47. void HandleExitRequest(StringHash eventType, VariantMap& eventData);
  48. void HandlePlayerWindowChanged(StringHash eventType, VariantMap& eventData);
  49. void HandleUpdatesPausedResumed(StringHash eventType, VariantMap& eventData);
  50. // BEGIN LICENSE MANAGEMENT
  51. void HandleMessageAck(StringHash eventType, VariantMap& eventData);
  52. bool licenseModule3D_;
  53. SharedPtr<SystemUI::MessageBox> messageBox_;
  54. // END LICENSE MANAGEMENT
  55. IPCHandle fd_[2];
  56. WeakPtr<IPC> ipc_;
  57. bool brokerActive_;
  58. bool launchedByEditor_;
  59. };
  60. }