reactive_socket_connect_op.hpp 3.1 KB

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  1. //
  2. // detail/reactive_socket_connect_op.hpp
  3. // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4. //
  5. // Copyright (c) 2003-2015 Christopher M. Kohlhoff (chris at kohlhoff dot com)
  6. //
  7. // Distributed under the Boost Software License, Version 1.0. (See accompanying
  8. // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
  9. //
  10. #ifndef ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP
  11. #define ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP
  12. #if defined(_MSC_VER) && (_MSC_VER >= 1200)
  13. # pragma once
  14. #endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
  15. #include "asio/detail/config.hpp"
  16. #include "asio/detail/addressof.hpp"
  17. #include "asio/detail/bind_handler.hpp"
  18. #include "asio/detail/buffer_sequence_adapter.hpp"
  19. #include "asio/detail/fenced_block.hpp"
  20. #include "asio/detail/reactor_op.hpp"
  21. #include "asio/detail/socket_ops.hpp"
  22. #include "asio/detail/push_options.hpp"
  23. namespace asio {
  24. namespace detail {
  25. class reactive_socket_connect_op_base : public reactor_op
  26. {
  27. public:
  28. reactive_socket_connect_op_base(socket_type socket, func_type complete_func)
  29. : reactor_op(&reactive_socket_connect_op_base::do_perform, complete_func),
  30. socket_(socket)
  31. {
  32. }
  33. static bool do_perform(reactor_op* base)
  34. {
  35. reactive_socket_connect_op_base* o(
  36. static_cast<reactive_socket_connect_op_base*>(base));
  37. return socket_ops::non_blocking_connect(o->socket_, o->ec_);
  38. }
  39. private:
  40. socket_type socket_;
  41. };
  42. template <typename Handler>
  43. class reactive_socket_connect_op : public reactive_socket_connect_op_base
  44. {
  45. public:
  46. ASIO_DEFINE_HANDLER_PTR(reactive_socket_connect_op);
  47. reactive_socket_connect_op(socket_type socket, Handler& handler)
  48. : reactive_socket_connect_op_base(socket,
  49. &reactive_socket_connect_op::do_complete),
  50. handler_(ASIO_MOVE_CAST(Handler)(handler))
  51. {
  52. }
  53. static void do_complete(io_service_impl* owner, operation* base,
  54. const asio::error_code& /*ec*/,
  55. std::size_t /*bytes_transferred*/)
  56. {
  57. // Take ownership of the handler object.
  58. reactive_socket_connect_op* o
  59. (static_cast<reactive_socket_connect_op*>(base));
  60. ptr p = { asio::detail::addressof(o->handler_), o, o };
  61. ASIO_HANDLER_COMPLETION((o));
  62. // Make a copy of the handler so that the memory can be deallocated before
  63. // the upcall is made. Even if we're not about to make an upcall, a
  64. // sub-object of the handler may be the true owner of the memory associated
  65. // with the handler. Consequently, a local copy of the handler is required
  66. // to ensure that any owning sub-object remains valid until after we have
  67. // deallocated the memory here.
  68. detail::binder1<Handler, asio::error_code>
  69. handler(o->handler_, o->ec_);
  70. p.h = asio::detail::addressof(handler.handler_);
  71. p.reset();
  72. // Make the upcall if required.
  73. if (owner)
  74. {
  75. fenced_block b(fenced_block::half);
  76. ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_));
  77. asio_handler_invoke_helpers::invoke(handler, handler);
  78. ASIO_HANDLER_INVOCATION_END;
  79. }
  80. }
  81. private:
  82. Handler handler_;
  83. };
  84. } // namespace detail
  85. } // namespace asio
  86. #include "asio/detail/pop_options.hpp"
  87. #endif // ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP