winrt_socket_recv_op.hpp 3.4 KB

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  1. //
  2. // detail/winrt_socket_recv_op.hpp
  3. // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4. //
  5. // Copyright (c) 2003-2015 Christopher M. Kohlhoff (chris at kohlhoff dot com)
  6. //
  7. // Distributed under the Boost Software License, Version 1.0. (See accompanying
  8. // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
  9. //
  10. #ifndef ASIO_DETAIL_WINRT_SOCKET_RECV_OP_HPP
  11. #define ASIO_DETAIL_WINRT_SOCKET_RECV_OP_HPP
  12. #if defined(_MSC_VER) && (_MSC_VER >= 1200)
  13. # pragma once
  14. #endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
  15. #include "asio/detail/config.hpp"
  16. #if defined(ASIO_WINDOWS_RUNTIME)
  17. #include "asio/detail/addressof.hpp"
  18. #include "asio/detail/bind_handler.hpp"
  19. #include "asio/detail/buffer_sequence_adapter.hpp"
  20. #include "asio/detail/fenced_block.hpp"
  21. #include "asio/detail/handler_alloc_helpers.hpp"
  22. #include "asio/detail/handler_invoke_helpers.hpp"
  23. #include "asio/detail/winrt_async_op.hpp"
  24. #include "asio/error.hpp"
  25. #include "asio/detail/push_options.hpp"
  26. namespace asio {
  27. namespace detail {
  28. template <typename MutableBufferSequence, typename Handler>
  29. class winrt_socket_recv_op :
  30. public winrt_async_op<Windows::Storage::Streams::IBuffer^>
  31. {
  32. public:
  33. ASIO_DEFINE_HANDLER_PTR(winrt_socket_recv_op);
  34. winrt_socket_recv_op(const MutableBufferSequence& buffers, Handler& handler)
  35. : winrt_async_op<Windows::Storage::Streams::IBuffer^>(
  36. &winrt_socket_recv_op::do_complete),
  37. buffers_(buffers),
  38. handler_(ASIO_MOVE_CAST(Handler)(handler))
  39. {
  40. }
  41. static void do_complete(io_service_impl* owner, operation* base,
  42. const asio::error_code&, std::size_t)
  43. {
  44. // Take ownership of the operation object.
  45. winrt_socket_recv_op* o(static_cast<winrt_socket_recv_op*>(base));
  46. ptr p = { asio::detail::addressof(o->handler_), o, o };
  47. ASIO_HANDLER_COMPLETION((o));
  48. #if defined(ASIO_ENABLE_BUFFER_DEBUGGING)
  49. // Check whether buffers are still valid.
  50. if (owner)
  51. {
  52. buffer_sequence_adapter<asio::mutable_buffer,
  53. MutableBufferSequence>::validate(o->buffers_);
  54. }
  55. #endif // defined(ASIO_ENABLE_BUFFER_DEBUGGING)
  56. std::size_t bytes_transferred = o->result_ ? o->result_->Length : 0;
  57. if (bytes_transferred == 0 && !o->ec_ &&
  58. !buffer_sequence_adapter<asio::mutable_buffer,
  59. MutableBufferSequence>::all_empty(o->buffers_))
  60. {
  61. o->ec_ = asio::error::eof;
  62. }
  63. // Make a copy of the handler so that the memory can be deallocated before
  64. // the upcall is made. Even if we're not about to make an upcall, a
  65. // sub-object of the handler may be the true owner of the memory associated
  66. // with the handler. Consequently, a local copy of the handler is required
  67. // to ensure that any owning sub-object remains valid until after we have
  68. // deallocated the memory here.
  69. detail::binder2<Handler, asio::error_code, std::size_t>
  70. handler(o->handler_, o->ec_, bytes_transferred);
  71. p.h = asio::detail::addressof(handler.handler_);
  72. p.reset();
  73. // Make the upcall if required.
  74. if (owner)
  75. {
  76. fenced_block b(fenced_block::half);
  77. ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_, handler.arg2_));
  78. asio_handler_invoke_helpers::invoke(handler, handler.handler_);
  79. ASIO_HANDLER_INVOCATION_END;
  80. }
  81. }
  82. private:
  83. MutableBufferSequence buffers_;
  84. Handler handler_;
  85. };
  86. } // namespace detail
  87. } // namespace asio
  88. #include "asio/detail/pop_options.hpp"
  89. #endif // defined(ASIO_WINDOWS_RUNTIME)
  90. #endif // ASIO_DETAIL_WINRT_SOCKET_RECV_OP_HPP