BuildCmd.cpp 3.2 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/StringUtils.h>
  23. #include <Atomic/IO/Log.h>
  24. #include <Atomic/IO/File.h>
  25. #include "../ToolSystem.h"
  26. #include "../Project/Project.h"
  27. #include "../Build/BuildEvents.h"
  28. #include "../Build/BuildSystem.h"
  29. #include "BuildCmd.h"
  30. #include <Poco/File.h>
  31. namespace ToolCore
  32. {
  33. BuildCmd::BuildCmd(Context* context) : Command(context)
  34. {
  35. }
  36. BuildCmd::~BuildCmd()
  37. {
  38. }
  39. bool BuildCmd::Parse(const Vector<String>& arguments, unsigned startIndex, String& errorMsg)
  40. {
  41. String argument = arguments[startIndex].ToLower();
  42. String value = startIndex + 1 < arguments.Size() ? arguments[startIndex + 1] : String::EMPTY;
  43. if (argument != "build")
  44. {
  45. errorMsg = "Unable to parse build command";
  46. return false;
  47. }
  48. if (!value.Length())
  49. {
  50. errorMsg = "Unable to parse build platform";
  51. return false;
  52. }
  53. buildPlatform_ = value.ToLower();
  54. return true;
  55. }
  56. void BuildCmd::HandleBuildComplete(StringHash eventType, VariantMap& eventData)
  57. {
  58. if (!eventData[BuildComplete::P_SUCCESS].GetBool())
  59. {
  60. Error("Build Failed");
  61. }
  62. else
  63. Finished();
  64. }
  65. void BuildCmd::Run()
  66. {
  67. LOGINFOF("Building project for: %s", buildPlatform_.CString());
  68. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  69. Project* project = tsystem->GetProject();
  70. Platform* platform = NULL;
  71. platform = tsystem->GetPlatformByName(buildPlatform_);
  72. if (!platform)
  73. {
  74. Error(ToString("Unknown build platform: %s", buildPlatform_.CString()));
  75. return;
  76. }
  77. if (!project->ContainsPlatform(platform->GetPlatformID()))
  78. {
  79. Error(ToString("Project does not contain platform: %s", buildPlatform_.CString()));
  80. return;
  81. }
  82. // create the build
  83. BuildBase* buildBase = platform->NewBuild(project);
  84. // add it to the build system
  85. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  86. buildSystem->QueueBuild(buildBase);
  87. SubscribeToEvent(E_BUILDCOMPLETE, HANDLER(BuildCmd, HandleBuildComplete));
  88. // TODO: parallel/serial builds
  89. buildSystem->StartNextBuild();
  90. }
  91. }