Platform.h 1.7 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Atomic/Core/Object.h>
  24. using namespace Atomic;
  25. namespace ToolCore
  26. {
  27. class BuildBase;
  28. class Project;
  29. enum PlatformID
  30. {
  31. PLATFORMID_UNDEFINED,
  32. PLATFORMID_WINDOWS,
  33. PLATFORMID_MAC,
  34. PLATFORMID_ANDROID,
  35. PLATFORMID_IOS,
  36. PLATFORMID_WEB
  37. };
  38. class Platform : public Object
  39. {
  40. OBJECT(Platform);
  41. public:
  42. Platform(Context* context);
  43. virtual ~Platform();
  44. virtual bool GetLicense() = 0;
  45. virtual String GetName() = 0;
  46. virtual PlatformID GetPlatformID() = 0;
  47. virtual BuildBase* NewBuild(Project* project) = 0;
  48. private:
  49. bool validLicense_;
  50. };
  51. }