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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Atomic/Atomic.h>
- #include <Atomic/Engine/Engine.h>
- #include <Atomic/IO/FileSystem.h>
- #include <Atomic/IO/Log.h>
- #include <Atomic/IO/IOEvents.h>
- #include <Atomic/Input/InputEvents.h>
- #include <Atomic/Core/Main.h>
- #include <Atomic/Core/ProcessUtils.h>
- #include <Atomic/Resource/ResourceCache.h>
- #include <Atomic/Resource/ResourceEvents.h>
- #include <Atomic/UI/UI.h>
- // Move me
- #include <Atomic/Environment/Environment.h>
- #include <AtomicJS/Javascript/Javascript.h>
- #ifdef ATOMIC_DOTNET
- #include <AtomicNET/NETCore/NETCore.h>
- #include <AtomicNET/NETCore/NETHost.h>
- #endif
- #include <AtomicPlayer/Player.h>
- #include "AtomicPlayer.h"
- #include <Atomic/DebugNew.h>
- #ifdef __APPLE__
- #include <unistd.h>
- #endif
- DEFINE_APPLICATION_MAIN(AtomicPlayer::AtomicPlayerApp)
- namespace AtomicPlayer
- {
- extern void jsapi_init_atomicplayer(JSVM* vm);
- AtomicPlayerApp::AtomicPlayerApp(Context* context) :
- Application(context)
- {
- }
- void AtomicPlayerApp::Setup()
- {
- #ifdef ATOMIC_3D
- RegisterEnvironmentLibrary(context_);
- #endif
- FileSystem* filesystem = GetSubsystem<FileSystem>();
- engineParameters_["WindowTitle"] = "AtomicPlayer";
- #if (ATOMIC_PLATFORM_ANDROID)
- engineParameters_["FullScreen"] = true;
- engineParameters_["ResourcePaths"] = "CoreData;PlayerData;Cache;AtomicResources";
- #elif ATOMIC_PLATFORM_WEB
- engineParameters_["FullScreen"] = false;
- engineParameters_["ResourcePaths"] = "AtomicResources";
- // engineParameters_["WindowWidth"] = 1280;
- // engineParameters_["WindowHeight"] = 720;
- #elif ATOMIC_PLATFORM_IOS
- engineParameters_["FullScreen"] = false;
- engineParameters_["ResourcePaths"] = "AtomicResources";
- #else
- engineParameters_["FullScreen"] = false;
- engineParameters_["WindowWidth"] = 1280;
- engineParameters_["WindowHeight"] = 720;
- engineParameters_["ResourcePaths"] = "AtomicResources";
- #endif
- #if ATOMIC_PLATFORM_WINDOWS
- engineParameters_["WindowIcon"] = "Images/AtomicLogo32.png";
- engineParameters_["ResourcePrefixPath"] = "AtomicPlayer_Resources";
- #elif ATOMIC_PLATFORM_ANDROID
- //engineParameters_["ResourcePrefixPath"] = "assets";
- #elif ATOMIC_PLATFORM_OSX
- engineParameters_["ResourcePrefixPath"] = "../Resources";
- #endif
- const Vector<String>& arguments = GetArguments();
- for (unsigned i = 0; i < arguments.Size(); ++i)
- {
- if (arguments[i].Length() > 1)
- {
- String argument = arguments[i].ToLower();
- String value = i + 1 < arguments.Size() ? arguments[i + 1] : String::EMPTY;
- if (argument == "--log-std")
- {
- SubscribeToEvent(E_LOGMESSAGE, HANDLER(AtomicPlayerApp, HandleLogMessage));
- }
- }
- }
- // Use the script file name as the base name for the log file
- engineParameters_["LogName"] = filesystem->GetAppPreferencesDir("AtomicPlayer", "Logs") + "AtomicPlayer.log";
- }
- void AtomicPlayerApp::Start()
- {
- Application::Start();
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- // Instantiate and register the Javascript subsystem
- Javascript* javascript = new Javascript(context_);
- context_->RegisterSubsystem(javascript);
- vm_ = javascript->InstantiateVM("MainVM");
- vm_->InitJSContext();
- UI* ui = GetSubsystem<UI>();
- ui->Initialize("DefaultUI/language/lng_en.tb.txt");
- ui->LoadDefaultPlayerSkin();
- SubscribeToEvent(E_JSERROR, HANDLER(AtomicPlayerApp, HandleJSError));
- vm_->SetModuleSearchPaths("Modules");
- // Instantiate and register the Player subsystem
- context_->RegisterSubsystem(new AtomicPlayer::Player(context_));
- AtomicPlayer::jsapi_init_atomicplayer(vm_);
- JSVM* vm = JSVM::GetJSVM(0);
- #ifdef ATOMIC_DOTNET
- // Instantiate and register the AtomicNET subsystem
- SharedPtr<NETCore> netCore (new NETCore(context_));
- context_->RegisterSubsystem(netCore);
- String netCoreErrorMsg;
- #ifdef ATOMIC_PLATFORM_WINDOWS
- String rootNETDir = fileSystem->GetProgramDir() + "AtomicPlayer_Resources/AtomicNET/";
- #else
- #endif
- NETHost::SetCoreCLRFilesAbsPath(GetNativePath(rootNETDir + "CoreCLR/"));
- NETHost::SetCoreCLRTPAPaths(GetNativePath(rootNETDir + "Atomic/TPA/"));
- NETHost::SetCoreCLRAssemblyLoadPaths(GetNativePath(rootNETDir + "Atomic/Assemblies/"));
- if (!netCore->Initialize(netCoreErrorMsg))
- {
- LOGERRORF("NetCore: Unable to initialize! %s", netCoreErrorMsg.CString());
- context_->RemoveSubsystem(NETCore::GetTypeStatic());
- }
- else
- {
- }
- #endif
- if (!vm->ExecuteMain())
- {
- SendEvent(E_EXITREQUESTED);
- }
- return;
- }
- void AtomicPlayerApp::Stop()
- {
- vm_ = 0;
- context_->RemoveSubsystem<Javascript>();
- // make sure JSVM is really down and no outstanding refs
- // as if not, will hold on engine subsystems, which is bad
- assert(!JSVM::GetJSVM(0));
- Application::Stop();
- }
- void AtomicPlayerApp::HandleScriptReloadStarted(StringHash eventType, VariantMap& eventData)
- {
- }
- void AtomicPlayerApp::HandleScriptReloadFinished(StringHash eventType, VariantMap& eventData)
- {
- }
- void AtomicPlayerApp::HandleScriptReloadFailed(StringHash eventType, VariantMap& eventData)
- {
- ErrorExit();
- }
- void AtomicPlayerApp::HandleLogMessage(StringHash eventType, VariantMap& eventData)
- {
- using namespace LogMessage;
- int level = eventData[P_LEVEL].GetInt();
- // The message may be multi-line, so split to rows in that case
- Vector<String> rows = eventData[P_MESSAGE].GetString().Split('\n');
- for (unsigned i = 0; i < rows.Size(); ++i)
- {
- if (level == LOG_ERROR)
- {
- fprintf(stderr, "%s\n", rows[i].CString());
- }
- else
- {
- fprintf(stdout, "%s\n", rows[i].CString());
- }
- }
- }
- void AtomicPlayerApp::HandleJSError(StringHash eventType, VariantMap& eventData)
- {
- using namespace JSError;
- //String errName = eventData[P_ERRORNAME].GetString();
- //String errStack = eventData[P_ERRORSTACK].GetString();
- String errMessage = eventData[P_ERRORMESSAGE].GetString();
- String errFilename = eventData[P_ERRORFILENAME].GetString();
- int errLineNumber = eventData[P_ERRORLINENUMBER].GetInt();
- String errorString = ToString("%s - %s - Line: %i",
- errFilename.CString(), errMessage.CString(), errLineNumber);
- }
- }
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