AtomicPlayer.cpp 7.6 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include <Atomic/Atomic.h>
  24. #include <Atomic/Engine/Engine.h>
  25. #include <Atomic/IO/FileSystem.h>
  26. #include <Atomic/IO/Log.h>
  27. #include <Atomic/IO/IOEvents.h>
  28. #include <Atomic/Input/InputEvents.h>
  29. #include <Atomic/Core/Main.h>
  30. #include <Atomic/Core/ProcessUtils.h>
  31. #include <Atomic/Resource/ResourceCache.h>
  32. #include <Atomic/Resource/ResourceEvents.h>
  33. #include <Atomic/UI/UI.h>
  34. // Move me
  35. #include <Atomic/Environment/Environment.h>
  36. #include <AtomicJS/Javascript/Javascript.h>
  37. #ifdef ATOMIC_DOTNET
  38. #include <AtomicNET/NETCore/NETCore.h>
  39. #include <AtomicNET/NETCore/NETHost.h>
  40. #endif
  41. #include <AtomicPlayer/Player.h>
  42. #include "AtomicPlayer.h"
  43. #include <Atomic/DebugNew.h>
  44. #ifdef __APPLE__
  45. #include <unistd.h>
  46. #endif
  47. DEFINE_APPLICATION_MAIN(AtomicPlayer::AtomicPlayerApp)
  48. namespace AtomicPlayer
  49. {
  50. extern void jsapi_init_atomicplayer(JSVM* vm);
  51. AtomicPlayerApp::AtomicPlayerApp(Context* context) :
  52. Application(context)
  53. {
  54. }
  55. void AtomicPlayerApp::Setup()
  56. {
  57. #ifdef ATOMIC_3D
  58. RegisterEnvironmentLibrary(context_);
  59. #endif
  60. FileSystem* filesystem = GetSubsystem<FileSystem>();
  61. engineParameters_["WindowTitle"] = "AtomicPlayer";
  62. #if (ATOMIC_PLATFORM_ANDROID)
  63. engineParameters_["FullScreen"] = true;
  64. engineParameters_["ResourcePaths"] = "CoreData;PlayerData;Cache;AtomicResources";
  65. #elif ATOMIC_PLATFORM_WEB
  66. engineParameters_["FullScreen"] = false;
  67. engineParameters_["ResourcePaths"] = "AtomicResources";
  68. // engineParameters_["WindowWidth"] = 1280;
  69. // engineParameters_["WindowHeight"] = 720;
  70. #elif ATOMIC_PLATFORM_IOS
  71. engineParameters_["FullScreen"] = false;
  72. engineParameters_["ResourcePaths"] = "AtomicResources";
  73. #else
  74. engineParameters_["FullScreen"] = false;
  75. engineParameters_["WindowWidth"] = 1280;
  76. engineParameters_["WindowHeight"] = 720;
  77. engineParameters_["ResourcePaths"] = "AtomicResources";
  78. #endif
  79. #if ATOMIC_PLATFORM_WINDOWS
  80. engineParameters_["WindowIcon"] = "Images/AtomicLogo32.png";
  81. engineParameters_["ResourcePrefixPath"] = "AtomicPlayer_Resources";
  82. #elif ATOMIC_PLATFORM_ANDROID
  83. //engineParameters_["ResourcePrefixPath"] = "assets";
  84. #elif ATOMIC_PLATFORM_OSX
  85. engineParameters_["ResourcePrefixPath"] = "../Resources";
  86. #endif
  87. const Vector<String>& arguments = GetArguments();
  88. for (unsigned i = 0; i < arguments.Size(); ++i)
  89. {
  90. if (arguments[i].Length() > 1)
  91. {
  92. String argument = arguments[i].ToLower();
  93. String value = i + 1 < arguments.Size() ? arguments[i + 1] : String::EMPTY;
  94. if (argument == "--log-std")
  95. {
  96. SubscribeToEvent(E_LOGMESSAGE, HANDLER(AtomicPlayerApp, HandleLogMessage));
  97. }
  98. }
  99. }
  100. // Use the script file name as the base name for the log file
  101. engineParameters_["LogName"] = filesystem->GetAppPreferencesDir("AtomicPlayer", "Logs") + "AtomicPlayer.log";
  102. }
  103. void AtomicPlayerApp::Start()
  104. {
  105. Application::Start();
  106. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  107. // Instantiate and register the Javascript subsystem
  108. Javascript* javascript = new Javascript(context_);
  109. context_->RegisterSubsystem(javascript);
  110. vm_ = javascript->InstantiateVM("MainVM");
  111. vm_->InitJSContext();
  112. UI* ui = GetSubsystem<UI>();
  113. ui->Initialize("DefaultUI/language/lng_en.tb.txt");
  114. ui->LoadDefaultPlayerSkin();
  115. SubscribeToEvent(E_JSERROR, HANDLER(AtomicPlayerApp, HandleJSError));
  116. vm_->SetModuleSearchPaths("Modules");
  117. // Instantiate and register the Player subsystem
  118. context_->RegisterSubsystem(new AtomicPlayer::Player(context_));
  119. AtomicPlayer::jsapi_init_atomicplayer(vm_);
  120. JSVM* vm = JSVM::GetJSVM(0);
  121. #ifdef ATOMIC_DOTNET
  122. // Instantiate and register the AtomicNET subsystem
  123. SharedPtr<NETCore> netCore (new NETCore(context_));
  124. context_->RegisterSubsystem(netCore);
  125. String netCoreErrorMsg;
  126. #ifdef ATOMIC_PLATFORM_WINDOWS
  127. String rootNETDir = fileSystem->GetProgramDir() + "AtomicPlayer_Resources/AtomicNET/";
  128. #else
  129. #endif
  130. NETHost::SetCoreCLRFilesAbsPath(GetNativePath(rootNETDir + "CoreCLR/"));
  131. NETHost::SetCoreCLRTPAPaths(GetNativePath(rootNETDir + "Atomic/TPA/"));
  132. NETHost::SetCoreCLRAssemblyLoadPaths(GetNativePath(rootNETDir + "Atomic/Assemblies/"));
  133. if (!netCore->Initialize(netCoreErrorMsg))
  134. {
  135. LOGERRORF("NetCore: Unable to initialize! %s", netCoreErrorMsg.CString());
  136. context_->RemoveSubsystem(NETCore::GetTypeStatic());
  137. }
  138. else
  139. {
  140. }
  141. #endif
  142. if (!vm->ExecuteMain())
  143. {
  144. SendEvent(E_EXITREQUESTED);
  145. }
  146. return;
  147. }
  148. void AtomicPlayerApp::Stop()
  149. {
  150. vm_ = 0;
  151. context_->RemoveSubsystem<Javascript>();
  152. // make sure JSVM is really down and no outstanding refs
  153. // as if not, will hold on engine subsystems, which is bad
  154. assert(!JSVM::GetJSVM(0));
  155. Application::Stop();
  156. }
  157. void AtomicPlayerApp::HandleScriptReloadStarted(StringHash eventType, VariantMap& eventData)
  158. {
  159. }
  160. void AtomicPlayerApp::HandleScriptReloadFinished(StringHash eventType, VariantMap& eventData)
  161. {
  162. }
  163. void AtomicPlayerApp::HandleScriptReloadFailed(StringHash eventType, VariantMap& eventData)
  164. {
  165. ErrorExit();
  166. }
  167. void AtomicPlayerApp::HandleLogMessage(StringHash eventType, VariantMap& eventData)
  168. {
  169. using namespace LogMessage;
  170. int level = eventData[P_LEVEL].GetInt();
  171. // The message may be multi-line, so split to rows in that case
  172. Vector<String> rows = eventData[P_MESSAGE].GetString().Split('\n');
  173. for (unsigned i = 0; i < rows.Size(); ++i)
  174. {
  175. if (level == LOG_ERROR)
  176. {
  177. fprintf(stderr, "%s\n", rows[i].CString());
  178. }
  179. else
  180. {
  181. fprintf(stdout, "%s\n", rows[i].CString());
  182. }
  183. }
  184. }
  185. void AtomicPlayerApp::HandleJSError(StringHash eventType, VariantMap& eventData)
  186. {
  187. using namespace JSError;
  188. //String errName = eventData[P_ERRORNAME].GetString();
  189. //String errStack = eventData[P_ERRORSTACK].GetString();
  190. String errMessage = eventData[P_ERRORMESSAGE].GetString();
  191. String errFilename = eventData[P_ERRORFILENAME].GetString();
  192. int errLineNumber = eventData[P_ERRORLINENUMBER].GetInt();
  193. String errorString = ToString("%s - %s - Line: %i",
  194. errFilename.CString(), errMessage.CString(), errLineNumber);
  195. }
  196. }