AssetDatabase.cpp 8.1 KB

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  1. #include <Poco/MD5Engine.h>
  2. #include <Atomic/IO/Log.h>
  3. #include <Atomic/IO/File.h>
  4. #include <Atomic/IO/FileSystem.h>
  5. #include <Atomic/Math/Random.h>
  6. #include <Atomic/Resource/ResourceCache.h>
  7. #include "../ToolEvents.h"
  8. #include "../ToolSystem.h"
  9. #include "../Project/Project.h"
  10. #include "AssetEvents.h"
  11. #include "AssetDatabase.h"
  12. namespace ToolCore
  13. {
  14. AssetDatabase::AssetDatabase(Context* context) : Object(context)
  15. {
  16. SubscribeToEvent(E_PROJECTLOADED, HANDLER(AssetDatabase, HandleProjectLoaded));
  17. }
  18. AssetDatabase::~AssetDatabase()
  19. {
  20. }
  21. String AssetDatabase::GetCachePath()
  22. {
  23. if (project_.Null())
  24. return String::EMPTY;
  25. return project_->GetProjectPath() + "Cache/";
  26. }
  27. String AssetDatabase::GenerateAssetGUID()
  28. {
  29. Time* time = GetSubsystem<Time>();
  30. while (true)
  31. {
  32. Poco::MD5Engine md5;
  33. PODVector<unsigned> data;
  34. for (unsigned i = 0; i < 16; i++)
  35. {
  36. data.Push(time->GetTimeSinceEpoch() + Rand());
  37. }
  38. md5.update(&data[0], data.Size() * sizeof(unsigned));
  39. String guid = Poco::MD5Engine::digestToHex(md5.digest()).c_str();
  40. if (!usedGUID_.Contains(guid))
  41. {
  42. RegisterGUID(guid);
  43. return guid;
  44. }
  45. }
  46. assert(0);
  47. return "";
  48. }
  49. void AssetDatabase::RegisterGUID(const String& guid)
  50. {
  51. if (usedGUID_.Contains(guid))
  52. {
  53. assert(0);
  54. }
  55. usedGUID_.Push(guid);
  56. }
  57. void AssetDatabase::Import(const String& path)
  58. {
  59. FileSystem* fs = GetSubsystem<FileSystem>();
  60. // nothing for now
  61. if (fs->DirExists(path))
  62. return;
  63. }
  64. Asset* AssetDatabase::GetAssetByCachePath(const String& cachePath)
  65. {
  66. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  67. String cacheFilename = GetFileName(cachePath);
  68. while (itr != assets_.End())
  69. {
  70. if ((*itr)->GetCachePath().Contains(cacheFilename))
  71. return *itr;
  72. itr++;
  73. }
  74. return 0;
  75. }
  76. Asset* AssetDatabase::GetAssetByGUID(const String& guid)
  77. {
  78. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  79. while (itr != assets_.End())
  80. {
  81. if (guid == (*itr)->GetGUID())
  82. return *itr;
  83. itr++;
  84. }
  85. return 0;
  86. }
  87. Asset* AssetDatabase::GetAssetByPath(const String& path)
  88. {
  89. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  90. while (itr != assets_.End())
  91. {
  92. if (path == (*itr)->GetPath())
  93. return *itr;
  94. itr++;
  95. }
  96. return 0;
  97. }
  98. void AssetDatabase::PruneOrphanedDotAssetFiles()
  99. {
  100. FileSystem* fs = GetSubsystem<FileSystem>();
  101. const String& resourcePath = project_->GetResourcePath();
  102. Vector<String> allResults;
  103. fs->ScanDir(allResults, resourcePath, "*.asset", SCAN_FILES, true);
  104. for (unsigned i = 0; i < allResults.Size(); i++)
  105. {
  106. String dotAssetFilename = resourcePath + allResults[i];
  107. String assetFilename = ReplaceExtension(dotAssetFilename, "");
  108. // remove orphaned asset files
  109. if (!fs->FileExists(assetFilename) && !fs->DirExists(assetFilename))
  110. {
  111. LOGINFOF("Removing orphaned asset file: %s", dotAssetFilename.CString());
  112. fs->Delete(dotAssetFilename);
  113. }
  114. }
  115. }
  116. String AssetDatabase::GetDotAssetFilename(const String& path)
  117. {
  118. FileSystem* fs = GetSubsystem<FileSystem>();
  119. String assetFilename = path + ".asset";
  120. if (fs->DirExists(path)) {
  121. assetFilename = RemoveTrailingSlash(path) + ".asset";
  122. }
  123. return assetFilename;
  124. }
  125. void AssetDatabase::AddAsset(SharedPtr<Asset>& asset)
  126. {
  127. assert(asset->GetGUID().Length());
  128. assert(!GetAssetByGUID(asset->GetGUID()));
  129. assets_.Push(asset);
  130. VariantMap eventData;
  131. eventData[ResourceAdded::P_GUID] = asset->GetGUID();
  132. SendEvent(E_RESOURCEADDED, eventData);
  133. }
  134. void AssetDatabase::DeleteAsset(Asset* asset)
  135. {
  136. SharedPtr<Asset> assetPtr(asset);
  137. List<SharedPtr<Asset>>::Iterator itr = assets_.Find(assetPtr);
  138. if (itr == assets_.End())
  139. return;
  140. assets_.Erase(itr);
  141. const String& resourcePath = asset->GetPath();
  142. FileSystem* fs = GetSubsystem<FileSystem>();
  143. if (fs->DirExists(resourcePath))
  144. {
  145. fs->RemoveDir(resourcePath, true);
  146. }
  147. else if (fs->FileExists(resourcePath))
  148. {
  149. fs->Delete(resourcePath);
  150. }
  151. String dotAsset = resourcePath + ".asset";
  152. if (fs->FileExists(dotAsset))
  153. {
  154. fs->Delete(dotAsset);
  155. }
  156. VariantMap eventData;
  157. eventData[ResourceRemoved::P_GUID] = asset->GetGUID();
  158. SendEvent(E_RESOURCEREMOVED, eventData);
  159. }
  160. bool AssetDatabase::ImportDirtyAssets()
  161. {
  162. PODVector<Asset*> assets;
  163. GetDirtyAssets(assets);
  164. for (unsigned i = 0; i < assets.Size(); i++)
  165. {
  166. assets[i]->Import();
  167. assets[i]->Save();
  168. assets[i]->dirty_ = false;
  169. }
  170. return assets.Size() != 0;
  171. }
  172. void AssetDatabase::PreloadAssets()
  173. {
  174. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  175. while (itr != assets_.End())
  176. {
  177. (*itr)->Preload();
  178. itr++;
  179. }
  180. }
  181. void AssetDatabase::Scan()
  182. {
  183. PruneOrphanedDotAssetFiles();
  184. FileSystem* fs = GetSubsystem<FileSystem>();
  185. const String& resourcePath = project_->GetResourcePath();
  186. Vector<String> allResults;
  187. fs->ScanDir(allResults, resourcePath, "", SCAN_FILES | SCAN_DIRS, true);
  188. Vector<String> filteredResults;
  189. filteredResults.Push(RemoveTrailingSlash(resourcePath));
  190. for (unsigned i = 0; i < allResults.Size(); i++)
  191. {
  192. allResults[i] = resourcePath + allResults[i];
  193. const String& path = allResults[i];
  194. if (path.StartsWith(".") || path.EndsWith("."))
  195. continue;
  196. String ext = GetExtension(path);
  197. if (ext == ".asset")
  198. continue;
  199. filteredResults.Push(path);
  200. }
  201. for (unsigned i = 0; i < filteredResults.Size(); i++)
  202. {
  203. const String& path = filteredResults[i];
  204. String dotAssetFilename = GetDotAssetFilename(path);
  205. if (!fs->FileExists(dotAssetFilename))
  206. {
  207. // new asset
  208. SharedPtr<Asset> asset(new Asset(context_));
  209. if (asset->SetPath(path))
  210. AddAsset(asset);
  211. }
  212. else
  213. {
  214. SharedPtr<File> file(new File(context_, dotAssetFilename));
  215. SharedPtr<JSONFile> json(new JSONFile(context_));
  216. json->Load(*file);
  217. file->Close();
  218. JSONValue root = json->GetRoot();
  219. assert(root.GetInt("version") == ASSET_VERSION);
  220. String guid = root.GetString("guid");
  221. if (!GetAssetByGUID(guid))
  222. {
  223. SharedPtr<Asset> asset(new Asset(context_));
  224. asset->SetPath(path);
  225. AddAsset(asset);
  226. }
  227. }
  228. }
  229. PreloadAssets();
  230. if (ImportDirtyAssets())
  231. Scan();
  232. }
  233. void AssetDatabase::GetFolderAssets(String folder, PODVector<Asset*>& assets) const
  234. {
  235. if (project_.Null())
  236. return;
  237. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  238. if (!folder.Length())
  239. {
  240. folder = project_->GetResourcePath();
  241. }
  242. folder = AddTrailingSlash(folder);
  243. while (itr != assets_.End())
  244. {
  245. String path = GetPath((*itr)->GetPath());
  246. if (path == folder)
  247. assets.Push(*itr);
  248. itr++;
  249. }
  250. }
  251. void AssetDatabase::GetAssetsByImporterType(StringHash type, PODVector<Asset*>& assets) const
  252. {
  253. assets.Clear();
  254. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  255. while (itr != assets_.End())
  256. {
  257. Asset* asset = *itr;
  258. if (asset->GetImporterType() == type)
  259. assets.Push(asset);
  260. itr++;
  261. }
  262. }
  263. void AssetDatabase::GetDirtyAssets(PODVector<Asset*>& assets)
  264. {
  265. assets.Clear();
  266. List<SharedPtr<Asset>>::ConstIterator itr = assets_.Begin();
  267. while (itr != assets_.End())
  268. {
  269. if ((*itr)->IsDirty())
  270. assets.Push(*itr);
  271. itr++;
  272. }
  273. }
  274. void AssetDatabase::HandleProjectLoaded(StringHash eventType, VariantMap& eventData)
  275. {
  276. project_ = GetSubsystem<ToolSystem>()->GetProject();
  277. ResourceCache* cache = GetSubsystem<ResourceCache>();
  278. cache->AddResourceDir(GetCachePath());
  279. Scan();
  280. }
  281. }