AEEditorMode.cpp 4.2 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/Log.h>
  8. #include <Atomic/IPC/IPC.h>
  9. #include <Atomic/IPC/IPCEvents.h>
  10. #include <Atomic/IPC/IPCBroker.h>
  11. #include <Atomic/Input/InputEvents.h>
  12. #include <ToolCore/ToolEnvironment.h>
  13. #include <ToolCore/ToolSystem.h>
  14. #include <ToolCore/License/LicenseSystem.h>
  15. #include <ToolCore/Project/Project.h>
  16. #include <AtomicJS/Javascript/JSIPCEvents.h>
  17. #include <Atomic/UI/SystemUI/DebugHud.h>
  18. #include "../PlayerMode/AEPlayerEvents.h"
  19. #include "AEEditorMode.h"
  20. using namespace ToolCore;
  21. namespace AtomicEditor
  22. {
  23. EditorMode::EditorMode(Context* context) :
  24. Object(context)
  25. {
  26. SubscribeToEvent(E_IPCWORKERSTART, HANDLER(EditorMode, HandleIPCWorkerStarted));
  27. SubscribeToEvent(E_IPCPLAYEREXITREQUEST, HANDLER(EditorMode, HandleIPCPlayerExitRequest));
  28. }
  29. EditorMode::~EditorMode()
  30. {
  31. }
  32. void EditorMode::HandleIPCWorkerStarted(StringHash eventType, VariantMap& eventData)
  33. {
  34. LicenseSystem* licenseSystem = GetSubsystem<LicenseSystem>();
  35. VariantMap startupData;
  36. SystemUI::DebugHud* debugHud = GetSubsystem<SystemUI::DebugHud>();
  37. // BEGIN LICENSE MANAGEMENT
  38. startupData["license3D"] = licenseSystem->GetLicenseModule3D();
  39. // END LICENSE MANAGEMENT
  40. startupData["debugHudMode"] = debugHud ? debugHud->GetMode() : (unsigned) 0;
  41. playerBroker_->PostMessage(E_IPCINITIALIZE, startupData);
  42. SendEvent("EditorPlayerStarted");
  43. playerEnabled_ = true;
  44. }
  45. void EditorMode::HandleIPCWorkerExit(StringHash eventType, VariantMap& eventData)
  46. {
  47. //SendEvent(E_EDITORPLAYSTOP);
  48. if (eventData[IPCWorkerExit::P_BROKER] == playerBroker_)
  49. {
  50. playerBroker_ = 0;
  51. playerEnabled_ = false;
  52. }
  53. }
  54. void EditorMode::HandleIPCWorkerLog(StringHash eventType, VariantMap& eventData)
  55. {
  56. using namespace IPCWorkerLog;
  57. // convert to a player log
  58. VariantMap playerLogData;
  59. playerLogData["message"] = eventData[P_MESSAGE].GetString();
  60. playerLogData["level"] = eventData[P_LEVEL].GetInt();
  61. SendEvent("EditorPlayerLog", playerLogData);
  62. }
  63. void EditorMode::HandleIPCJSError(StringHash eventType, VariantMap& eventData)
  64. {
  65. }
  66. bool EditorMode::PlayProject(String addArgs, bool debug)
  67. {
  68. ToolEnvironment* env = GetSubsystem<ToolEnvironment>();
  69. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  70. const String& editorBinary = env->GetEditorBinary();
  71. Project* project = tsystem->GetProject();
  72. if (!project)
  73. return false;
  74. Vector<String> paths;
  75. paths.Push(env->GetCoreDataDir());
  76. paths.Push(env->GetPlayerDataDir());
  77. paths.Push(project->GetResourcePath());
  78. // fixme: this is for loading from cache
  79. paths.Push(project->GetProjectPath());
  80. paths.Push(project->GetProjectPath() + "Cache");
  81. String resourcePaths;
  82. resourcePaths.Join(paths, "!");
  83. Vector<String> vargs;
  84. String args = ToString("--player --project \"%s\"", AddTrailingSlash(project->GetProjectPath()).CString());
  85. vargs = args.Split(' ');
  86. if (debug)
  87. vargs.Insert(0, "--debug");
  88. if (addArgs.Length() > 0)
  89. vargs.Insert(0, addArgs);
  90. String dump;
  91. dump.Join(vargs, " ");
  92. LOGINFOF("Launching Broker %s %s", editorBinary.CString(), dump.CString());
  93. IPC* ipc = GetSubsystem<IPC>();
  94. playerBroker_ = ipc->SpawnWorker(editorBinary, vargs);
  95. if (playerBroker_)
  96. {
  97. SubscribeToEvent(playerBroker_, E_IPCJSERROR, HANDLER(EditorMode, HandleIPCJSError));
  98. SubscribeToEvent(playerBroker_, E_IPCWORKEREXIT, HANDLER(EditorMode, HandleIPCWorkerExit));
  99. SubscribeToEvent(playerBroker_, E_IPCWORKERLOG, HANDLER(EditorMode, HandleIPCWorkerLog));
  100. }
  101. return playerBroker_.NotNull();
  102. }
  103. bool EditorMode::PlayProjectDebug()
  104. {
  105. return PlayProject("", true);
  106. }
  107. void EditorMode::HandleIPCPlayerExitRequest(StringHash eventType, VariantMap& eventData)
  108. {
  109. if (!playerBroker_) return;
  110. VariantMap noEventData;
  111. playerBroker_->PostMessage(E_EXITREQUESTED, noEventData);
  112. }
  113. bool EditorMode::IsPlayerEnabled()
  114. {
  115. return playerEnabled_;
  116. }
  117. }