SceneEditor3D.h 1.1 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #pragma once
  5. #include <TurboBadger/tb_widgets_common.h>
  6. #include "../ResourceEditor.h"
  7. #include "SceneView3D.h"
  8. using namespace Atomic;
  9. using namespace tb;
  10. namespace Atomic
  11. {
  12. class Scene;
  13. class Node;
  14. class View3D;
  15. class Camera;
  16. class DebugRenderer;
  17. class Octree;
  18. }
  19. namespace AtomicEditor
  20. {
  21. class SceneEditor3D: public ResourceEditor
  22. {
  23. OBJECT(SceneEditor3D);
  24. public:
  25. SceneEditor3D(Context* context, const String& fullpath, TBTabContainer* container);
  26. virtual ~SceneEditor3D();
  27. bool OnEvent(const TBWidgetEvent &ev);
  28. void SelectNode(Node* node);
  29. Scene* GetScene() { return scene_; }
  30. private:
  31. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  32. void HandleEditorActiveNodeChange(StringHash eventType, VariantMap& eventData);
  33. SharedPtr<Scene> scene_;
  34. // TODO: multiple views
  35. SharedPtr<SceneView3D> sceneView_;
  36. TBLayout* layout_;
  37. TBContainer* view3DContainer_;
  38. WeakPtr<Node> selectedNode_;
  39. };
  40. }