CSEventHelper.cpp 2.5 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/UI/UIEvents.h>
  23. #include "CSEventHelper.h"
  24. namespace Atomic
  25. {
  26. CSEventDispatcher::CSEventDispatcher(Context* context) :
  27. Object(context)
  28. {
  29. }
  30. CSEventDispatcher::~CSEventDispatcher()
  31. {
  32. }
  33. void CSEventDispatcher::BeginSendEvent(Context* context, Object* sender, StringHash eventType, VariantMap& eventData)
  34. {
  35. }
  36. void CSEventDispatcher::EndSendEvent(Context* context, Object* sender, StringHash eventType, VariantMap& eventData)
  37. {
  38. if (!csEvents_.Contains(eventType))
  39. return;
  40. }
  41. CSEventHelper::CSEventHelper(Context* context, Object* object) :
  42. Object(context),
  43. object_(object)
  44. {
  45. }
  46. CSEventHelper::~CSEventHelper()
  47. {
  48. }
  49. void CSEventHelper::AddEventHandler(StringHash eventType)
  50. {
  51. GetSubsystem<CSEventDispatcher>()->RegisterCSEvent(eventType);
  52. // subscribe using object, so unsubscribing from object and not the event helper works
  53. object_->SubscribeToEvent(eventType, HANDLER(CSEventHelper, HandleEvent));
  54. }
  55. void CSEventHelper::AddEventHandler(Object* sender, StringHash eventType)
  56. {
  57. GetSubsystem<CSEventDispatcher>()->RegisterCSEvent(eventType);
  58. // subscribe using object, so unsubscribing from object and not the event helper works
  59. object_->SubscribeToEvent(sender, eventType, HANDLER(CSEventHelper, HandleEvent));
  60. }
  61. void CSEventHelper::HandleEvent(StringHash eventType, VariantMap& eventData)
  62. {
  63. if (object_.Null())
  64. return;
  65. }
  66. }