AudioImporter.cpp 1.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061
  1. #include <Atomic/Resource/ResourceCache.h>
  2. #include <Atomic/Audio/Sound.h>
  3. #include "Asset.h"
  4. #include "AssetDatabase.h"
  5. #include "AudioImporter.h"
  6. namespace ToolCore
  7. {
  8. AudioImporter::AudioImporter(Context* context, Asset *asset) : AssetImporter(context, asset)
  9. {
  10. }
  11. AudioImporter::~AudioImporter()
  12. {
  13. }
  14. void AudioImporter::SetDefaults()
  15. {
  16. AssetImporter::SetDefaults();
  17. }
  18. bool AudioImporter::Import()
  19. {
  20. return true;
  21. }
  22. bool AudioImporter::LoadSettingsInternal()
  23. {
  24. if (!AssetImporter::LoadSettingsInternal())
  25. return false;
  26. JSONValue import = jsonRoot_.GetChild("AudioImporter", JSON_OBJECT);
  27. return true;
  28. }
  29. bool AudioImporter::SaveSettingsInternal()
  30. {
  31. if (!AssetImporter::SaveSettingsInternal())
  32. return false;
  33. JSONValue import = jsonRoot_.CreateChild("AudioImporter");
  34. return true;
  35. }
  36. Resource* AudioImporter::GetResource(const String &typeName)
  37. {
  38. ResourceCache* cache = GetSubsystem<ResourceCache>();
  39. Sound* sound = cache->GetResource<Sound>(asset_->GetPath());
  40. return sound;
  41. }
  42. }