TBUI.cpp 24 KB

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  1. #include "Precompiled.h"
  2. #ifdef ATOMIC_TBUI
  3. #include "../Core/Context.h"
  4. #include "../Core/CoreEvents.h"
  5. #include "../Core/Profiler.h"
  6. #include "../IO/Log.h"
  7. #include "../IO/File.h"
  8. #include "../Resource/ResourceCache.h"
  9. #include "../Graphics/Graphics.h"
  10. #include "../Graphics/GraphicsEvents.h"
  11. #include "../Graphics/Texture2D.h"
  12. #include "../Graphics/VertexBuffer.h"
  13. #include "../Input/Input.h"
  14. #include "../Input/InputEvents.h"
  15. #include "../UI/UI.h"
  16. #include "../UI/TBUI.h"
  17. #include <TurboBadger/tb_core.h>
  18. #include <TurboBadger/tb_system.h>
  19. #include <TurboBadger/tb_debug.h>
  20. #include <TurboBadger/animation/tb_widget_animation.h>
  21. #include <TurboBadger/renderers/tb_renderer_batcher.h>
  22. #include <TurboBadger/tb_font_renderer.h>
  23. #include <TurboBadger/tb_node_tree.h>
  24. #include <TurboBadger/tb_widgets_reader.h>
  25. #include <TurboBadger/tb_window.h>
  26. void register_tbbf_font_renderer();
  27. void register_stb_font_renderer();
  28. void register_freetype_font_renderer();
  29. using namespace tb;
  30. namespace tb
  31. {
  32. void TBSystem::RescheduleTimer(double fire_time)
  33. {
  34. }
  35. }
  36. namespace Atomic
  37. {
  38. extern const char* UI_CATEGORY;
  39. class TBUIRenderer;
  40. class TBUIBitmap : public tb::TBBitmap
  41. {
  42. public:
  43. TBUIBitmap(TBUIRenderer *renderer);
  44. virtual ~TBUIBitmap();
  45. bool Init(int width, int height, tb::uint32 *data);
  46. virtual int Width() { return width_; }
  47. virtual int Height() { return height_; }
  48. virtual void SetData(tb::uint32 *data);
  49. public:
  50. TBUIRenderer *renderer_;
  51. int width_;
  52. int height_;
  53. SharedPtr<Texture2D> texture_;
  54. };
  55. TBUIBitmap::TBUIBitmap(TBUIRenderer *renderer)
  56. : renderer_(renderer), width_(0), height_(0)
  57. {
  58. }
  59. class TBUIRenderer : public TBRendererBatcher
  60. {
  61. public:
  62. WeakPtr<Context> context_;
  63. WeakPtr<TBUI> tbui_;
  64. PODVector<UIBatch>* batches_;
  65. PODVector<float>* vertexData_;
  66. IntRect currentScissor_;
  67. TBUIRenderer(Context* context)
  68. {
  69. context_ = context;
  70. }
  71. virtual ~TBUIRenderer()
  72. {
  73. }
  74. void BeginPaint(int render_target_w, int render_target_h)
  75. {
  76. TBRendererBatcher::BeginPaint(render_target_w, render_target_h);
  77. }
  78. void EndPaint()
  79. {
  80. TBRendererBatcher::EndPaint();
  81. }
  82. TBBitmap *CreateBitmap(int width, int height, uint32 *data)
  83. {
  84. TBUIBitmap *bitmap = new TBUIBitmap(this);
  85. if (!bitmap->Init(width, height, data))
  86. {
  87. delete bitmap;
  88. return nullptr;
  89. }
  90. return bitmap;
  91. }
  92. void RenderBatch(Batch *batch)
  93. {
  94. if (!batch->vertex_count)
  95. return;
  96. Texture2D* texture = NULL;
  97. if (batch->bitmap)
  98. {
  99. TBUIBitmap* tbuibitmap = (TBUIBitmap*)batch->bitmap;
  100. texture = tbuibitmap->texture_;
  101. }
  102. UIBatch b(tbui_, BLEND_ALPHA , currentScissor_, texture, vertexData_);
  103. float fadeAlpha = tbui_->GetFadeAlpha();
  104. unsigned begin = b.vertexData_->Size();
  105. b.vertexData_->Resize(begin + batch->vertex_count * UI_VERTEX_SIZE);
  106. float* dest = &(b.vertexData_->At(begin));
  107. b.vertexEnd_ = b.vertexData_->Size();
  108. // winding is reversed, however switching it causes rendering
  109. // issues, so turned off culling in UI module
  110. //for (int i = batch->vertex_count - 1; i >= 0; i--)
  111. for (int i = 0; i < batch->vertex_count; i++)
  112. {
  113. Vertex* v = &batch->vertex[i];
  114. dest[0] = v->x; dest[1] = v->y; dest[2] = 0.0f;
  115. v->a *= fadeAlpha;
  116. ((unsigned&)dest[3]) = v->col;
  117. dest[4] = v->u; dest[5] = v->v;
  118. dest += UI_VERTEX_SIZE;
  119. }
  120. UIBatch::AddOrMerge(b, *batches_);
  121. }
  122. void SetClipRect(const TBRect &rect)
  123. {
  124. currentScissor_.top_ = rect.y;
  125. currentScissor_.bottom_ = rect.y + rect.h;
  126. currentScissor_.left_ = rect.x;
  127. currentScissor_.right_ = rect.x + rect.w;
  128. }
  129. static TBUIRenderer* renderer_;
  130. };
  131. TBUIRenderer* TBUIRenderer::renderer_ = NULL;
  132. TBUIBitmap::~TBUIBitmap()
  133. {
  134. // Must flush and unbind before we delete the texture
  135. renderer_->FlushBitmap(this);
  136. }
  137. bool TBUIBitmap::Init(int width, int height, tb::uint32 *data)
  138. {
  139. assert(width == tb::TBGetNearestPowerOfTwo(width));
  140. assert(height == tb::TBGetNearestPowerOfTwo(height));
  141. width_ = width;
  142. height_ = height;
  143. texture_ = new Texture2D(renderer_->context_);
  144. texture_->SetMipsToSkip(QUALITY_LOW, 0); // No quality reduction
  145. texture_->SetNumLevels(1);
  146. texture_->SetAddressMode(COORD_U, ADDRESS_BORDER);
  147. texture_->SetAddressMode(COORD_V, ADDRESS_BORDER),
  148. texture_->SetBorderColor(Color(0.0f, 0.0f, 0.0f, 0.0f));
  149. texture_->SetSize(width_, height_, Graphics::GetRGBAFormat(), TEXTURE_STATIC);
  150. SetData(data);
  151. return true;
  152. }
  153. void TBUIBitmap::SetData(tb::uint32 *data)
  154. {
  155. renderer_->FlushBitmap(this);
  156. texture_->SetData(0, 0, 0, width_, height_, data);
  157. }
  158. class TBUIRootWidget : public TBWidget
  159. {
  160. public:
  161. };
  162. WeakPtr<Context> TBUI::readerContext_;
  163. TBUI::TBUI(Context* context) :
  164. UIElement(context),
  165. rootWidget_(0),
  166. initialized_(false),
  167. inputDisabled_(false),
  168. fadeAlpha_(1.0f),
  169. fadeTarget_(1.0f),
  170. currentFadeTime_(0.0f),
  171. fadeTime_(0.0f)
  172. {
  173. SubscribeToEvent(E_SCREENMODE, HANDLER(TBUI, HandleScreenMode));
  174. }
  175. TBUI::~TBUI()
  176. {
  177. if (initialized_)
  178. {
  179. tb::TBWidgetsAnimationManager::Shutdown();
  180. delete rootWidget_;
  181. // leak
  182. //delete TBUIRenderer::renderer_;
  183. tb_core_shutdown();
  184. }
  185. }
  186. void TBUI::Initialize()
  187. {
  188. assert(!initialized_);
  189. Graphics* graphics = GetSubsystem<Graphics>();
  190. assert(graphics);
  191. assert(graphics->IsInitialized());
  192. readerContext_ = context_;
  193. TBFile::SetReaderFunction(TBFileReader);
  194. graphics_ = graphics;
  195. vertexBuffer_ = new VertexBuffer(context_);
  196. TBWidgetsAnimationManager::Init();
  197. TBUIRenderer::renderer_ = new TBUIRenderer(graphics->GetContext());
  198. TBUIRenderer::renderer_->tbui_ = this;
  199. tb_core_init(TBUIRenderer::renderer_, "AtomicEditor/resources/language/lng_en.tb.txt");
  200. // Load the default skin, and override skin that contains the graphics specific to the demo.
  201. tb::g_tb_skin->Load("AtomicEditor/resources/default_skin/skin.tb.txt", "AtomicEditor/editor/skin/skin.tb.txt");
  202. //register_tbbf_font_renderer();
  203. //register_stb_font_renderer();
  204. register_freetype_font_renderer();
  205. tb::g_font_manager->AddFontInfo("AtomicEditor/resources/MesloLGS-Regular.ttf", "Monaco");
  206. tb::g_font_manager->AddFontInfo("AtomicEditor/resources/vera.ttf", "Vera");
  207. tb::TBFontDescription fd;
  208. fd.SetID(tb::TBIDC("Vera"));
  209. fd.SetSize(tb::g_tb_skin->GetDimensionConverter()->DpToPx(12));
  210. tb::g_font_manager->SetDefaultFontDescription(fd);
  211. // Create the font now.
  212. tb::TBFontFace *font = tb::g_font_manager->CreateFontFace(tb::g_font_manager->GetDefaultFontDescription());
  213. // Render some glyphs in one go now since we know we are going to use them. It would work fine
  214. // without this since glyphs are rendered when needed, but with some extra updating of the glyph bitmap.
  215. if (font)
  216. font->RenderGlyphs(" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~•·åäöÅÄÖ");
  217. rootWidget_ = new TBUIRootWidget();
  218. //rootWidget_->SetSkinBg(tb::TBIDC("background"));
  219. int width = graphics->GetWidth();
  220. int height = graphics->GetHeight();
  221. rootWidget_->SetSize(width, height);
  222. SetSize(width, height);
  223. rootWidget_->SetVisibilility(tb::WIDGET_VISIBILITY_VISIBLE);
  224. SubscribeToEvent(E_MOUSEBUTTONDOWN, HANDLER(TBUI, HandleMouseButtonDown));
  225. SubscribeToEvent(E_MOUSEBUTTONUP, HANDLER(TBUI, HandleMouseButtonUp));
  226. SubscribeToEvent(E_MOUSEMOVE, HANDLER(TBUI, HandleMouseMove));
  227. SubscribeToEvent(E_MOUSEWHEEL, HANDLER(TBUI, HandleMouseWheel));
  228. SubscribeToEvent(E_KEYDOWN, HANDLER(TBUI, HandleKeyDown));
  229. SubscribeToEvent(E_KEYUP, HANDLER(TBUI, HandleKeyUp));
  230. SubscribeToEvent(E_TEXTINPUT, HANDLER(TBUI, HandleTextInput));
  231. SubscribeToEvent(E_UPDATE, HANDLER(TBUI, HandleUpdate));
  232. SubscribeToEvent(E_RENDERUPDATE, HANDLER(TBUI, HandleRenderUpdate));
  233. //TB_DEBUG_SETTING(LAYOUT_BOUNDS) = 1;
  234. initialized_ = true;
  235. }
  236. void TBUI::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  237. {
  238. if (!initialized_)
  239. return;
  240. TBAnimationManager::Update();
  241. rootWidget_->InvokeProcessStates();
  242. rootWidget_->InvokeProcess();
  243. if (fadeAlpha_ > 0.0f)
  244. {
  245. tb::g_renderer->BeginPaint(rootWidget_->GetRect().w, rootWidget_->GetRect().h);
  246. TBUIRenderer::renderer_->currentScissor_ = currentScissor;
  247. TBUIRenderer::renderer_->batches_ = &batches;
  248. TBUIRenderer::renderer_->vertexData_ = &vertexData;
  249. rootWidget_->InvokePaint(tb::TBWidget::PaintProps());
  250. tb::g_renderer->EndPaint();
  251. }
  252. }
  253. void TBUI::HandleScreenMode(StringHash eventType, VariantMap& eventData)
  254. {
  255. if (!initialized_)
  256. return;
  257. using namespace ScreenMode;
  258. rootWidget_->SetSize(eventData[P_WIDTH].GetInt(), eventData[P_HEIGHT].GetInt());
  259. SetSize(eventData[P_WIDTH].GetInt(), eventData[P_HEIGHT].GetInt());
  260. }
  261. void TBUI::HandleMouseButtonDown(StringHash eventType, VariantMap& eventData)
  262. {
  263. if (!initialized_ || inputDisabled_)
  264. return;
  265. using namespace MouseButtonDown;
  266. unsigned button = eventData[P_BUTTON].GetUInt();
  267. IntVector2 pos;
  268. pos = GetSubsystem<UI>()->GetCursorPosition();
  269. static double last_time = 0;
  270. static int counter = 1;
  271. Time* t = GetSubsystem<Time>();
  272. double time = t->GetElapsedTime() * 1000;
  273. if (time < last_time + 600)
  274. counter++;
  275. else
  276. counter = 1;
  277. last_time = time;
  278. if (button == MOUSEB_RIGHT)
  279. rootWidget_->InvokeRightPointerDown(pos.x_, pos.y_, counter, tb::TB_MODIFIER_NONE);
  280. else
  281. rootWidget_->InvokePointerDown(pos.x_, pos.y_, counter, tb::TB_MODIFIER_NONE, false);
  282. }
  283. void TBUI::HandleMouseButtonUp(StringHash eventType, VariantMap& eventData)
  284. {
  285. if (!initialized_ || inputDisabled_)
  286. return;
  287. using namespace MouseButtonUp;
  288. unsigned button = eventData[P_BUTTON].GetUInt();
  289. IntVector2 pos;
  290. pos = GetSubsystem<UI>()->GetCursorPosition();
  291. if (button == MOUSEB_RIGHT)
  292. rootWidget_->InvokeRightPointerUp(pos.x_, pos.y_, tb::TB_MODIFIER_NONE);
  293. else
  294. rootWidget_->InvokePointerUp(pos.x_, pos.y_, tb::TB_MODIFIER_NONE, false);
  295. }
  296. void TBUI::HandleMouseMove(StringHash eventType, VariantMap& eventData)
  297. {
  298. using namespace MouseMove;
  299. if (!initialized_ || inputDisabled_)
  300. return;
  301. int px = eventData[P_X].GetInt();
  302. int py = eventData[P_Y].GetInt();
  303. rootWidget_->InvokePointerMove(px, py, tb::TB_MODIFIER_NONE, false);
  304. }
  305. void TBUI::HandleMouseWheel(StringHash eventType, VariantMap& eventData)
  306. {
  307. if (!initialized_ || inputDisabled_)
  308. return;
  309. using namespace MouseWheel;
  310. int delta = eventData[P_WHEEL].GetInt();
  311. Input* input = GetSubsystem<Input>();
  312. rootWidget_->InvokeWheel(input->GetMousePosition().x_, input->GetMousePosition().y_, 0, delta > 0 ? -1 : 1, tb::TB_MODIFIER_NONE);
  313. }
  314. static MODIFIER_KEYS GetModifierKeys(int qualifiers, bool superKey)
  315. {
  316. MODIFIER_KEYS code = TB_MODIFIER_NONE;
  317. if (qualifiers & QUAL_ALT) code |= TB_ALT;
  318. if (qualifiers & QUAL_CTRL) code |= TB_CTRL;
  319. if (qualifiers & QUAL_SHIFT) code |= TB_SHIFT;
  320. if (superKey) code |= TB_SUPER;
  321. return code;
  322. }
  323. // @return Return the upper case of a ascii charcter. Only for shortcut handling.
  324. static int toupr_ascii(int ascii)
  325. {
  326. if (ascii >= 'a' && ascii <= 'z')
  327. return ascii + 'A' - 'a';
  328. return ascii;
  329. }
  330. static bool InvokeShortcut(int key, SPECIAL_KEY special_key, MODIFIER_KEYS modifierkeys, bool down)
  331. {
  332. #ifdef __APPLE__
  333. bool shortcut_key = (modifierkeys & TB_SUPER) ? true : false;
  334. #else
  335. bool shortcut_key = (modifierkeys & TB_CTRL) ? true : false;
  336. #endif
  337. if (!TBWidget::focused_widget || !down || !shortcut_key)
  338. return false;
  339. bool reverse_key = (modifierkeys & TB_SHIFT) ? true : false;
  340. int upper_key = toupr_ascii(key);
  341. TBID id;
  342. if (upper_key == 'X')
  343. id = TBIDC("cut");
  344. else if (upper_key == 'C' || special_key == TB_KEY_INSERT)
  345. id = TBIDC("copy");
  346. else if (upper_key == 'V' || (special_key == TB_KEY_INSERT && reverse_key))
  347. id = TBIDC("paste");
  348. else if (upper_key == 'A')
  349. id = TBIDC("selectall");
  350. else if (upper_key == 'Z' || upper_key == 'Y')
  351. {
  352. bool undo = upper_key == 'Z';
  353. if (reverse_key)
  354. undo = !undo;
  355. id = undo ? TBIDC("undo") : TBIDC("redo");
  356. }
  357. else if (upper_key == 'N')
  358. id = TBIDC("new");
  359. else if (upper_key == 'O')
  360. id = TBIDC("open");
  361. else if (upper_key == 'S')
  362. id = TBIDC("save");
  363. else if (upper_key == 'W')
  364. id = TBIDC("close");
  365. else if (upper_key == 'F')
  366. id = TBIDC("find");
  367. else if (upper_key == 'G' && (modifierkeys & TB_SHIFT))
  368. id = TBIDC("findprev");
  369. else if (upper_key == 'G')
  370. id = TBIDC("findnext");
  371. else if (upper_key == 'P')
  372. id = TBIDC("play");
  373. else if (upper_key == 'B')
  374. id = TBIDC("beautify");
  375. else if (special_key == TB_KEY_PAGE_UP)
  376. id = TBIDC("prev_doc");
  377. else if (special_key == TB_KEY_PAGE_DOWN)
  378. id = TBIDC("next_doc");
  379. else
  380. return false;
  381. TBWidgetEvent ev(EVENT_TYPE_SHORTCUT);
  382. ev.modifierkeys = modifierkeys;
  383. ev.ref_id = id;
  384. return TBWidget::focused_widget->InvokeEvent(ev);
  385. }
  386. static bool InvokeKey(TBWidget* root, unsigned int key, SPECIAL_KEY special_key, MODIFIER_KEYS modifierkeys, bool keydown)
  387. {
  388. if (InvokeShortcut(key, special_key, modifierkeys, keydown))
  389. return true;
  390. root->InvokeKey(key, special_key, modifierkeys, keydown);
  391. return true;
  392. }
  393. void TBUI::HandleKey(bool keydown, int keycode, int scancode)
  394. {
  395. if (keycode == KEY_LGUI || keycode == KEY_RGUI)
  396. return;
  397. Input* input = GetSubsystem<Input>();
  398. int qualifiers = input->GetQualifiers();
  399. bool superdown = input->GetKeyDown(KEY_LGUI) || input->GetKeyDown(KEY_RGUI);
  400. MODIFIER_KEYS mod = GetModifierKeys(qualifiers, superdown);
  401. switch (keycode)
  402. {
  403. case KEY_RETURN:
  404. case KEY_RETURN2:
  405. case KEY_KP_ENTER:
  406. InvokeKey(rootWidget_, 0, TB_KEY_ENTER, mod, keydown);
  407. break;
  408. case KEY_F1:
  409. InvokeKey(rootWidget_, 0, TB_KEY_F1, mod, keydown);
  410. break;
  411. case KEY_F2:
  412. InvokeKey(rootWidget_, 0, TB_KEY_F2, mod, keydown);
  413. break;
  414. case KEY_F3:
  415. InvokeKey(rootWidget_, 0, TB_KEY_F3, mod, keydown);
  416. break;
  417. case KEY_F4:
  418. InvokeKey(rootWidget_, 0, TB_KEY_F4, mod, keydown);
  419. break;
  420. case KEY_F5:
  421. InvokeKey(rootWidget_, 0, TB_KEY_F5, mod, keydown);
  422. break;
  423. case KEY_F6:
  424. InvokeKey(rootWidget_, 0, TB_KEY_F6, mod, keydown);
  425. break;
  426. case KEY_F7:
  427. InvokeKey(rootWidget_, 0, TB_KEY_F7, mod, keydown);
  428. break;
  429. case KEY_F8:
  430. InvokeKey(rootWidget_, 0, TB_KEY_F8, mod, keydown);
  431. break;
  432. case KEY_F9:
  433. InvokeKey(rootWidget_, 0, TB_KEY_F9, mod, keydown);
  434. break;
  435. case KEY_F10:
  436. InvokeKey(rootWidget_, 0, TB_KEY_F10, mod, keydown);
  437. break;
  438. case KEY_F11:
  439. InvokeKey(rootWidget_, 0, TB_KEY_F11, mod, keydown);
  440. break;
  441. case KEY_F12:
  442. InvokeKey(rootWidget_, 0, TB_KEY_F12, mod, keydown);
  443. break;
  444. case KEY_LEFT:
  445. InvokeKey(rootWidget_, 0, TB_KEY_LEFT, mod, keydown);
  446. break;
  447. case KEY_UP:
  448. InvokeKey(rootWidget_, 0, TB_KEY_UP, mod, keydown);
  449. break;
  450. case KEY_RIGHT:
  451. InvokeKey(rootWidget_, 0, TB_KEY_RIGHT, mod, keydown);
  452. break;
  453. case KEY_DOWN:
  454. InvokeKey(rootWidget_, 0, TB_KEY_DOWN, mod, keydown);
  455. break;
  456. case KEY_PAGEUP:
  457. InvokeKey(rootWidget_, 0, TB_KEY_PAGE_UP, mod, keydown);
  458. break;
  459. case KEY_PAGEDOWN:
  460. InvokeKey(rootWidget_, 0, TB_KEY_PAGE_DOWN, mod, keydown);
  461. break;
  462. case KEY_HOME:
  463. InvokeKey(rootWidget_, 0, TB_KEY_HOME, mod, keydown);
  464. break;
  465. case KEY_END:
  466. InvokeKey(rootWidget_, 0, TB_KEY_END, mod, keydown);
  467. break;
  468. case KEY_INSERT:
  469. InvokeKey(rootWidget_, 0, TB_KEY_INSERT, mod, keydown);
  470. break;
  471. case KEY_TAB:
  472. InvokeKey(rootWidget_, 0, TB_KEY_TAB, mod, keydown);
  473. break;
  474. case KEY_DELETE:
  475. InvokeKey(rootWidget_, 0, TB_KEY_DELETE, mod, keydown);
  476. break;
  477. case KEY_BACKSPACE:
  478. InvokeKey(rootWidget_, 0, TB_KEY_BACKSPACE, mod, keydown);
  479. break;
  480. case KEY_ESC:
  481. InvokeKey(rootWidget_, 0, TB_KEY_ESC, mod, keydown);
  482. break;
  483. default:
  484. if (mod & TB_SUPER)
  485. {
  486. InvokeKey(rootWidget_, keycode, TB_KEY_UNDEFINED, mod, keydown);
  487. }
  488. }
  489. }
  490. void TBUI::HandleKeyDown(StringHash eventType, VariantMap& eventData)
  491. {
  492. if (inputDisabled_)
  493. return;
  494. using namespace KeyDown;
  495. int keycode = eventData[P_KEY].GetInt();
  496. int scancode = eventData[P_SCANCODE].GetInt();
  497. HandleKey(true, keycode, scancode);
  498. }
  499. void TBUI::HandleKeyUp(StringHash eventType, VariantMap& eventData)
  500. {
  501. if (inputDisabled_)
  502. return;
  503. using namespace KeyUp;
  504. int keycode = eventData[P_KEY].GetInt();
  505. int scancode = eventData[P_SCANCODE].GetInt();
  506. HandleKey(false, keycode, scancode);
  507. }
  508. void TBUI::HandleTextInput(StringHash eventType, VariantMap& eventData)
  509. {
  510. if (inputDisabled_)
  511. return;
  512. using namespace TextInput;
  513. const String& text = eventData[P_TEXT].GetString();
  514. for (unsigned i = 0; i < text.Length(); i++)
  515. {
  516. InvokeKey(rootWidget_, text[i], TB_KEY_UNDEFINED, TB_MODIFIER_NONE, true);
  517. InvokeKey(rootWidget_, text[i], TB_KEY_UNDEFINED, TB_MODIFIER_NONE, false);
  518. }
  519. }
  520. void TBUI::HandleUpdate(StringHash eventType, VariantMap& eventData)
  521. {
  522. TBMessageHandler::ProcessMessages();
  523. // Timestep parameter is same no matter what event is being listened to
  524. float timeStep = eventData[Update::P_TIMESTEP].GetFloat();
  525. if (fadeTarget_ != fadeAlpha_)
  526. {
  527. currentFadeTime_ += timeStep;
  528. if (currentFadeTime_ >= fadeTime_)
  529. {
  530. fadeAlpha_ = fadeTarget_;
  531. }
  532. else
  533. {
  534. if (fadeAlpha_ > fadeTarget_)
  535. {
  536. fadeAlpha_ = 1.0f - (currentFadeTime_/fadeTime_);
  537. }
  538. else
  539. fadeAlpha_ = (currentFadeTime_/fadeTime_ * (fadeTarget_));
  540. }
  541. }
  542. }
  543. void TBUI::FadeOut(float time)
  544. {
  545. fadeTarget_ = 0.0f;
  546. currentFadeTime_ = 0.0f;
  547. fadeTime_ = time;
  548. }
  549. void TBUI::FadeIn(float time)
  550. {
  551. fadeTarget_ = 1.0f;
  552. currentFadeTime_ = 0.0f;
  553. fadeTime_ = time;
  554. }
  555. bool TBUI::LoadResourceFile(TBWidget* widget, const String& filename)
  556. {
  557. tb::TBNode node;
  558. // TODO: use Urho resources
  559. if (!node.ReadFile(filename.CString()))
  560. return false;
  561. tb::g_widgets_reader->LoadNodeTree(widget, &node);
  562. return true;
  563. }
  564. void TBUI::Render(VertexBuffer* buffer, const PODVector<UIBatch>& batches, unsigned batchStart, unsigned batchEnd)
  565. {
  566. if (batches.Empty())
  567. return;
  568. Vector2 invScreenSize(1.0f / (float)graphics_->GetWidth(), 1.0f / (float)graphics_->GetHeight());
  569. Vector2 scale(2.0f * invScreenSize.x_, -2.0f * invScreenSize.y_);
  570. Vector2 offset(-1.0f, 1.0f);
  571. Matrix4 projection(Matrix4::IDENTITY);
  572. projection.m00_ = scale.x_;
  573. projection.m03_ = offset.x_;
  574. projection.m11_ = scale.y_;
  575. projection.m13_ = offset.y_;
  576. projection.m22_ = 1.0f;
  577. projection.m23_ = 0.0f;
  578. projection.m33_ = 1.0f;
  579. graphics_->ClearParameterSources();
  580. graphics_->SetColorWrite(true);
  581. graphics_->SetCullMode(CULL_NONE);
  582. graphics_->SetDepthTest(CMP_ALWAYS);
  583. graphics_->SetDepthWrite(false);
  584. graphics_->SetDrawAntialiased(false);
  585. graphics_->SetFillMode(FILL_SOLID);
  586. graphics_->SetStencilTest(false);
  587. graphics_->SetVertexBuffer(buffer);
  588. ShaderVariation* noTextureVS = graphics_->GetShader(VS, "Basic", "VERTEXCOLOR");
  589. ShaderVariation* diffTextureVS = graphics_->GetShader(VS, "Basic", "DIFFMAP VERTEXCOLOR");
  590. ShaderVariation* noTexturePS = graphics_->GetShader(PS, "Basic", "VERTEXCOLOR");
  591. ShaderVariation* diffTexturePS = graphics_->GetShader(PS, "Basic", "DIFFMAP VERTEXCOLOR");
  592. ShaderVariation* diffMaskTexturePS = graphics_->GetShader(PS, "Basic", "DIFFMAP ALPHAMASK VERTEXCOLOR");
  593. ShaderVariation* alphaTexturePS = graphics_->GetShader(PS, "Basic", "ALPHAMAP VERTEXCOLOR");
  594. unsigned alphaFormat = Graphics::GetAlphaFormat();
  595. for (unsigned i = batchStart; i < batchEnd; ++i)
  596. {
  597. const UIBatch& batch = batches[i];
  598. if (batch.vertexStart_ == batch.vertexEnd_)
  599. continue;
  600. ShaderVariation* ps;
  601. ShaderVariation* vs;
  602. if (!batch.texture_)
  603. {
  604. ps = noTexturePS;
  605. vs = noTextureVS;
  606. }
  607. else
  608. {
  609. // If texture contains only an alpha channel, use alpha shader (for fonts)
  610. vs = diffTextureVS;
  611. if (batch.texture_->GetFormat() == alphaFormat)
  612. ps = alphaTexturePS;
  613. else if (batch.blendMode_ != BLEND_ALPHA && batch.blendMode_ != BLEND_ADDALPHA && batch.blendMode_ != BLEND_PREMULALPHA)
  614. ps = diffMaskTexturePS;
  615. else
  616. ps = diffTexturePS;
  617. }
  618. graphics_->SetShaders(vs, ps);
  619. if (graphics_->NeedParameterUpdate(SP_OBJECTTRANSFORM, this))
  620. graphics_->SetShaderParameter(VSP_MODEL, Matrix3x4::IDENTITY);
  621. if (graphics_->NeedParameterUpdate(SP_CAMERA, this))
  622. graphics_->SetShaderParameter(VSP_VIEWPROJ, projection);
  623. if (graphics_->NeedParameterUpdate(SP_MATERIAL, this))
  624. graphics_->SetShaderParameter(PSP_MATDIFFCOLOR, Color(1.0f, 1.0f, 1.0f, 1.0f));
  625. graphics_->SetBlendMode(batch.blendMode_);
  626. graphics_->SetScissorTest(true, batch.scissor_);
  627. graphics_->SetTexture(0, batch.texture_);
  628. graphics_->Draw(TRIANGLE_LIST, batch.vertexStart_ / UI_VERTEX_SIZE, (batch.vertexEnd_ - batch.vertexStart_) /
  629. UI_VERTEX_SIZE);
  630. }
  631. }
  632. void TBUI::SetVertexData(VertexBuffer* dest, const PODVector<float>& vertexData)
  633. {
  634. if (vertexData.Empty())
  635. return;
  636. // Update quad geometry into the vertex buffer
  637. // Resize the vertex buffer first if too small or much too large
  638. unsigned numVertices = vertexData.Size() / UI_VERTEX_SIZE;
  639. if (dest->GetVertexCount() < numVertices || dest->GetVertexCount() > numVertices * 2)
  640. dest->SetSize(numVertices, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1, true);
  641. dest->SetData(&vertexData[0]);
  642. }
  643. void TBUI::Render()
  644. {
  645. SetVertexData(vertexBuffer_, vertexData_);
  646. Render(vertexBuffer_, batches_, 0, batches_.Size());
  647. }
  648. void TBUI::HandleRenderUpdate(StringHash eventType, VariantMap& eventData)
  649. {
  650. PROFILE(GetTBUIBatches);
  651. // Get rendering batches from the non-modal UI elements
  652. batches_.Clear();
  653. vertexData_.Clear();
  654. const IntVector2& rootSize = GetSize();
  655. IntRect currentScissor = IntRect(0, 0, rootSize.x_, rootSize.y_);
  656. GetBatches(batches_, vertexData_, currentScissor);
  657. }
  658. void TBUI::TBFileReader(const char* filename, void** data, unsigned* length)
  659. {
  660. *data = 0;
  661. *length = 0;
  662. ResourceCache* cache = readerContext_->GetSubsystem<ResourceCache>();
  663. SharedPtr<File> file = cache->GetFile(filename);
  664. if (!file->IsOpen())
  665. return;
  666. unsigned size = file->GetSize();
  667. if (!size)
  668. return;
  669. void* _data = malloc(size);
  670. if (!_data)
  671. return;
  672. if (file->Read(_data, size) != size)
  673. {
  674. free(_data);
  675. return;
  676. }
  677. *length = size;
  678. *data = _data;
  679. }
  680. }
  681. #endif