StringUtils.cpp 15 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/StringUtils.h"
  24. #include <cstdio>
  25. #include "../DebugNew.h"
  26. namespace Atomic
  27. {
  28. unsigned CountElements(const char* buffer, char separator)
  29. {
  30. if (!buffer)
  31. return 0;
  32. const char* endPos = buffer + String::CStringLength(buffer);
  33. const char* pos = buffer;
  34. unsigned ret = 0;
  35. while (pos < endPos)
  36. {
  37. if (*pos != separator)
  38. break;
  39. ++pos;
  40. }
  41. while (pos < endPos)
  42. {
  43. const char* start = pos;
  44. while (start < endPos)
  45. {
  46. if (*start == separator)
  47. break;
  48. ++start;
  49. }
  50. if (start == endPos)
  51. {
  52. ++ret;
  53. break;
  54. }
  55. const char* end = start;
  56. while (end < endPos)
  57. {
  58. if (*end != separator)
  59. break;
  60. ++end;
  61. }
  62. ++ret;
  63. pos = end;
  64. }
  65. return ret;
  66. }
  67. bool ToBool(const String& source)
  68. {
  69. return ToBool(source.CString());
  70. }
  71. bool ToBool(const char* source)
  72. {
  73. unsigned length = String::CStringLength(source);
  74. for (unsigned i = 0; i < length; ++i)
  75. {
  76. char c = (char)tolower(source[i]);
  77. if (c == 't' || c == 'y' || c == '1')
  78. return true;
  79. else if (c != ' ' && c != '\t')
  80. break;
  81. }
  82. return false;
  83. }
  84. int ToInt(const String& source)
  85. {
  86. return ToInt(source.CString());
  87. }
  88. int ToInt(const char* source)
  89. {
  90. if (!source)
  91. return 0;
  92. // Explicitly ask for base 10 to prevent source starts with '0' or '0x' from being converted to base 8 or base 16, respectively
  93. return (int)strtol(source, 0, 10);
  94. }
  95. unsigned ToUInt(const String& source)
  96. {
  97. return ToUInt(source.CString());
  98. }
  99. unsigned ToUInt(const char* source)
  100. {
  101. if (!source)
  102. return 0;
  103. return (unsigned)strtoul(source, 0, 10);
  104. }
  105. float ToFloat(const String& source)
  106. {
  107. return ToFloat(source.CString());
  108. }
  109. float ToFloat(const char* source)
  110. {
  111. if (!source)
  112. return 0;
  113. return (float)strtod(source, 0);
  114. }
  115. double ToDouble(const String& source)
  116. {
  117. return ToDouble(source.CString());
  118. }
  119. double ToDouble(const char* source)
  120. {
  121. if (!source)
  122. return 0;
  123. return strtod(source, 0);
  124. }
  125. Color ToColor(const String& source)
  126. {
  127. return ToColor(source.CString());
  128. }
  129. Color ToColor(const char* source)
  130. {
  131. Color ret;
  132. unsigned elements = CountElements(source, ' ');
  133. if (elements < 3)
  134. return ret;
  135. char* ptr = (char*)source;
  136. ret.r_ = (float)strtod(ptr, &ptr);
  137. ret.g_ = (float)strtod(ptr, &ptr);
  138. ret.b_ = (float)strtod(ptr, &ptr);
  139. if (elements > 3)
  140. ret.a_ = (float)strtod(ptr, &ptr);
  141. return ret;
  142. }
  143. IntRect ToIntRect(const String& source)
  144. {
  145. return ToIntRect(source.CString());
  146. }
  147. IntRect ToIntRect(const char* source)
  148. {
  149. IntRect ret(IntRect::ZERO);
  150. unsigned elements = CountElements(source, ' ');
  151. if (elements < 4)
  152. return ret;
  153. char* ptr = (char*)source;
  154. ret.left_ = (int)strtol(ptr, &ptr, 10);
  155. ret.top_ = (int)strtol(ptr, &ptr, 10);
  156. ret.right_ = (int)strtol(ptr, &ptr, 10);
  157. ret.bottom_ = (int)strtol(ptr, &ptr, 10);
  158. return ret;
  159. }
  160. IntVector2 ToIntVector2(const String& source)
  161. {
  162. return ToIntVector2(source.CString());
  163. }
  164. IntVector2 ToIntVector2(const char* source)
  165. {
  166. IntVector2 ret(IntVector2::ZERO);
  167. unsigned elements = CountElements(source, ' ');
  168. if (elements < 2)
  169. return ret;
  170. char* ptr = (char*)source;
  171. ret.x_ = (int)strtol(ptr, &ptr, 10);
  172. ret.y_ = (int)strtol(ptr, &ptr, 10);
  173. return ret;
  174. }
  175. Rect ToRect(const String& source)
  176. {
  177. return ToRect(source.CString());
  178. }
  179. Rect ToRect(const char* source)
  180. {
  181. Rect ret(Rect::ZERO);
  182. unsigned elements = CountElements(source, ' ');
  183. if (elements < 4)
  184. return ret;
  185. char* ptr = (char*)source;
  186. ret.min_.x_ = (float)strtod(ptr, &ptr);
  187. ret.min_.y_ = (float)strtod(ptr, &ptr);
  188. ret.max_.x_ = (float)strtod(ptr, &ptr);
  189. ret.max_.y_ = (float)strtod(ptr, &ptr);
  190. return ret;
  191. }
  192. Quaternion ToQuaternion(const String& source)
  193. {
  194. return ToQuaternion(source.CString());
  195. }
  196. Quaternion ToQuaternion(const char* source)
  197. {
  198. unsigned elements = CountElements(source, ' ');
  199. char* ptr = (char*)source;
  200. if (elements < 3)
  201. return Quaternion::IDENTITY;
  202. else if (elements < 4)
  203. {
  204. // 3 coords specified: conversion from Euler angles
  205. float x, y, z;
  206. x = (float)strtod(ptr, &ptr);
  207. y = (float)strtod(ptr, &ptr);
  208. z = (float)strtod(ptr, &ptr);
  209. return Quaternion(x, y, z);
  210. }
  211. else
  212. {
  213. // 4 coords specified: full quaternion
  214. Quaternion ret;
  215. ret.w_ = (float)strtod(ptr, &ptr);
  216. ret.x_ = (float)strtod(ptr, &ptr);
  217. ret.y_ = (float)strtod(ptr, &ptr);
  218. ret.z_ = (float)strtod(ptr, &ptr);
  219. return ret;
  220. }
  221. }
  222. Vector2 ToVector2(const String& source)
  223. {
  224. return ToVector2(source.CString());
  225. }
  226. Vector2 ToVector2(const char* source)
  227. {
  228. Vector2 ret(Vector2::ZERO);
  229. unsigned elements = CountElements(source, ' ');
  230. if (elements < 2)
  231. return ret;
  232. char* ptr = (char*)source;
  233. ret.x_ = (float)strtod(ptr, &ptr);
  234. ret.y_ = (float)strtod(ptr, &ptr);
  235. return ret;
  236. }
  237. Vector3 ToVector3(const String& source)
  238. {
  239. return ToVector3(source.CString());
  240. }
  241. Vector3 ToVector3(const char* source)
  242. {
  243. Vector3 ret(Vector3::ZERO);
  244. unsigned elements = CountElements(source, ' ');
  245. if (elements < 3)
  246. return ret;
  247. char* ptr = (char*)source;
  248. ret.x_ = (float)strtod(ptr, &ptr);
  249. ret.y_ = (float)strtod(ptr, &ptr);
  250. ret.z_ = (float)strtod(ptr, &ptr);
  251. return ret;
  252. }
  253. Vector4 ToVector4(const String& source, bool allowMissingCoords)
  254. {
  255. return ToVector4(source.CString(), allowMissingCoords);
  256. }
  257. Vector4 ToVector4(const char* source, bool allowMissingCoords)
  258. {
  259. Vector4 ret(Vector4::ZERO);
  260. unsigned elements = CountElements(source, ' ');
  261. char* ptr = (char*)source;
  262. if (!allowMissingCoords)
  263. {
  264. if (elements < 4)
  265. return ret;
  266. ret.x_ = (float)strtod(ptr, &ptr);
  267. ret.y_ = (float)strtod(ptr, &ptr);
  268. ret.z_ = (float)strtod(ptr, &ptr);
  269. ret.w_ = (float)strtod(ptr, &ptr);
  270. return ret;
  271. }
  272. else
  273. {
  274. if (elements > 0)
  275. ret.x_ = (float)strtod(ptr, &ptr);
  276. if (elements > 1)
  277. ret.y_ = (float)strtod(ptr, &ptr);
  278. if (elements > 2)
  279. ret.z_ = (float)strtod(ptr, &ptr);
  280. if (elements > 3)
  281. ret.w_ = (float)strtod(ptr, &ptr);
  282. return ret;
  283. }
  284. }
  285. Variant ToVectorVariant(const String& source)
  286. {
  287. return ToVectorVariant(source.CString());
  288. }
  289. Variant ToVectorVariant(const char* source)
  290. {
  291. Variant ret;
  292. unsigned elements = CountElements(source, ' ');
  293. switch (elements)
  294. {
  295. case 1:
  296. ret.FromString(VAR_FLOAT, source);
  297. break;
  298. case 2:
  299. ret.FromString(VAR_VECTOR2, source);
  300. break;
  301. case 3:
  302. ret.FromString(VAR_VECTOR3, source);
  303. break;
  304. case 4:
  305. ret.FromString(VAR_VECTOR4, source);
  306. break;
  307. case 9:
  308. ret.FromString(VAR_MATRIX3, source);
  309. break;
  310. case 12:
  311. ret.FromString(VAR_MATRIX3X4, source);
  312. break;
  313. case 16:
  314. ret.FromString(VAR_MATRIX4, source);
  315. break;
  316. default:
  317. assert(false); // Should not get here
  318. break;
  319. }
  320. return ret;
  321. }
  322. Matrix3 ToMatrix3(const String& source)
  323. {
  324. return ToMatrix3(source.CString());
  325. }
  326. Matrix3 ToMatrix3(const char* source)
  327. {
  328. Matrix3 ret(Matrix3::ZERO);
  329. unsigned elements = CountElements(source, ' ');
  330. if (elements < 9)
  331. return ret;
  332. char* ptr = (char*)source;
  333. ret.m00_ = (float)strtod(ptr, &ptr);
  334. ret.m01_ = (float)strtod(ptr, &ptr);
  335. ret.m02_ = (float)strtod(ptr, &ptr);
  336. ret.m10_ = (float)strtod(ptr, &ptr);
  337. ret.m11_ = (float)strtod(ptr, &ptr);
  338. ret.m12_ = (float)strtod(ptr, &ptr);
  339. ret.m20_ = (float)strtod(ptr, &ptr);
  340. ret.m21_ = (float)strtod(ptr, &ptr);
  341. ret.m22_ = (float)strtod(ptr, &ptr);
  342. return ret;
  343. }
  344. Matrix3x4 ToMatrix3x4(const String& source)
  345. {
  346. return ToMatrix3x4(source.CString());
  347. }
  348. Matrix3x4 ToMatrix3x4(const char* source)
  349. {
  350. Matrix3x4 ret(Matrix3x4::ZERO);
  351. unsigned elements = CountElements(source, ' ');
  352. if (elements < 12)
  353. return ret;
  354. char* ptr = (char*)source;
  355. ret.m00_ = (float)strtod(ptr, &ptr);
  356. ret.m01_ = (float)strtod(ptr, &ptr);
  357. ret.m02_ = (float)strtod(ptr, &ptr);
  358. ret.m03_ = (float)strtod(ptr, &ptr);
  359. ret.m10_ = (float)strtod(ptr, &ptr);
  360. ret.m11_ = (float)strtod(ptr, &ptr);
  361. ret.m12_ = (float)strtod(ptr, &ptr);
  362. ret.m13_ = (float)strtod(ptr, &ptr);
  363. ret.m20_ = (float)strtod(ptr, &ptr);
  364. ret.m21_ = (float)strtod(ptr, &ptr);
  365. ret.m22_ = (float)strtod(ptr, &ptr);
  366. ret.m23_ = (float)strtod(ptr, &ptr);
  367. return ret;
  368. }
  369. Matrix4 ToMatrix4(const String& source)
  370. {
  371. return ToMatrix4(source.CString());
  372. }
  373. Matrix4 ToMatrix4(const char* source)
  374. {
  375. Matrix4 ret(Matrix4::ZERO);
  376. unsigned elements = CountElements(source, ' ');
  377. if (elements < 16)
  378. return ret;
  379. char* ptr = (char*)source;
  380. ret.m00_ = (float)strtod(ptr, &ptr);
  381. ret.m01_ = (float)strtod(ptr, &ptr);
  382. ret.m02_ = (float)strtod(ptr, &ptr);
  383. ret.m03_ = (float)strtod(ptr, &ptr);
  384. ret.m10_ = (float)strtod(ptr, &ptr);
  385. ret.m11_ = (float)strtod(ptr, &ptr);
  386. ret.m12_ = (float)strtod(ptr, &ptr);
  387. ret.m13_ = (float)strtod(ptr, &ptr);
  388. ret.m20_ = (float)strtod(ptr, &ptr);
  389. ret.m21_ = (float)strtod(ptr, &ptr);
  390. ret.m22_ = (float)strtod(ptr, &ptr);
  391. ret.m23_ = (float)strtod(ptr, &ptr);
  392. ret.m30_ = (float)strtod(ptr, &ptr);
  393. ret.m31_ = (float)strtod(ptr, &ptr);
  394. ret.m32_ = (float)strtod(ptr, &ptr);
  395. ret.m33_ = (float)strtod(ptr, &ptr);
  396. return ret;
  397. }
  398. String ToString(void* value)
  399. {
  400. return ToStringHex((unsigned)(size_t)value);
  401. }
  402. String ToStringHex(unsigned value)
  403. {
  404. char tempBuffer[CONVERSION_BUFFER_LENGTH];
  405. sprintf(tempBuffer, "%08x", value);
  406. return String(tempBuffer);
  407. }
  408. void BufferToString(String& dest, const void* data, unsigned size)
  409. {
  410. // Precalculate needed string size
  411. const unsigned char* bytes = (const unsigned char*)data;
  412. unsigned length = 0;
  413. for (unsigned i = 0; i < size; ++i)
  414. {
  415. // Room for separator
  416. if (i)
  417. ++length;
  418. // Room for the value
  419. if (bytes[i] < 10)
  420. ++length;
  421. else if (bytes[i] < 100)
  422. length += 2;
  423. else
  424. length += 3;
  425. }
  426. dest.Resize(length);
  427. unsigned index = 0;
  428. // Convert values
  429. for (unsigned i = 0; i < size; ++i)
  430. {
  431. if (i)
  432. dest[index++] = ' ';
  433. if (bytes[i] < 10)
  434. {
  435. dest[index++] = '0' + bytes[i];
  436. }
  437. else if (bytes[i] < 100)
  438. {
  439. dest[index++] = (char)('0' + bytes[i] / 10);
  440. dest[index++] = (char)('0' + bytes[i] % 10);
  441. }
  442. else
  443. {
  444. dest[index++] = (char)('0' + bytes[i] / 100);
  445. dest[index++] = (char)('0' + bytes[i] % 100 / 10);
  446. dest[index++] = (char)('0' + bytes[i] % 10);
  447. }
  448. }
  449. }
  450. void StringToBuffer(PODVector<unsigned char>& dest, const String& source)
  451. {
  452. StringToBuffer(dest, source.CString());
  453. }
  454. void StringToBuffer(PODVector<unsigned char>& dest, const char* source)
  455. {
  456. if (!source)
  457. {
  458. dest.Clear();
  459. return;
  460. }
  461. unsigned size = CountElements(source, ' ');
  462. dest.Resize(size);
  463. bool inSpace = true;
  464. unsigned index = 0;
  465. unsigned value = 0;
  466. // Parse values
  467. const char* ptr = source;
  468. while (*ptr)
  469. {
  470. if (inSpace && *ptr != ' ')
  471. {
  472. inSpace = false;
  473. value = (unsigned)(*ptr - '0');
  474. }
  475. else if (!inSpace && *ptr != ' ')
  476. {
  477. value *= 10;
  478. value += *ptr - '0';
  479. }
  480. else if (!inSpace && *ptr == ' ')
  481. {
  482. dest[index++] = (unsigned char)value;
  483. inSpace = true;
  484. }
  485. ++ptr;
  486. }
  487. // Write the final value
  488. if (!inSpace && index < size)
  489. dest[index] = (unsigned char)value;
  490. }
  491. unsigned GetStringListIndex(const String& value, const String* strings, unsigned defaultIndex, bool caseSensitive)
  492. {
  493. return GetStringListIndex(value.CString(), strings, defaultIndex, caseSensitive);
  494. }
  495. unsigned GetStringListIndex(const char* value, const String* strings, unsigned defaultIndex, bool caseSensitive)
  496. {
  497. unsigned i = 0;
  498. while (!strings[i].Empty())
  499. {
  500. if (!strings[i].Compare(value, caseSensitive))
  501. return i;
  502. ++i;
  503. }
  504. return defaultIndex;
  505. }
  506. unsigned GetStringListIndex(const char* value, const char** strings, unsigned defaultIndex, bool caseSensitive)
  507. {
  508. unsigned i = 0;
  509. while (strings[i])
  510. {
  511. if (!String::Compare(value, strings[i], caseSensitive))
  512. return i;
  513. ++i;
  514. }
  515. return defaultIndex;
  516. }
  517. String ToString(const char* formatString, ...)
  518. {
  519. String ret;
  520. va_list args;
  521. va_start(args, formatString);
  522. ret.AppendWithFormatArgs(formatString, args);
  523. va_end(args);
  524. return ret;
  525. }
  526. String ToStringVariadic(const char* formatString, va_list args)
  527. {
  528. String ret;
  529. ret.AppendWithFormatArgs(formatString, args);
  530. return ret;
  531. }
  532. bool IsAlpha(unsigned ch)
  533. {
  534. return ch < 256 ? isalpha(ch) != 0 : false;
  535. }
  536. bool IsDigit(unsigned ch)
  537. {
  538. return ch < 256 ? isdigit(ch) != 0 : false;
  539. }
  540. unsigned ToUpper(unsigned ch)
  541. {
  542. return (unsigned)toupper(ch);
  543. }
  544. unsigned ToLower(unsigned ch)
  545. {
  546. return (unsigned)tolower(ch);
  547. }
  548. }