JSClassWriter.cpp 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139
  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/FileSystem.h>
  8. #include "../JSBind.h"
  9. #include "../JSBModule.h"
  10. #include "../JSBPackage.h"
  11. #include "../JSBEnum.h"
  12. #include "../JSBClass.h"
  13. #include "../JSBFunction.h"
  14. #include "JSClassWriter.h"
  15. #include "JSFunctionWriter.h"
  16. namespace ToolCore
  17. {
  18. JSClassWriter::JSClassWriter(JSBClass *klass) : JSBClassWriter(klass)
  19. {
  20. }
  21. void JSClassWriter::WriteFunctions(String& source)
  22. {
  23. for (unsigned i = 0; i < klass_->functions_.Size(); i++)
  24. {
  25. JSBFunction* function = klass_->functions_.At(i);
  26. if (function->Skip())
  27. continue;
  28. if (function->IsDestructor())
  29. continue;
  30. JSFunctionWriter writer(function);
  31. writer.GenerateSource(source);
  32. }
  33. }
  34. void JSClassWriter::GenerateSource(String& sourceOut)
  35. {
  36. String source = "";
  37. if (klass_->IsNumberArray())
  38. return;
  39. WriteFunctions(source);
  40. String packageName = klass_->GetModule()->GetPackage()->GetName();
  41. source.AppendWithFormat("static void jsb_class_define_%s(JSVM* vm)\n{\n", klass_->GetName().CString());
  42. source.Append("duk_context* ctx = vm->GetJSContext();\n");
  43. GenerateStaticFunctionsSource(source, packageName);
  44. GenerateNonStaticFunctionsSource(source, packageName);
  45. source.Append("}\n");
  46. sourceOut += source;
  47. }
  48. void JSClassWriter::GenerateStaticFunctionsSource(String& source, String& packageName)
  49. {
  50. source.AppendWithFormat("js_class_get_constructor(ctx, \"%s\", \"%s\");\n", packageName.CString(), klass_->GetName().CString());
  51. for (unsigned i = 0; i < klass_->functions_.Size(); i++)
  52. {
  53. JSBFunction* function = klass_->functions_.At(i);
  54. if (function->Skip())
  55. continue;
  56. if (function->IsConstructor() || function->IsDestructor())
  57. continue;
  58. if (!function->IsStatic())
  59. continue;
  60. if (function->FirstDefaultParameter() != -1)
  61. {
  62. source.AppendWithFormat("duk_push_c_function(ctx, jsb_class_%s_%s, DUK_VARARGS);\n", klass_->GetName().CString(), function->GetName().CString());
  63. }
  64. else
  65. {
  66. source.AppendWithFormat("duk_push_c_function(ctx, jsb_class_%s_%s, %i);\n", klass_->GetName().CString(), function->GetName().CString(), (int)function->GetParameters().Size());
  67. }
  68. String scriptName = function->GetName();
  69. scriptName[0] = tolower(scriptName[0]);
  70. source.AppendWithFormat("duk_put_prop_string(ctx, -2, \"%s\");\n", scriptName.CString());
  71. }
  72. source.Append("duk_pop(ctx);\n");
  73. }
  74. void JSClassWriter::GenerateNonStaticFunctionsSource(String& source, String& packageName)
  75. {
  76. source.AppendWithFormat("js_class_get_prototype(ctx, \"%s\", \"%s\");\n", packageName.CString(), klass_->GetName().CString());
  77. for (unsigned i = 0; i < klass_->functions_.Size(); i++)
  78. {
  79. JSBFunction* function = klass_->functions_.At(i);
  80. if (function->Skip())
  81. continue;
  82. if (function->IsConstructor() || function->IsDestructor())
  83. continue;
  84. if (function->IsStatic())
  85. continue;
  86. if (function->FirstDefaultParameter() != -1)
  87. {
  88. source.AppendWithFormat("duk_push_c_function(ctx, jsb_class_%s_%s, DUK_VARARGS);\n", klass_->GetName().CString(), function->GetName().CString());
  89. }
  90. else
  91. {
  92. source.AppendWithFormat("duk_push_c_function(ctx, jsb_class_%s_%s, %i);\n", klass_->GetName().CString(), function->GetName().CString(), (int)function->GetParameters().Size());
  93. }
  94. String scriptName = function->GetName();
  95. scriptName[0] = tolower(scriptName[0]);
  96. source.AppendWithFormat("duk_put_prop_string(ctx, -2, \"%s\");\n", scriptName.CString());
  97. }
  98. source.Append("duk_pop(ctx);\n");
  99. }
  100. }