Program.cs 1.6 KB

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  1. 
  2. using System;
  3. using AtomicEngine;
  4. using AtomicPlayer;
  5. class MyObject : ScriptObject
  6. {
  7. }
  8. class Spinner : CSComponent
  9. {
  10. public float Speed = 1.0f;
  11. override public void Start()
  12. {
  13. myObject = new MyObject ();
  14. SubscribeToEvent (myObject, "MyEvent", handleMyObjectEvent);
  15. var renderer = Atomic.GetSubsystem<Renderer> ();
  16. SubscribeToEvent (renderer, "BeginViewUpdate", handleEvent);
  17. SubscribeToEvent (this, "SelfEvent", handleSelfEvent);
  18. SendEvent ("SelfEvent");
  19. }
  20. void handleSelfEvent(VariantMap eventData)
  21. {
  22. Console.WriteLine ("Got Self Event");
  23. }
  24. void handleMyObjectEvent(VariantMap eventData)
  25. {
  26. //Console.WriteLine ("Got My Event");
  27. }
  28. void handleEvent(VariantMap eventData)
  29. {
  30. View view = eventData.Get<View> ("view");
  31. view.Camera.Zoom = zoom;
  32. zoom += .01f;
  33. myObject.SendEvent ("MyEvent");
  34. }
  35. override public void Update(float timeStep)
  36. {
  37. Node.Yaw (timeStep * 75 * Speed);
  38. }
  39. float zoom = 1.0f;
  40. MyObject myObject;
  41. }
  42. class MyGame
  43. {
  44. public static void Main (string[] args)
  45. {
  46. Atomic.RegisterAssemblyComponents (typeof(MyGame).Assembly);
  47. var player = Atomic.GetSubsystem<Player> ();
  48. var graphics = Atomic.GetSubsystem<Graphics> ();
  49. Console.WriteLine ("{0}, {1}", graphics.Width, graphics.Height);
  50. player.LoadScene ("Scenes/Scene.scene", null);
  51. var scene = player.CurrentScene;
  52. var zone = scene.GetComponent <Zone> (true);
  53. var name = zone.Node.Name;
  54. /*
  55. var chestNode = scene.GetChild ("Chest", true);
  56. var c = chestNode.AddComponent <Spinner> ();
  57. c.Speed = 10.0f;
  58. c.Destroy ();
  59. */
  60. zone.SetAmbientColor( new Color(1, 0, 0) );
  61. Atomic.Run ();
  62. }
  63. }