BuildWeb.cpp 4.6 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/StringUtils.h>
  23. #include <Atomic/IO/FileSystem.h>
  24. #include <Atomic/IO/File.h>
  25. #include <Atomic/Resource/ResourceCache.h>
  26. #include "../ToolSystem.h"
  27. #include "../ToolEnvironment.h"
  28. #include "../Project/Project.h"
  29. #include "BuildEvents.h"
  30. #include "BuildSystem.h"
  31. #include "BuildWeb.h"
  32. namespace ToolCore
  33. {
  34. BuildWeb::BuildWeb(Context* context, Project* project) : BuildBase(context, project, PLATFORMID_WEB)
  35. {
  36. }
  37. BuildWeb::~BuildWeb()
  38. {
  39. }
  40. void BuildWeb::Initialize()
  41. {
  42. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  43. Project* project = tsystem->GetProject();
  44. Vector<String> defaultResourcePaths;
  45. GetDefaultResourcePaths(defaultResourcePaths);
  46. String projectResources = project->GetResourcePath();
  47. for (unsigned i = 0; i < defaultResourcePaths.Size(); i++)
  48. {
  49. AddResourceDir(defaultResourcePaths[i]);
  50. }
  51. // TODO: smart filtering of cache
  52. AddResourceDir(project->GetProjectPath() + "Cache/");
  53. AddResourceDir(projectResources);
  54. BuildResourceEntries();
  55. }
  56. void BuildWeb::Build(const String& buildPath)
  57. {
  58. ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
  59. buildPath_ = AddTrailingSlash(buildPath) + GetBuildSubfolder();
  60. VariantMap buildOutput;
  61. buildOutput[BuildOutput::P_TEXT] = "\n\n<color #D4FB79>Starting Web Deployment</color>\n\n";
  62. SendEvent(E_BUILDOUTPUT, buildOutput);
  63. Initialize();
  64. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  65. if (fileSystem->DirExists(buildPath_))
  66. fileSystem->RemoveDir(buildPath_, true);
  67. String dataPath = tenv->GetToolDataDir();
  68. String buildSourceDir = dataPath + "Deployment/Web";
  69. fileSystem->CreateDir(buildPath_);
  70. String resourcePackagePath = buildPath_ + "/AtomicResources.data";
  71. GenerateResourcePackage(resourcePackagePath);
  72. fileSystem->Copy(buildSourceDir + "/AtomicPlayer.html", buildPath_ + "/AtomicPlayer.html");
  73. fileSystem->Copy(buildSourceDir + "/AtomicPlayer.html.mem", buildPath_ + "/AtomicPlayer.html.mem");
  74. fileSystem->Copy(buildSourceDir + "/AtomicPlayer.js", buildPath_ + "/AtomicPlayer.js");
  75. fileSystem->Copy(buildSourceDir + "/AtomicLoader.js", buildPath_ + "/AtomicLoader.js");
  76. fileSystem->Copy(buildSourceDir + "/index.html", buildPath_ + "/index.html");
  77. fileSystem->Copy(buildSourceDir + "/Atomic_Logo_Header.png", buildPath_ + "/Atomic_Logo_Header.png");
  78. File file(context_, buildSourceDir + "/AtomicResources_js.template", FILE_READ);
  79. unsigned size = file.GetSize();
  80. SharedArrayPtr<char> buffer(new char[size + 1]);
  81. file.Read(buffer.Get(), size);
  82. buffer[size] = '\0';
  83. String resourcejs = (const char*) buffer.Get();
  84. file.Close();
  85. file.Open(buildPath_ + "/AtomicResources.data", FILE_READ);
  86. int rsize = (int) file.GetSize();
  87. file.Close();
  88. String request;
  89. request.AppendWithFormat("new DataRequest(0, %i, 0, 0).open('GET', '/AtomicResources%s');", rsize, PAK_EXTENSION);
  90. resourcejs.Replace("$$REMOTE_PACKAGE_SIZE$$", ToString("%i", rsize));
  91. resourcejs.Replace("$$ATOMIC_RESOURCES_DATA_REQUEST$$", request);
  92. file.Open(buildPath_ + "/AtomicResources.js", FILE_WRITE);
  93. file.Write(resourcejs.CString(), resourcejs.Length());
  94. file.Close();
  95. buildOutput[BuildOutput::P_TEXT] = "\n\n<color #D4FB79>Web Deployment Complete</color>\n\n";
  96. SendEvent(E_BUILDOUTPUT, buildOutput);
  97. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  98. buildSystem->BuildComplete(PLATFORMID_WEB, buildPath_);
  99. //fileSystem->SystemCommandAsync("/Applications/Firefox.app/Contents/MacOS/firefox");
  100. }
  101. }