SceneEditor3D.cpp 10 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/Log.h>
  8. #include <Atomic/Core/CoreEvents.h>
  9. #include <Atomic/Scene/SceneEvents.h>
  10. #include <Atomic/Scene/Scene.h>
  11. #include <Atomic/Graphics/Camera.h>
  12. #include <Atomic/Graphics/DebugRenderer.h>
  13. #include <Atomic/Graphics/Viewport.h>
  14. #include <Atomic/Graphics/Octree.h>
  15. #include <Atomic/IO/FileSystem.h>
  16. #include <Atomic/Resource/ResourceCache.h>
  17. #include <Atomic/Physics/PhysicsWorld.h>
  18. #include <Atomic/Input/Input.h>
  19. #include <Atomic/UI/UI.h>
  20. #include <ToolCore/ToolSystem.h>
  21. #include <ToolCore/Project/Project.h>
  22. #include <ToolCore/Project/ProjectEvents.h>
  23. #include <ToolCore/Project/ProjectUserPrefs.h>
  24. #include <ToolCore/Assets/AssetDatabase.h>
  25. #include <ToolCore/Assets/Asset.h>
  26. #include "../../EditorMode/AEEditorEvents.h"
  27. #include "SceneEditor3D.h"
  28. #include "SceneEditHistory.h"
  29. #include "SceneEditor3DEvents.h"
  30. using namespace ToolCore;
  31. namespace AtomicEditor
  32. {
  33. SceneEditor3D ::SceneEditor3D(Context* context, const String &fullpath, UITabContainer *container) :
  34. ResourceEditor(context, fullpath, container)
  35. {
  36. // store a local reference to user project prefs
  37. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  38. Project* project = tsystem->GetProject();
  39. userPrefs_ = project->GetUserPrefs();
  40. ResourceCache* cache = GetSubsystem<ResourceCache>();
  41. scene_ = new Scene(context_);
  42. SharedPtr<File> xmlFile = cache->GetFile(fullpath);
  43. if (GetExtension(fullpath) == ".scene")
  44. scene_->LoadXML(*xmlFile);
  45. else
  46. scene_->Load(*xmlFile);
  47. scene_->SetUpdateEnabled(false);
  48. sceneView_ = new SceneView3D(context_, this);
  49. // EARLY ACCESS
  50. if (fullpath.Find(String("ToonTown")) != String::NPOS)
  51. {
  52. sceneView_->GetCameraNode()->SetWorldPosition(Vector3(-119.073f, 76.1121f, 16.47763f));
  53. Quaternion q(0.55f, 0.14f, 0.8f, -0.2f);
  54. sceneView_->SetYaw(q.YawAngle());
  55. sceneView_->SetPitch(q.PitchAngle());
  56. sceneView_->GetCameraNode()->SetWorldRotation(q);
  57. }
  58. else
  59. {
  60. Node* playerSpawn = scene_->GetChild("PlayerInfoStart", true);
  61. if (playerSpawn)
  62. {
  63. sceneView_->GetCameraNode()->SetPosition(playerSpawn->GetPosition());
  64. sceneView_->SetYaw(playerSpawn->GetRotation().EulerAngles().y_);
  65. }
  66. }
  67. sceneView_->SetGravity(UI_GRAVITY_ALL);
  68. rootContentWidget_->AddChild(sceneView_);
  69. gizmo3D_ = new Gizmo3D(context_);
  70. gizmo3D_->SetView(sceneView_);
  71. gizmo3D_->Show();
  72. UpdateGizmoSnapSettings();
  73. SubscribeToEvent(E_UPDATE, HANDLER(SceneEditor3D, HandleUpdate));
  74. SubscribeToEvent(E_EDITORACTIVENODECHANGE, HANDLER(SceneEditor3D, HandleEditorActiveNodeChange));
  75. SubscribeToEvent(E_GIZMOEDITMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoEditModeChanged));
  76. SubscribeToEvent(E_GIZMOAXISMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoAxisModeChanged));
  77. // FIXME: Set the size at the end of setup, so all children are updated accordingly
  78. // future size changes will be handled automatically
  79. IntRect rect = container_->GetContentRoot()->GetRect();
  80. rootContentWidget_->SetSize(rect.Width(), rect.Height());
  81. SubscribeToEvent(E_PROJECTUSERPREFSAVED, HANDLER(SceneEditor3D, HandleUserPrefSaved));
  82. SubscribeToEvent(E_EDITORPLAYERSTARTED, HANDLER(SceneEditor3D, HandlePlayStarted));
  83. SubscribeToEvent(E_EDITORPLAYERSTOPPED, HANDLER(SceneEditor3D, HandlePlayStopped));
  84. SubscribeToEvent(scene_, E_NODEADDED, HANDLER(SceneEditor3D, HandleNodeAdded));
  85. SubscribeToEvent(scene_, E_NODEREMOVED, HANDLER(SceneEditor3D, HandleNodeRemoved));
  86. SubscribeToEvent(scene_, E_SCENEEDITSCENEMODIFIED, HANDLER(SceneEditor3D, HandleSceneEditSceneModified));
  87. editHistory_ = new SceneEditHistory(context_, scene_);
  88. }
  89. SceneEditor3D::~SceneEditor3D()
  90. {
  91. }
  92. bool SceneEditor3D::OnEvent(const TBWidgetEvent &ev)
  93. {
  94. if (ev.type == EVENT_TYPE_KEY_UP)
  95. {
  96. if (ev.special_key == TB_KEY_DELETE || ev.special_key == TB_KEY_BACKSPACE)
  97. {
  98. if (selectedNode_)
  99. {
  100. VariantMap editData;
  101. editData[SceneEditNodeAddedRemoved::P_SCENE] = scene_;
  102. editData[SceneEditNodeAddedRemoved::P_NODE] = selectedNode_;
  103. editData[SceneEditNodeAddedRemoved::P_ADDED] = false;
  104. scene_->SendEvent(E_SCENEEDITNODEADDEDREMOVED, editData);
  105. selectedNode_->Remove();
  106. selectedNode_ = 0;
  107. }
  108. }
  109. }
  110. if (ev.type == EVENT_TYPE_SHORTCUT)
  111. {
  112. if (ev.ref_id == TBIDC("copy"))
  113. {
  114. if (selectedNode_.NotNull())
  115. {
  116. clipboardNode_ = selectedNode_;
  117. }
  118. }
  119. else if (ev.ref_id == TBIDC("paste"))
  120. {
  121. if (clipboardNode_.NotNull() && selectedNode_.NotNull())
  122. {
  123. SharedPtr<Node> pasteNode(clipboardNode_->Clone());
  124. VariantMap eventData;
  125. eventData[EditorActiveNodeChange::P_NODE] = pasteNode;
  126. SendEvent(E_EDITORACTIVENODECHANGE, eventData);
  127. VariantMap editData;
  128. editData[SceneEditNodeAddedRemoved::P_SCENE] = scene_;
  129. editData[SceneEditNodeAddedRemoved::P_NODE] = pasteNode;
  130. editData[SceneEditNodeAddedRemoved::P_ADDED] = true;
  131. scene_->SendEvent(E_SCENEEDITNODEADDEDREMOVED, editData);
  132. }
  133. }
  134. else if (ev.ref_id == TBIDC("close"))
  135. {
  136. RequestClose();
  137. return true;
  138. }
  139. else if (ev.ref_id == TBIDC("undo"))
  140. {
  141. Undo();
  142. return true;
  143. }
  144. else if (ev.ref_id == TBIDC("redo"))
  145. {
  146. Redo();
  147. return true;
  148. }
  149. }
  150. if (ev.type == EVENT_TYPE_CLICK)
  151. {
  152. SetFocus();
  153. if (ev.target)
  154. {
  155. if (ev.target->GetID() == TBIDC("3d_translate"))
  156. {
  157. gizmo3D_->SetEditMode(EDIT_MOVE);
  158. return false;
  159. }
  160. else if (ev.target->GetID() == TBIDC("3d_rotate"))
  161. {
  162. gizmo3D_->SetEditMode(EDIT_ROTATE);
  163. return false;
  164. }
  165. else if (ev.target->GetID() == TBIDC("3d_scale"))
  166. {
  167. gizmo3D_->SetEditMode(EDIT_SCALE);
  168. return false;
  169. }
  170. }
  171. }
  172. return false;
  173. }
  174. void SceneEditor3D::SetFocus()
  175. {
  176. sceneView_->SetFocus();
  177. }
  178. void SceneEditor3D::SelectNode(Node* node)
  179. {
  180. selectedNode_ = node;
  181. if (!node)
  182. gizmo3D_->Hide();
  183. else
  184. gizmo3D_->Show();
  185. }
  186. void SceneEditor3D::HandleNodeAdded(StringHash eventType, VariantMap& eventData)
  187. {
  188. // Node does not have values set here
  189. //Node* node = static_cast<Node*>(eventData[NodeAdded::P_NODE].GetPtr());
  190. //LOGINFOF("Node Added: %s", node->GetName().CString());
  191. }
  192. void SceneEditor3D::HandleNodeRemoved(StringHash eventType, VariantMap& eventData)
  193. {
  194. Node* node = (Node*) (eventData[NodeRemoved::P_NODE].GetPtr());
  195. if (node == selectedNode_)
  196. SelectNode(0);
  197. }
  198. void SceneEditor3D::HandleUpdate(StringHash eventType, VariantMap& eventData)
  199. {
  200. Vector<Node*> editNodes;
  201. if (selectedNode_.NotNull())
  202. editNodes.Push(selectedNode_);
  203. gizmo3D_->Update(editNodes);
  204. }
  205. void SceneEditor3D::HandleEditorActiveNodeChange(StringHash eventType, VariantMap& eventData)
  206. {
  207. Node* node = (Node*) (eventData[EditorActiveNodeChange::P_NODE].GetPtr());
  208. SelectNode(node);
  209. }
  210. void SceneEditor3D::HandlePlayStarted(StringHash eventType, VariantMap& eventData)
  211. {
  212. sceneView_->Disable();
  213. }
  214. void SceneEditor3D::HandlePlayStopped(StringHash eventType, VariantMap& eventData)
  215. {
  216. sceneView_->Enable();
  217. }
  218. void SceneEditor3D::HandleGizmoEditModeChanged(StringHash eventType, VariantMap& eventData)
  219. {
  220. EditMode mode = (EditMode) (eventData[GizmoEditModeChanged::P_MODE].GetInt());
  221. gizmo3D_->SetEditMode(mode);
  222. }
  223. void SceneEditor3D::HandleGizmoAxisModeChanged(StringHash eventType, VariantMap& eventData)
  224. {
  225. AxisMode mode = (AxisMode) (eventData[GizmoAxisModeChanged::P_MODE].GetInt());
  226. bool toggle = eventData[GizmoAxisModeChanged::P_TOGGLE].GetBool();
  227. if (toggle)
  228. {
  229. AxisMode mode = gizmo3D_->GetAxisMode() == AXIS_WORLD ? AXIS_LOCAL : AXIS_WORLD;
  230. VariantMap neventData;
  231. neventData[GizmoAxisModeChanged::P_MODE] = (int) mode;
  232. SendEvent(E_GIZMOAXISMODECHANGED, neventData);
  233. }
  234. else
  235. gizmo3D_->SetAxisMode(mode);
  236. }
  237. void SceneEditor3D::Close(bool navigateToAvailableResource)
  238. {
  239. VariantMap data;
  240. data["Scene"] = scene_;
  241. SendEvent("EditorSceneClosed", data);
  242. ResourceEditor::Close(navigateToAvailableResource);
  243. }
  244. bool SceneEditor3D::Save()
  245. {
  246. File file(context_);
  247. if (file.Open(fullpath_, FILE_WRITE))
  248. {
  249. scene_->SaveXML(file);
  250. file.Close();
  251. }
  252. SetModified(false);
  253. return true;
  254. }
  255. void SceneEditor3D::Undo()
  256. {
  257. editHistory_->Undo();
  258. }
  259. void SceneEditor3D::Redo()
  260. {
  261. editHistory_->Redo();
  262. }
  263. void SceneEditor3D::HandleSceneEditSceneModified(StringHash eventType, VariantMap& eventData)
  264. {
  265. SetModified(true);
  266. }
  267. void SceneEditor3D::HandleUserPrefSaved(StringHash eventType, VariantMap& eventData)
  268. {
  269. UpdateGizmoSnapSettings();
  270. }
  271. void SceneEditor3D::GetSelectionBoundingBox(BoundingBox& bbox)
  272. {
  273. bbox.Clear();
  274. if (selectedNode_.Null())
  275. return;
  276. // TODO: Adjust once multiple selection is in
  277. if (selectedNode_.Null())
  278. return;
  279. // Get all the drawables, which define the bounding box of the selection
  280. PODVector<Drawable*> drawables;
  281. selectedNode_->GetDerivedComponents<Drawable>(drawables, true);
  282. if (!drawables.Size())
  283. return;
  284. // Calculate the combined bounding box of all drawables
  285. for (unsigned i = 0; i < drawables.Size(); i++ )
  286. {
  287. Drawable* drawable = drawables[i];
  288. bbox.Merge(drawable->GetWorldBoundingBox());
  289. }
  290. }
  291. void SceneEditor3D::UpdateGizmoSnapSettings()
  292. {
  293. gizmo3D_->SetSnapTranslationX(userPrefs_->GetSnapTranslationX());
  294. gizmo3D_->SetSnapTranslationY(userPrefs_->GetSnapTranslationY());
  295. gizmo3D_->SetSnapTranslationZ(userPrefs_->GetSnapTranslationZ());
  296. gizmo3D_->SetSnapRotation(userPrefs_->GetSnapRotation());
  297. gizmo3D_->SetSnapScale(userPrefs_->GetSnapScale());
  298. }
  299. }