SceneEditor3D.cpp 12 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/Log.h>
  8. #include <Atomic/Core/CoreEvents.h>
  9. #include <Atomic/Scene/SceneEvents.h>
  10. #include <Atomic/Scene/Scene.h>
  11. #include <Atomic/Graphics/Camera.h>
  12. #include <Atomic/Graphics/DebugRenderer.h>
  13. #include <Atomic/Graphics/Viewport.h>
  14. #include <Atomic/Graphics/Octree.h>
  15. #include <Atomic/IO/FileSystem.h>
  16. #include <Atomic/Resource/ResourceCache.h>
  17. #include <Atomic/Physics/PhysicsWorld.h>
  18. #include <Atomic/Input/Input.h>
  19. #include <Atomic/UI/UI.h>
  20. #include <ToolCore/ToolSystem.h>
  21. #include <ToolCore/Project/Project.h>
  22. #include <ToolCore/Project/ProjectEvents.h>
  23. #include <ToolCore/Project/ProjectUserPrefs.h>
  24. #include <ToolCore/Assets/AssetDatabase.h>
  25. #include <ToolCore/Assets/Asset.h>
  26. #include <ToolCore/Assets/SceneImporter.h>
  27. #include "../../EditorMode/AEEditorEvents.h"
  28. #include "SceneEditor3D.h"
  29. #include "SceneSelection.h"
  30. #include "SceneEditHistory.h"
  31. #include "SceneEditor3DEvents.h"
  32. using namespace ToolCore;
  33. namespace AtomicEditor
  34. {
  35. Vector<WeakPtr<SceneEditor3D>> SceneEditor3D::sceneEditors_;
  36. SceneEditor3D::SceneEditor3D(Context* context, const String &fullpath, UITabContainer *container) :
  37. ResourceEditor(context, fullpath, container),
  38. cubemapRenderCount_(0)
  39. {
  40. // store a local reference to user project prefs
  41. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  42. Project* project = tsystem->GetProject();
  43. userPrefs_ = project->GetUserPrefs();
  44. ResourceCache* cache = GetSubsystem<ResourceCache>();
  45. scene_ = new Scene(context_);
  46. SharedPtr<File> xmlFile = cache->GetFile(fullpath);
  47. if (GetExtension(fullpath) == ".scene")
  48. scene_->LoadXML(*xmlFile);
  49. else
  50. scene_->Load(*xmlFile);
  51. scene_->SetUpdateEnabled(false);
  52. selection_ = new SceneSelection(context, this);
  53. sceneView_ = new SceneView3D(context_, this);
  54. editHistory_ = new SceneEditHistory(context, this);
  55. AssetDatabase* assetDB = GetSubsystem<AssetDatabase>();
  56. Asset* sceneAsset = assetDB->GetAssetByPath(fullpath);
  57. if (sceneAsset)
  58. {
  59. sceneImporter_ = static_cast<SceneImporter*>(sceneAsset->GetImporter());
  60. sceneView_->GetCameraNode()->SetWorldPosition(sceneImporter_->GetSceneCamPosition());
  61. sceneView_->SetPitch(sceneImporter_->GetSceneCamRotation().PitchAngle());
  62. sceneView_->SetYaw(sceneImporter_->GetSceneCamRotation().YawAngle());
  63. }
  64. else
  65. {
  66. LOGERRORF("SceneEditor3D::SceneEditor3D - Unable to get scene asset");
  67. }
  68. sceneView_->SetGravity(UI_GRAVITY_ALL);
  69. rootContentWidget_->AddChild(sceneView_);
  70. gizmo3D_ = new Gizmo3D(context_);
  71. gizmo3D_->SetView(sceneView_);
  72. gizmo3D_->Show();
  73. UpdateGizmoSnapSettings();
  74. SubscribeToEvent(E_UPDATE, HANDLER(SceneEditor3D, HandleUpdate));
  75. SubscribeToEvent(E_GIZMOEDITMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoEditModeChanged));
  76. SubscribeToEvent(E_GIZMOAXISMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoAxisModeChanged));
  77. // FIXME: Set the size at the end of setup, so all children are updated accordingly
  78. // future size changes will be handled automatically
  79. IntRect rect = container_->GetContentRoot()->GetRect();
  80. rootContentWidget_->SetSize(rect.Width(), rect.Height());
  81. SubscribeToEvent(E_PROJECTUSERPREFSAVED, HANDLER(SceneEditor3D, HandleUserPrefSaved));
  82. SubscribeToEvent(scene_, E_SCENEEDITNODECREATED, HANDLER(SceneEditor3D, HandleSceneEditNodeCreated));
  83. SubscribeToEvent(E_EDITORPLAYERSTARTED, HANDLER(SceneEditor3D, HandlePlayStarted));
  84. SubscribeToEvent(E_EDITORPLAYERSTOPPED, HANDLER(SceneEditor3D, HandlePlayStopped));
  85. SubscribeToEvent(scene_, E_SCENEEDITSCENEMODIFIED, HANDLER(SceneEditor3D, HandleSceneEditSceneModified));
  86. SubscribeToEvent(scene_, E_CUBEMAPRENDERBEGIN, HANDLER(SceneEditor3D, HandleCubemapRenderBegin));
  87. SubscribeToEvent(scene_, E_CUBEMAPRENDEREND, HANDLER(SceneEditor3D, HandleCubemapRenderEnd));
  88. RegisterSceneEditor();
  89. }
  90. SceneEditor3D::~SceneEditor3D()
  91. {
  92. }
  93. bool SceneEditor3D::OnEvent(const TBWidgetEvent &ev)
  94. {
  95. if (ev.type == EVENT_TYPE_KEY_UP)
  96. {
  97. if (ev.special_key == TB_KEY_DELETE || ev.special_key == TB_KEY_BACKSPACE)
  98. {
  99. selection_->Delete();
  100. }
  101. }
  102. if (ev.type == EVENT_TYPE_SHORTCUT)
  103. {
  104. if (ev.ref_id == TBIDC("copy"))
  105. {
  106. selection_->Copy();
  107. return true;
  108. }
  109. else if (ev.ref_id == TBIDC("paste"))
  110. {
  111. selection_->Paste();
  112. return true;
  113. }
  114. else if (ev.ref_id == TBIDC("close"))
  115. {
  116. RequestClose();
  117. return true;
  118. }
  119. else if (ev.ref_id == TBIDC("undo"))
  120. {
  121. Undo();
  122. return true;
  123. }
  124. else if (ev.ref_id == TBIDC("redo"))
  125. {
  126. Redo();
  127. return true;
  128. }
  129. }
  130. if (ev.type == EVENT_TYPE_CLICK)
  131. {
  132. SetFocus();
  133. if (ev.target)
  134. {
  135. if (ev.target->GetID() == TBIDC("3d_translate"))
  136. {
  137. gizmo3D_->SetEditMode(EDIT_MOVE);
  138. return false;
  139. }
  140. else if (ev.target->GetID() == TBIDC("3d_rotate"))
  141. {
  142. gizmo3D_->SetEditMode(EDIT_ROTATE);
  143. return false;
  144. }
  145. else if (ev.target->GetID() == TBIDC("3d_scale"))
  146. {
  147. gizmo3D_->SetEditMode(EDIT_SCALE);
  148. return false;
  149. }
  150. }
  151. }
  152. return false;
  153. }
  154. void SceneEditor3D::SetFocus()
  155. {
  156. sceneView_->SetFocus();
  157. }
  158. void SceneEditor3D::HandleUpdate(StringHash eventType, VariantMap& eventData)
  159. {
  160. if (!cubemapRenderCount_)
  161. gizmo3D_->Update();
  162. }
  163. void SceneEditor3D::HandlePlayStarted(StringHash eventType, VariantMap& eventData)
  164. {
  165. }
  166. void SceneEditor3D::HandlePlayStopped(StringHash eventType, VariantMap& eventData)
  167. {
  168. }
  169. void SceneEditor3D::HandleGizmoEditModeChanged(StringHash eventType, VariantMap& eventData)
  170. {
  171. EditMode mode = (EditMode) (eventData[GizmoEditModeChanged::P_MODE].GetInt());
  172. gizmo3D_->SetEditMode(mode);
  173. }
  174. void SceneEditor3D::HandleGizmoAxisModeChanged(StringHash eventType, VariantMap& eventData)
  175. {
  176. AxisMode mode = (AxisMode) (eventData[GizmoAxisModeChanged::P_MODE].GetInt());
  177. gizmo3D_->SetAxisMode(mode);
  178. }
  179. void SceneEditor3D::Close(bool navigateToAvailableResource)
  180. {
  181. VariantMap data;
  182. data["Scene"] = scene_;
  183. SendEvent("EditorSceneClosed", data);
  184. if (sceneImporter_.NotNull())
  185. {
  186. sceneImporter_->SetSceneCamPosition(sceneView_->GetCameraNode()->GetWorldPosition());
  187. sceneImporter_->SetSceneCamRotation(sceneView_->GetCameraNode()->GetWorldRotation());
  188. sceneImporter_->GetAsset()->Save();
  189. sceneImporter_ = nullptr;
  190. }
  191. ResourceEditor::Close(navigateToAvailableResource);
  192. }
  193. bool SceneEditor3D::Save()
  194. {
  195. File file(context_);
  196. if (file.Open(fullpath_, FILE_WRITE))
  197. {
  198. scene_->SaveXML(file);
  199. file.Close();
  200. }
  201. SetModified(false);
  202. return true;
  203. }
  204. void SceneEditor3D::RegisterNode(Node * node)
  205. {
  206. VariantMap eventData;
  207. eventData[SceneEditAddRemoveNodes::P_END] = false;
  208. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  209. // generate scene edit event
  210. VariantMap nodeAddedEventData;
  211. nodeAddedEventData[SceneEditNodeAdded::P_NODE] = node;
  212. nodeAddedEventData[SceneEditNodeAdded::P_PARENT] = node->GetParent();
  213. nodeAddedEventData[SceneEditNodeAdded::P_SCENE] = scene_;
  214. scene_->SendEvent(E_SCENEEDITNODEADDED, nodeAddedEventData);
  215. eventData[SceneEditAddRemoveNodes::P_END] = true;
  216. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  217. }
  218. void SceneEditor3D::RegisterNodes(const PODVector<Node*>& nodes)
  219. {
  220. VariantMap eventData;
  221. eventData[SceneEditAddRemoveNodes::P_END] = false;
  222. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  223. // generate scene edit event
  224. for (unsigned i = 0; i < nodes.Size(); i++)
  225. {
  226. Node* node = nodes[i];
  227. VariantMap nodeAddedEventData;
  228. nodeAddedEventData[SceneEditNodeAdded::P_NODE] = node;
  229. nodeAddedEventData[SceneEditNodeAdded::P_PARENT] = node->GetParent();
  230. nodeAddedEventData[SceneEditNodeAdded::P_SCENE] = scene_;
  231. scene_->SendEvent(E_SCENEEDITNODEADDED, nodeAddedEventData);
  232. }
  233. eventData[SceneEditAddRemoveNodes::P_END] = true;
  234. scene_->SendEvent(E_SCENEEDITADDREMOVENODES, eventData);
  235. }
  236. void SceneEditor3D::Undo()
  237. {
  238. editHistory_->Undo();
  239. }
  240. void SceneEditor3D::Redo()
  241. {
  242. editHistory_->Redo();
  243. }
  244. void SceneEditor3D::Cut()
  245. {
  246. selection_->Cut();
  247. }
  248. void SceneEditor3D::Copy()
  249. {
  250. selection_->Copy();
  251. }
  252. void SceneEditor3D::Paste()
  253. {
  254. selection_->Paste();
  255. }
  256. void SceneEditor3D::HandleSceneEditNodeCreated(StringHash eventType, VariantMap& eventData)
  257. {
  258. PODVector<Node*> nodes;
  259. nodes.Push(static_cast<Node*>(eventData[SceneEditNodeCreated::P_NODE].GetPtr()));
  260. RegisterNodes(nodes);
  261. selection_->AddNode(nodes[0], true);
  262. }
  263. void SceneEditor3D::HandleSceneEditSceneModified(StringHash eventType, VariantMap& eventData)
  264. {
  265. SetModified(true);
  266. }
  267. void SceneEditor3D::HandleUserPrefSaved(StringHash eventType, VariantMap& eventData)
  268. {
  269. UpdateGizmoSnapSettings();
  270. }
  271. void SceneEditor3D::UpdateGizmoSnapSettings()
  272. {
  273. gizmo3D_->SetSnapTranslationX(userPrefs_->GetSnapTranslationX());
  274. gizmo3D_->SetSnapTranslationY(userPrefs_->GetSnapTranslationY());
  275. gizmo3D_->SetSnapTranslationZ(userPrefs_->GetSnapTranslationZ());
  276. gizmo3D_->SetSnapRotation(userPrefs_->GetSnapRotation());
  277. gizmo3D_->SetSnapScale(userPrefs_->GetSnapScale());
  278. }
  279. void SceneEditor3D::InvokeShortcut(const String& shortcut)
  280. {
  281. if (shortcut == "frameselected")
  282. {
  283. sceneView_->FrameSelection();
  284. return;
  285. }
  286. ResourceEditor::InvokeShortcut(shortcut);
  287. }
  288. void SceneEditor3D::ReparentNode(Node* node, Node* newParent)
  289. {
  290. // can't parent to self
  291. if (node == newParent)
  292. return;
  293. // already parented
  294. Node* oldParent = node->GetParent();
  295. if (oldParent == newParent)
  296. return;
  297. // must be in same scene
  298. if (node->GetScene() != newParent->GetScene())
  299. {
  300. return;
  301. }
  302. // check if dropping on child of ourselves
  303. Node* parent = newParent;
  304. while (parent)
  305. {
  306. if (parent == node)
  307. {
  308. return;
  309. }
  310. parent = parent->GetParent();
  311. }
  312. selection_->AddNode(node, true);
  313. Matrix3x4 transform = node->GetWorldTransform();
  314. newParent->AddChild(node);
  315. node->SetWorldTransform(transform.Translation(), transform.Rotation(), transform.Scale());
  316. scene_->SendEvent(E_SCENEEDITEND);
  317. PODVector<Node*> nodes;
  318. node->GetChildren(nodes, true);
  319. nodes.Insert(0, node);
  320. VariantMap evData;
  321. for (unsigned i = 0; i < nodes.Size(); i++)
  322. {
  323. evData[SceneEditNodeReparent::P_NODE] = nodes[i];
  324. evData[SceneEditNodeReparent::P_ADDED] = false;
  325. scene_->SendEvent(E_SCENEEDITNODEREPARENT, evData);
  326. }
  327. evData[SceneEditNodeReparent::P_NODE] = node;
  328. evData[SceneEditNodeReparent::P_ADDED] = true;
  329. scene_->SendEvent(E_SCENEEDITNODEREPARENT, evData);
  330. selection_->AddNode(node, true);
  331. }
  332. void SceneEditor3D::RegisterSceneEditor()
  333. {
  334. // prune released scene editors
  335. for (Vector<WeakPtr<SceneEditor3D> >::Iterator i = sceneEditors_.Begin(); i != sceneEditors_.End();)
  336. {
  337. if (*i)
  338. {
  339. ++i;
  340. }
  341. else
  342. {
  343. i = sceneEditors_.Erase(i);
  344. }
  345. }
  346. sceneEditors_.Push(WeakPtr<SceneEditor3D>(this));
  347. }
  348. SceneEditor3D* SceneEditor3D::GetSceneEditor(Scene* scene)
  349. {
  350. for (Vector<WeakPtr<SceneEditor3D> >::Iterator i = sceneEditors_.Begin(); i != sceneEditors_.End();)
  351. {
  352. if (*i && scene == (*i)->GetScene())
  353. return *i;
  354. i++;
  355. }
  356. return NULL;
  357. }
  358. void SceneEditor3D::HandleCubemapRenderBegin(StringHash eventType, VariantMap& eventData)
  359. {
  360. cubemapRenderCount_++;
  361. if (cubemapRenderCount_ == 1)
  362. {
  363. // first time
  364. sceneView_->GetDebugRenderer()->SetEnabled(false);
  365. gizmo3D_->Hide();
  366. }
  367. }
  368. void SceneEditor3D::HandleCubemapRenderEnd(StringHash eventType, VariantMap& eventData)
  369. {
  370. cubemapRenderCount_--;
  371. if (cubemapRenderCount_ == 0)
  372. {
  373. // last one
  374. sceneView_->GetDebugRenderer()->SetEnabled(true);
  375. gizmo3D_->Show();
  376. }
  377. }
  378. }