| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374 |
- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #include <Atomic/Core/StringUtils.h>
- #include "Asset.h"
- #include "AssetDatabase.h"
- #include "SceneImporter.h"
- namespace ToolCore
- {
- SceneImporter::SceneImporter(Context* context, Asset* asset) : AssetImporter(context, asset)
- {
- }
- SceneImporter::~SceneImporter()
- {
- }
- void SceneImporter::SetDefaults()
- {
- AssetImporter::SetDefaults();
- sceneCamRotation_ = Quaternion::IDENTITY;
- sceneCamPosition_ = Vector3::ZERO;
- }
- bool SceneImporter::Import()
- {
- return true;
- }
- bool SceneImporter::LoadSettingsInternal(JSONValue& jsonRoot)
- {
- if (!AssetImporter::LoadSettingsInternal(jsonRoot))
- return false;
- JSONValue import = jsonRoot.Get("SceneImporter");
- SetDefaults();
- if (import.Get("sceneCamRotation").IsString())
- sceneCamRotation_ = ToQuaternion(import.Get("sceneCamRotation").GetString());
- if (import.Get("sceneCamPosition").IsString())
- sceneCamPosition_ = ToVector3(import.Get("sceneCamPosition").GetString());
- return true;
- }
- bool SceneImporter::SaveSettingsInternal(JSONValue& jsonRoot)
- {
- if (!AssetImporter::SaveSettingsInternal(jsonRoot))
- return false;
- JSONValue save;
- save.Set("sceneCamRotation", sceneCamRotation_.ToString());
- save.Set("sceneCamPosition", sceneCamPosition_.ToString());
- jsonRoot.Set("SceneImporter", save);
- return true;
- }
- }
|