JoshEngebretson 8f89de19fd Adding way to remove D3DCompiler DLL references on binaries which don't require it (don't drag in d3dcompiler.h) 9 anni fa
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Direct3D11 3ea9b753ff Code cleanup for monitor preferences 10 anni fa
Direct3D9 8f89de19fd Adding way to remove D3DCompiler DLL references on binaries which don't require it (don't drag in d3dcompiler.h) 9 anni fa
OpenGL 3ea9b753ff Code cleanup for monitor preferences 10 anni fa
Batch.cpp 5b7a672d26 Updates 10 anni fa
Batch.h 5b7a672d26 Updates 10 anni fa
Camera.cpp 46fe3060a6 Updates 10 anni fa
Camera.h 46fe3060a6 Updates 10 anni fa
ConstantBuffer.h e195fa58da Additional Updates 10 anni fa
DebugRenderer.cpp df25dd901f Fixing WebGL build 10 anni fa
DebugRenderer.h 46fe3060a6 Updates 10 anni fa
Drawable.cpp 5b7a672d26 Updates 10 anni fa
Drawable.h f8f4a3af2c Handling Default Parameters, including structs which can't be const and thus can't be assigned in the parameter block 10 anni fa
DrawableEvents.h 46fe3060a6 Updates 10 anni fa
GPUObject.h e195fa58da Additional Updates 10 anni fa
Geometry.cpp 46fe3060a6 Updates 10 anni fa
Geometry.h 46fe3060a6 Updates 10 anni fa
Graphics.h e195fa58da Additional Updates 10 anni fa
GraphicsDefs.cpp 46fe3060a6 Updates 10 anni fa
GraphicsDefs.h 46fe3060a6 Updates 10 anni fa
GraphicsEvents.h 46fe3060a6 Updates 10 anni fa
GraphicsImpl.h e195fa58da Additional Updates 10 anni fa
IndexBuffer.h e195fa58da Additional Updates 10 anni fa
Light.cpp 46fe3060a6 Updates 10 anni fa
Light.h 46fe3060a6 Updates 10 anni fa
Material.cpp fa1b99cb7e Rather exposed texture unit names as a static method on Material 10 anni fa
Material.h fa1b99cb7e Rather exposed texture unit names as a static method on Material 10 anni fa
OcclusionBuffer.cpp 5b7a672d26 Updates 10 anni fa
OcclusionBuffer.h 46fe3060a6 Updates 10 anni fa
Octree.cpp 5b7a672d26 Updates 10 anni fa
Octree.h 46fe3060a6 Updates 10 anni fa
OctreeQuery.cpp 46fe3060a6 Updates 10 anni fa
OctreeQuery.h 46fe3060a6 Updates 10 anni fa
RenderPath.cpp 5b7a672d26 Updates 10 anni fa
RenderPath.h 1f87503a00 ATOMIC-124: Add efficient RTTI to RefCounted, support pushing RefCounted from Variants 10 anni fa
RenderSurface.h e195fa58da Additional Updates 10 anni fa
Renderer.cpp 5b7a672d26 Updates 10 anni fa
Renderer.h 5b7a672d26 Updates 10 anni fa
Shader.cpp 5b7a672d26 Updates 10 anni fa
Shader.h 46fe3060a6 Updates 10 anni fa
ShaderPrecache.cpp 46fe3060a6 Updates 10 anni fa
ShaderPrecache.h 46fe3060a6 Updates 10 anni fa
ShaderProgram.h e195fa58da Additional Updates 10 anni fa
ShaderVariation.h 46fe3060a6 Updates 10 anni fa
Tangent.cpp 46fe3060a6 Updates 10 anni fa
Tangent.h 46fe3060a6 Updates 10 anni fa
Technique.cpp 46fe3060a6 Updates 10 anni fa
Technique.h 1f87503a00 ATOMIC-124: Add efficient RTTI to RefCounted, support pushing RefCounted from Variants 10 anni fa
Texture.h e195fa58da Additional Updates 10 anni fa
Texture2D.h 46fe3060a6 Updates 10 anni fa
Texture3D.h e195fa58da Additional Updates 10 anni fa
TextureCube.h 46fe3060a6 Updates 10 anni fa
VertexBuffer.h e195fa58da Additional Updates 10 anni fa
VertexDeclaration.h e195fa58da Additional Updates 10 anni fa
View.cpp 5b7a672d26 Updates 10 anni fa
View.h 5b7a672d26 Updates 10 anni fa
Viewport.cpp 46fe3060a6 Updates 10 anni fa
Viewport.h 46fe3060a6 Updates 10 anni fa
Zone.cpp 46fe3060a6 Updates 10 anni fa
Zone.h 46fe3060a6 Updates 10 anni fa