BuildAndroid.cpp 12 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include "AtomicEditor.h"
  5. #include <Atomic/IO/File.h>
  6. #include <Atomic/IO/FileSystem.h>
  7. #include <Atomic/IO/Log.h>
  8. #include <Atomic/IO/MemoryBuffer.h>
  9. #include "../AEEditor.h"
  10. #include "../Project/AEProject.h"
  11. #include "../Project/ProjectUtils.h"
  12. #include "BuildAndroid.h"
  13. #include "AndroidProjectGenerator.h"
  14. // TODO: We're going to want headless builds
  15. #include "AEEditor.h"
  16. #include "AEEvents.h"
  17. #include "AEPreferences.h"
  18. #include "Subprocess/AESubprocessSystem.h"
  19. #include "UI/Modal/UIModalOps.h"
  20. #include "BuildSystem.h"
  21. namespace AtomicEditor
  22. {
  23. BuildAndroid::BuildAndroid(Context * context) : BuildBase(context)
  24. {
  25. }
  26. BuildAndroid::~BuildAndroid()
  27. {
  28. }
  29. void BuildAndroid::Initialize()
  30. {
  31. Editor* editor = GetSubsystem<Editor>();
  32. Project* project = editor->GetProject();
  33. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  34. #ifdef ATOMIC_PLATFORM_OSX
  35. String bundleResources = fileSystem->GetAppBundleResourceFolder();
  36. #else
  37. String bundleResources = fileSystem->GetProgramDir();
  38. #endif
  39. String projectResources = project->GetResourcePath();
  40. String coreDataFolder = bundleResources + "CoreData/";
  41. AddResourceDir(coreDataFolder);
  42. AddResourceDir(projectResources);
  43. BuildResourceEntries();
  44. }
  45. void BuildAndroid::HandleEvent(StringHash eventType, VariantMap& eventData)
  46. {
  47. if (eventType == E_SUBPROCESSOUTPUT)
  48. {
  49. if (currentBuildPhase_ == ADBListDevices)
  50. {
  51. deviceListText_ += eventData[SubprocessOutput::P_TEXT].GetString();
  52. }
  53. }
  54. if (eventType == E_SUBPROCESSCOMPLETE)
  55. {
  56. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  57. int code = eventData[SubprocessComplete::P_RETCODE].GetInt();
  58. if (!code || currentBuildPhase_ == ADBListDevices)
  59. {
  60. // success
  61. if (currentBuildPhase_ == AndroidUpdateProject)
  62. {
  63. RunAntDebug();
  64. }
  65. else if (currentBuildPhase_ == AntBuildDebug)
  66. {
  67. RunADBListDevices();
  68. }
  69. else if (currentBuildPhase_ == ADBListDevices)
  70. {
  71. // check if we have any devices attached, otherwise adb install
  72. // will hang looking for devices
  73. bool noDevices = true;
  74. if (deviceListText_.Length())
  75. {
  76. MemoryBuffer reader(deviceListText_.CString(), deviceListText_.Length() + 1);
  77. while (!reader.IsEof())
  78. {
  79. String line = reader.ReadLine();
  80. if (line.Length() && line[0] >= '0' && line[0] <= '9')
  81. {
  82. noDevices = false;
  83. break;
  84. }
  85. }
  86. }
  87. if (!noDevices)
  88. RunADBInstall();
  89. else
  90. {
  91. // can't proceed
  92. buildSystem->BuildComplete(AE_PLATFORM_ANDROID, buildPath_);
  93. }
  94. }
  95. else if (currentBuildPhase_ == ADBInstall)
  96. {
  97. RunStartActivity();
  98. }
  99. else if (currentBuildPhase_ == ADBStartActivity)
  100. {
  101. buildSystem->BuildComplete(AE_PLATFORM_ANDROID, buildPath_);
  102. }
  103. }
  104. else
  105. {
  106. buildSystem->BuildComplete(AE_PLATFORM_ANDROID, buildPath_, false);
  107. }
  108. }
  109. }
  110. // adb shell am start -n com.package.name/com.package.name.ActivityName
  111. void BuildAndroid::RunStartActivity()
  112. {
  113. Editor* editor = GetSubsystem<Editor>();
  114. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  115. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  116. AndroidBuildSettings buildSettings = buildSystem->GetBuildSettings()->GetAndroidSettings();
  117. String adbCommand = editor->GetPreferences()->GetAndroidSDKPath();
  118. #ifdef ATOMIC_PLATFORM_OSX
  119. adbCommand += "platform-tools/adb";
  120. #else
  121. adbCommand += "/platform-tools/adb.exe";
  122. #endif
  123. String stringArgs;
  124. const char* cpackage = buildSettings.package.CString();
  125. stringArgs.AppendWithFormat("shell am start -n %s/%s.AtomicGameEngine",cpackage, cpackage);
  126. Vector<String> args = stringArgs.Split(' ');
  127. currentBuildPhase_ = ADBStartActivity;
  128. Subprocess* subprocess = subs->Launch(adbCommand, args, buildPath_);
  129. if (!subprocess)
  130. {
  131. assert(0);
  132. // ERROR
  133. return;
  134. }
  135. SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildAndroid, HandleEvent));
  136. SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildAndroid, HandleEvent));
  137. UIModalOps* ops = GetSubsystem<UIModalOps>();
  138. ops->SetProgramOutputSubprocess(subprocess);
  139. ops->PrintToProgramOutput("\n\nStarting Android Activity\n\n");
  140. }
  141. void BuildAndroid::RunADBInstall()
  142. {
  143. Editor* editor = GetSubsystem<Editor>();
  144. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  145. String adbCommand = editor->GetPreferences()->GetAndroidSDKPath();
  146. #ifdef ATOMIC_PLATFORM_OSX
  147. adbCommand += "platform-tools/adb";
  148. #else
  149. adbCommand += "/platform-tools/adb.exe";
  150. #endif
  151. Vector<String> args = String("install -r ./bin/Atomic-debug-unaligned.apk").Split(' ');
  152. currentBuildPhase_ = ADBInstall;
  153. Subprocess* subprocess = subs->Launch(adbCommand, args, buildPath_);
  154. if (!subprocess)
  155. {
  156. assert(0);
  157. // ERROR
  158. return;
  159. }
  160. SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildAndroid, HandleEvent));
  161. SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildAndroid, HandleEvent));
  162. UIModalOps* ops = GetSubsystem<UIModalOps>();
  163. ops->SetProgramOutputSubprocess(subprocess);
  164. ops->PrintToProgramOutput("\n\n<color #D4FB79>Installing on Android Device</color>\n\n");
  165. }
  166. void BuildAndroid::RunADBListDevices()
  167. {
  168. Editor* editor = GetSubsystem<Editor>();
  169. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  170. deviceListText_.Clear();
  171. String adbCommand = editor->GetPreferences()->GetAndroidSDKPath();
  172. #ifdef ATOMIC_PLATFORM_OSX
  173. adbCommand += "platform-tools/adb";
  174. #else
  175. adbCommand += "/platform-tools/adb.exe";
  176. #endif
  177. Vector<String> args = String("devices").Split(' ');
  178. currentBuildPhase_ = ADBListDevices;
  179. Subprocess* subprocess = subs->Launch(adbCommand, args, "");
  180. if (!subprocess)
  181. {
  182. assert(0);
  183. // ERROR
  184. return;
  185. }
  186. SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildAndroid, HandleEvent));
  187. SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildAndroid, HandleEvent));
  188. UIModalOps* ops = GetSubsystem<UIModalOps>();
  189. ops->SetProgramOutputSubprocess(subprocess);
  190. ops->PrintToProgramOutput("\n\n<color #D4FB79>Listing Android Devices</color>\n\n");
  191. }
  192. void BuildAndroid::RunAntDebug()
  193. {
  194. Editor* editor = GetSubsystem<Editor>();
  195. AEPreferences* prefs = editor->GetPreferences();
  196. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  197. Poco::Process::Env env;
  198. #ifdef ATOMIC_PLATFORM_OSX
  199. String antCommand = "/usr/local/bin/ant";
  200. Vector<String> args;
  201. args.Push("debug");
  202. #else
  203. // C:\ProgramData\Oracle\Java\javapath;
  204. Vector<String> args;
  205. String antCommand = "cmd";
  206. String antPath = prefs->GetAntPath() + "/ant.bat";
  207. env["JAVA_HOME"] = prefs->GetJDKRootPath().CString();
  208. // ant is a batch file on windows, so have to run with cmd /c
  209. args.Push("/c");
  210. args.Push("\"" + antPath + "\"");
  211. args.Push("debug");
  212. #endif
  213. currentBuildPhase_ = AntBuildDebug;
  214. Subprocess* subprocess = subs->Launch(antCommand, args, buildPath_, env);
  215. if (!subprocess)
  216. {
  217. assert(0);
  218. // ERROR
  219. return;
  220. }
  221. SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildAndroid, HandleEvent));
  222. SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildAndroid, HandleEvent));
  223. UIModalOps* ops = GetSubsystem<UIModalOps>();
  224. ops->ShowProgramOutput(subprocess);
  225. ops->PrintToProgramOutput("<color #D4FB79>Starting Android Deployment</color>\n\n");
  226. }
  227. void BuildAndroid::RunAndroidUpdate()
  228. {
  229. Editor* editor = GetSubsystem<Editor>();
  230. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  231. String androidCommand = editor->GetPreferences()->GetAndroidSDKPath();
  232. androidCommand += "tools/android";
  233. Vector<String> args = String("update project -p . -t 33").Split(' ');
  234. currentBuildPhase_ = AndroidUpdateProject;
  235. Subprocess* subprocess = subs->Launch(androidCommand, args, buildPath_);
  236. if (!subprocess)
  237. {
  238. assert(0);
  239. // ERROR
  240. return;
  241. }
  242. SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildAndroid, HandleEvent));
  243. SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildAndroid, HandleEvent));
  244. UIModalOps* ops = GetSubsystem<UIModalOps>();
  245. ops->ShowProgramOutput(subprocess);
  246. }
  247. void BuildAndroid::Build(const String& buildPath)
  248. {
  249. Editor* editor = GetSubsystem<Editor>();
  250. Project* project = editor->GetProject();
  251. buildPath_ = buildPath + "/Android-Build";
  252. androidSDKPath_ = editor->GetPreferences()->GetAndroidSDKPath();
  253. #ifdef ATOMIC_PLATFORM_OSX
  254. androidCommand_ = androidSDKPath_ + "platform/android";
  255. adbCommand_ = androidSDKPath_ + "platform-tools/adb";
  256. #else
  257. androidCommand_ = androidSDKPath_ + "platform/android.bat";
  258. adbCommand_ = androidSDKPath_ + "platform-tools/adb.exe";
  259. #endif
  260. Initialize();
  261. //generate manifest file
  262. String manifest;
  263. for (unsigned i = 0; i < resourceEntries_.Size(); i++)
  264. {
  265. BuildResourceEntry* entry = resourceEntries_[i];
  266. manifest += entry->packagePath_;
  267. if ( i != resourceEntries_.Size() - 1)
  268. manifest += ";";
  269. }
  270. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  271. if (fileSystem->DirExists(buildPath_))
  272. fileSystem->RemoveDir(buildPath_, true);
  273. if (fileSystem->DirExists(buildPath_))
  274. {
  275. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  276. buildSystem->BuildComplete(AE_PLATFORM_ANDROID, buildPath_, false);
  277. editor->PostModalInfo("Build Error", ToString("Build Folder:\n\n %s\n\nis in use and could not be removed, please select another build folder.", buildPath_.CString()));
  278. return;
  279. }
  280. #ifdef ATOMIC_PLATFORM_OSX
  281. String buildSourceDir = fileSystem->GetAppBundleResourceFolder();
  282. #else
  283. String buildSourceDir = fileSystem->GetProgramDir();
  284. #endif
  285. String androidProject = buildSourceDir + "Deployment/Android";
  286. String projectResources = project->GetResourcePath();
  287. String coreDataFolder = buildSourceDir + "CoreData/";
  288. fileSystem->CopyDir(androidProject, buildPath_);
  289. if (!fileSystem->DirExists(buildPath_))
  290. {
  291. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  292. buildSystem->BuildComplete(AE_PLATFORM_ANDROID, buildPath_, false);
  293. editor->PostModalInfo("Build Error", ToString("Build Folder:\n\n %s\n\ncould not be written to, is it in use?", buildPath_.CString()));
  294. return;
  295. }
  296. fileSystem->CopyDir(projectResources, buildPath_ + "/assets/AtomicResources");
  297. fileSystem->CopyDir(coreDataFolder, buildPath_ + "/assets/CoreData");
  298. // write the manifest
  299. SharedPtr<File> mfile(new File(context_, buildPath_ + "/assets/AtomicManifest", FILE_WRITE));
  300. mfile->WriteString(manifest);
  301. mfile->Close();
  302. AndroidProjectGenerator gen(context_);
  303. gen.SetBuildPath(buildPath_);
  304. if (!gen.Generate())
  305. {
  306. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  307. buildSystem->BuildComplete(AE_PLATFORM_ANDROID, buildPath_, false);
  308. editor->PostModalInfo("Build Error", ToString("Unable to generate Android project, please check build settings and try again"));
  309. return;
  310. }
  311. // RunAndroidUpdate();
  312. RunAntDebug();
  313. }
  314. }