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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #include "AtomicEditor.h"
- #include <Atomic/IO/FileSystem.h>
- #include <Atomic/IO/File.h>
- #include "../AEEditor.h"
- #include "../Project/AEProject.h"
- #include "../Project/ProjectUtils.h"
- #include "AEEvents.h"
- #include "Subprocess/AESubprocessSystem.h"
- #include "BuildIOS.h"
- #include "BuildSystem.h"
- #include "UI/Modal/UIModalOps.h"
- #include "Tools/External/AEExternalTooling.h"
- namespace AtomicEditor
- {
- BuildIOS::BuildIOS(Context * context) : BuildBase(context)
- {
- }
- BuildIOS::~BuildIOS()
- {
- }
- void BuildIOS::Initialize()
- {
- Editor* editor = GetSubsystem<Editor>();
- Project* project = editor->GetProject();
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- #ifdef ATOMIC_PLATFORM_WINDOWS
- String bundleResources = fileSystem->GetProgramDir();
- #else
- String bundleResources = fileSystem->GetAppBundleResourceFolder();
- #endif
- String projectResources = project->GetResourcePath();
- String coreDataFolder = bundleResources + "CoreData/";
- AddResourceDir(coreDataFolder);
- AddResourceDir(projectResources);
- BuildResourceEntries();
- }
- String BuildIOS::GenerateInfoPlist()
- {
- BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
- IOSBuildSettings settings = buildSystem->GetBuildSettings()->GetIOSSettings();
- String plist = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n";
- plist += "<!DOCTYPE plist PUBLIC \"-//Apple Computer//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n";
- plist += "<plist version=\"1.0\">\n";
- plist += "<dict>\n";
- plist += "<key>CFBundleDevelopmentRegion</key>\n";
- plist += "<string>English</string>\n";
- plist += "<key>CFBundleExecutable</key>\n";
- plist += "<string>AtomicPlayer</string>\n";
- plist += "<key>CFBundleGetInfoString</key>\n";
- plist += "<string>\"Atomic Player\"</string>\n";
- plist += "<key>CFBundleIconFile</key>\n";
- plist += "<string></string>\n";
- plist += "<key>CFBundleIdentifier</key>\n";
- plist.AppendWithFormat("<string>%s</string>\n", settings.package.CString());
- plist += "<key>CFBundleInfoDictionaryVersion</key>\n";
- plist += "<string>6.0</string>\n";
- plist += "<key>CFBundleLongVersionString</key>\n";
- plist += "<string></string>\n";
- plist += "<key>CFBundleName</key>\n";
- plist += "<string></string>\n";
- plist += "<key>CFBundlePackageType</key>\n";
- plist += "<string>APPL</string>\n";
- plist += "<key>CFBundleShortVersionString</key>\n";
- plist += "<string></string>\n";
- plist += "<key>CFBundleSignature</key>\n";
- plist += "<string>????</string>\n";
- plist += "<key>CFBundleVersion</key>\n";
- plist += "<string></string>\n";
- plist += "<key>CSResourcesFileMapped</key>\n";
- plist += "<true/>\n";
- plist += "<key>LSRequiresCarbon</key>\n";
- plist += "<true/>\n";
- plist += "<key>NSHumanReadableCopyright</key>\n";
- plist += "<string>\"(c) Your Company\"</string>\n";
- plist += "<key>CFBundleIconFiles</key>\n";
- plist += "<array>\n";
- plist += "<string></string>\n";
- plist += "</array>\n";
- plist += "</dict>\n";
- plist += "</plist>\n";
- return plist;
- }
- String BuildIOS::GenerateEntitlements()
- {
- BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
- IOSBuildSettings settings = buildSystem->GetBuildSettings()->GetIOSSettings();
- String app_identifer = settings.appidPrefix + ".";
- app_identifer += settings.package;
- String team_identifier = settings.appidPrefix;
- String keychain_access_group = app_identifer;
- String entitlements = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n";
- entitlements += "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n";
- entitlements += "<plist version=\"1.0\">\n";
- entitlements += "<dict>\n";
- entitlements += "<key>application-identifier</key>\n";
- entitlements.AppendWithFormat("<string>%s</string>\n", app_identifer.CString());
- entitlements += "<key>com.apple.developer.team-identifier</key>\n";
- entitlements.AppendWithFormat("<string>%s</string>\n", team_identifier.CString());
- entitlements += "<key>get-task-allow</key>\n";
- entitlements += "<true/>\n";
- entitlements += "<key>keychain-access-groups</key>\n";
- entitlements += "<array>\n";
- entitlements.AppendWithFormat("<string>%s</string>\n", keychain_access_group.CString());
- entitlements += "</array>\n";
- entitlements += "</dict>\n";
- entitlements += "</plist>\n";
- return entitlements;
- }
- void BuildIOS::HandleEvent(StringHash eventType, VariantMap& eventData)
- {
- if (eventType == E_SUBPROCESSOUTPUT)
- {
- }
- if (eventType == E_SUBPROCESSCOMPLETE)
- {
- BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
- int code = eventData[SubprocessComplete::P_RETCODE].GetInt();
- if (!code)
- {
- // success
- if (currentBuildPhase_ == ConvertPList)
- {
- RunCodeSign();
- }
- else if (currentBuildPhase_ == CodeSign)
- {
- RunDeploy();
- }
- else if (currentBuildPhase_ == Deploy)
- {
- buildSystem->BuildComplete(AE_PLATFORM_IOS, buildPath_);
- }
- }
- else
- {
- buildSystem->BuildComplete(AE_PLATFORM_IOS, buildPath_, false);
- }
- }
- }
- void BuildIOS::RunConvertPList()
- {
- SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
- Vector<String> args = String("-convert binary1 ./AtomicPlayer.app/Info.plist").Split(' ');
- currentBuildPhase_ = ConvertPList;
- Subprocess* subprocess = subs->Launch("/usr/bin/plutil", args, buildPath_);
- if (!subprocess)
- {
- assert(0);
- // ERROR
- return;
- }
- SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildIOS, HandleEvent));
- SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildIOS, HandleEvent));
- UIModalOps* ops = GetSubsystem<UIModalOps>();
- ops->ShowProgramOutput(subprocess);
- ops->PrintToProgramOutput("<color #D4FB79>Starting iOS Deployment</color>\n\n");
- }
- void BuildIOS::RunCodeSign()
- {
- SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
- Vector<String> args;
- args.Push("--force");
- args.Push("--sign");
- args.Push("iPhone Developer");
- args.Push("--entitlements");
- args.Push("./AtomicPlayer.app.xcent");
- args.Push("./AtomicPlayer.app");
- Poco::Process::Env env;
- env["CODESIGN_ALLOCATE"] = "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate";
- currentBuildPhase_ = CodeSign;
- Subprocess* subprocess = subs->Launch("/usr/bin/codesign", args, buildPath_, env);
- if (!subprocess)
- {
- assert(0);
- // ERROR
- return;
- }
- SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildIOS, HandleEvent));
- SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildIOS, HandleEvent));
- UIModalOps* ops = GetSubsystem<UIModalOps>();
- ops->SetProgramOutputSubprocess(subprocess);
- ops->PrintToProgramOutput("\n\n<color #D4FB79>Signing iOS Deployment</color>\n\n");
- }
- void BuildIOS::RunDeploy()
- {
- SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
- ExternalTooling* tooling = GetSubsystem<ExternalTooling>();
- String iosDeploy = tooling->GetToolApplicationPath();
- iosDeploy += "CommandLine/ios-deploy";
- Vector<String> args;
- args.Push("--uninstall");
- args.Push("--bundle");
- args.Push("./AtomicPlayer.app");
- currentBuildPhase_ = Deploy;
- Subprocess* subprocess = subs->Launch(iosDeploy.CString(), args, buildPath_);
- if (!subprocess)
- {
- assert(0);
- // ERROR
- return;
- }
- SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildIOS, HandleEvent));
- SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildIOS, HandleEvent));
- UIModalOps* ops = GetSubsystem<UIModalOps>();
- ops->SetProgramOutputSubprocess(subprocess);
- ops->PrintToProgramOutput("\n\n<color #D4FB79>Deploying to iOS Device</color>\n\n");
- }
- void BuildIOS::Build(const String& buildPath)
- {
- buildPath_ = buildPath + "/IOS-Build";
- Initialize();
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- if (fileSystem->DirExists(buildPath_))
- fileSystem->RemoveDir(buildPath_, true);
- #ifdef ATOMIC_PLATFORM_WINDOWS
- String buildSourceDir = fileSystem->GetProgramDir();
- #else
- String buildSourceDir = fileSystem->GetAppBundleResourceFolder();
- #endif
- String buildAppSourceDir = buildSourceDir + "Deployment/IOS/AtomicPlayer.app";
- fileSystem->CreateDir(buildPath_);
- String buildDestDist = buildPath_ + "/AtomicPlayer.app";
- fileSystem->CreateDir(buildDestDist);
- String resourcePackagePath = buildDestDist + "/AtomicResources.pak";
- GenerateResourcePackage(resourcePackagePath);
- fileSystem->Copy(buildAppSourceDir + "/AtomicPlayer", buildDestDist + "/AtomicPlayer");
- fileSystem->Copy(buildAppSourceDir + "/PkgInfo", buildDestDist + "/PkgInfo");
- BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
- IOSBuildSettings settings = buildSystem->GetBuildSettings()->GetIOSSettings();
- fileSystem->Copy(settings.provisionFile, buildDestDist + "/embedded.mobileprovision");
- String entitlements = GenerateEntitlements();
- String plist = GenerateInfoPlist();
- File file(context_, buildPath_ + "/AtomicPlayer.app.xcent", FILE_WRITE);
- if (file.IsOpen())
- {
- file.Write(entitlements.CString(), entitlements.Length());
- file.Close();
- }
- File pfile(context_, buildDestDist + "/Info.plist", FILE_WRITE);
- if (pfile.IsOpen())
- {
- pfile.Write(plist.CString(), plist.Length());
- pfile.Close();
- }
- RunConvertPList();
- }
- }
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