BuildIOS.cpp 9.8 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include "AtomicEditor.h"
  5. #include <Atomic/IO/FileSystem.h>
  6. #include <Atomic/IO/File.h>
  7. #include "../AEEditor.h"
  8. #include "../Project/AEProject.h"
  9. #include "../Project/ProjectUtils.h"
  10. #include "AEEvents.h"
  11. #include "Subprocess/AESubprocessSystem.h"
  12. #include "BuildIOS.h"
  13. #include "BuildSystem.h"
  14. #include "UI/Modal/UIModalOps.h"
  15. #include "Tools/External/AEExternalTooling.h"
  16. namespace AtomicEditor
  17. {
  18. BuildIOS::BuildIOS(Context * context) : BuildBase(context)
  19. {
  20. }
  21. BuildIOS::~BuildIOS()
  22. {
  23. }
  24. void BuildIOS::Initialize()
  25. {
  26. Editor* editor = GetSubsystem<Editor>();
  27. Project* project = editor->GetProject();
  28. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  29. #ifdef ATOMIC_PLATFORM_WINDOWS
  30. String bundleResources = fileSystem->GetProgramDir();
  31. #else
  32. String bundleResources = fileSystem->GetAppBundleResourceFolder();
  33. #endif
  34. String projectResources = project->GetResourcePath();
  35. String coreDataFolder = bundleResources + "CoreData/";
  36. AddResourceDir(coreDataFolder);
  37. AddResourceDir(projectResources);
  38. BuildResourceEntries();
  39. }
  40. String BuildIOS::GenerateInfoPlist()
  41. {
  42. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  43. IOSBuildSettings settings = buildSystem->GetBuildSettings()->GetIOSSettings();
  44. String plist = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n";
  45. plist += "<!DOCTYPE plist PUBLIC \"-//Apple Computer//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n";
  46. plist += "<plist version=\"1.0\">\n";
  47. plist += "<dict>\n";
  48. plist += "<key>CFBundleDevelopmentRegion</key>\n";
  49. plist += "<string>English</string>\n";
  50. plist += "<key>CFBundleExecutable</key>\n";
  51. plist += "<string>AtomicPlayer</string>\n";
  52. plist += "<key>CFBundleGetInfoString</key>\n";
  53. plist += "<string>\"Atomic Player\"</string>\n";
  54. plist += "<key>CFBundleIconFile</key>\n";
  55. plist += "<string></string>\n";
  56. plist += "<key>CFBundleIdentifier</key>\n";
  57. plist.AppendWithFormat("<string>%s</string>\n", settings.package.CString());
  58. plist += "<key>CFBundleInfoDictionaryVersion</key>\n";
  59. plist += "<string>6.0</string>\n";
  60. plist += "<key>CFBundleLongVersionString</key>\n";
  61. plist += "<string></string>\n";
  62. plist += "<key>CFBundleName</key>\n";
  63. plist += "<string></string>\n";
  64. plist += "<key>CFBundlePackageType</key>\n";
  65. plist += "<string>APPL</string>\n";
  66. plist += "<key>CFBundleShortVersionString</key>\n";
  67. plist += "<string></string>\n";
  68. plist += "<key>CFBundleSignature</key>\n";
  69. plist += "<string>????</string>\n";
  70. plist += "<key>CFBundleVersion</key>\n";
  71. plist += "<string></string>\n";
  72. plist += "<key>CSResourcesFileMapped</key>\n";
  73. plist += "<true/>\n";
  74. plist += "<key>LSRequiresCarbon</key>\n";
  75. plist += "<true/>\n";
  76. plist += "<key>NSHumanReadableCopyright</key>\n";
  77. plist += "<string>\"(c) Your Company\"</string>\n";
  78. plist += "<key>CFBundleIconFiles</key>\n";
  79. plist += "<array>\n";
  80. plist += "<string></string>\n";
  81. plist += "</array>\n";
  82. plist += "</dict>\n";
  83. plist += "</plist>\n";
  84. return plist;
  85. }
  86. String BuildIOS::GenerateEntitlements()
  87. {
  88. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  89. IOSBuildSettings settings = buildSystem->GetBuildSettings()->GetIOSSettings();
  90. String app_identifer = settings.appidPrefix + ".";
  91. app_identifer += settings.package;
  92. String team_identifier = settings.appidPrefix;
  93. String keychain_access_group = app_identifer;
  94. String entitlements = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n";
  95. entitlements += "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n";
  96. entitlements += "<plist version=\"1.0\">\n";
  97. entitlements += "<dict>\n";
  98. entitlements += "<key>application-identifier</key>\n";
  99. entitlements.AppendWithFormat("<string>%s</string>\n", app_identifer.CString());
  100. entitlements += "<key>com.apple.developer.team-identifier</key>\n";
  101. entitlements.AppendWithFormat("<string>%s</string>\n", team_identifier.CString());
  102. entitlements += "<key>get-task-allow</key>\n";
  103. entitlements += "<true/>\n";
  104. entitlements += "<key>keychain-access-groups</key>\n";
  105. entitlements += "<array>\n";
  106. entitlements.AppendWithFormat("<string>%s</string>\n", keychain_access_group.CString());
  107. entitlements += "</array>\n";
  108. entitlements += "</dict>\n";
  109. entitlements += "</plist>\n";
  110. return entitlements;
  111. }
  112. void BuildIOS::HandleEvent(StringHash eventType, VariantMap& eventData)
  113. {
  114. if (eventType == E_SUBPROCESSOUTPUT)
  115. {
  116. }
  117. if (eventType == E_SUBPROCESSCOMPLETE)
  118. {
  119. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  120. int code = eventData[SubprocessComplete::P_RETCODE].GetInt();
  121. if (!code)
  122. {
  123. // success
  124. if (currentBuildPhase_ == ConvertPList)
  125. {
  126. RunCodeSign();
  127. }
  128. else if (currentBuildPhase_ == CodeSign)
  129. {
  130. RunDeploy();
  131. }
  132. else if (currentBuildPhase_ == Deploy)
  133. {
  134. buildSystem->BuildComplete(AE_PLATFORM_IOS, buildPath_);
  135. }
  136. }
  137. else
  138. {
  139. buildSystem->BuildComplete(AE_PLATFORM_IOS, buildPath_, false);
  140. }
  141. }
  142. }
  143. void BuildIOS::RunConvertPList()
  144. {
  145. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  146. Vector<String> args = String("-convert binary1 ./AtomicPlayer.app/Info.plist").Split(' ');
  147. currentBuildPhase_ = ConvertPList;
  148. Subprocess* subprocess = subs->Launch("/usr/bin/plutil", args, buildPath_);
  149. if (!subprocess)
  150. {
  151. assert(0);
  152. // ERROR
  153. return;
  154. }
  155. SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildIOS, HandleEvent));
  156. SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildIOS, HandleEvent));
  157. UIModalOps* ops = GetSubsystem<UIModalOps>();
  158. ops->ShowProgramOutput(subprocess);
  159. ops->PrintToProgramOutput("<color #D4FB79>Starting iOS Deployment</color>\n\n");
  160. }
  161. void BuildIOS::RunCodeSign()
  162. {
  163. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  164. Vector<String> args;
  165. args.Push("--force");
  166. args.Push("--sign");
  167. args.Push("iPhone Developer");
  168. args.Push("--entitlements");
  169. args.Push("./AtomicPlayer.app.xcent");
  170. args.Push("./AtomicPlayer.app");
  171. Poco::Process::Env env;
  172. env["CODESIGN_ALLOCATE"] = "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate";
  173. currentBuildPhase_ = CodeSign;
  174. Subprocess* subprocess = subs->Launch("/usr/bin/codesign", args, buildPath_, env);
  175. if (!subprocess)
  176. {
  177. assert(0);
  178. // ERROR
  179. return;
  180. }
  181. SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildIOS, HandleEvent));
  182. SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildIOS, HandleEvent));
  183. UIModalOps* ops = GetSubsystem<UIModalOps>();
  184. ops->SetProgramOutputSubprocess(subprocess);
  185. ops->PrintToProgramOutput("\n\n<color #D4FB79>Signing iOS Deployment</color>\n\n");
  186. }
  187. void BuildIOS::RunDeploy()
  188. {
  189. SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
  190. ExternalTooling* tooling = GetSubsystem<ExternalTooling>();
  191. String iosDeploy = tooling->GetToolApplicationPath();
  192. iosDeploy += "CommandLine/ios-deploy";
  193. Vector<String> args;
  194. args.Push("--uninstall");
  195. args.Push("--bundle");
  196. args.Push("./AtomicPlayer.app");
  197. currentBuildPhase_ = Deploy;
  198. Subprocess* subprocess = subs->Launch(iosDeploy.CString(), args, buildPath_);
  199. if (!subprocess)
  200. {
  201. assert(0);
  202. // ERROR
  203. return;
  204. }
  205. SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, HANDLER(BuildIOS, HandleEvent));
  206. SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, HANDLER(BuildIOS, HandleEvent));
  207. UIModalOps* ops = GetSubsystem<UIModalOps>();
  208. ops->SetProgramOutputSubprocess(subprocess);
  209. ops->PrintToProgramOutput("\n\n<color #D4FB79>Deploying to iOS Device</color>\n\n");
  210. }
  211. void BuildIOS::Build(const String& buildPath)
  212. {
  213. buildPath_ = buildPath + "/IOS-Build";
  214. Initialize();
  215. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  216. if (fileSystem->DirExists(buildPath_))
  217. fileSystem->RemoveDir(buildPath_, true);
  218. #ifdef ATOMIC_PLATFORM_WINDOWS
  219. String buildSourceDir = fileSystem->GetProgramDir();
  220. #else
  221. String buildSourceDir = fileSystem->GetAppBundleResourceFolder();
  222. #endif
  223. String buildAppSourceDir = buildSourceDir + "Deployment/IOS/AtomicPlayer.app";
  224. fileSystem->CreateDir(buildPath_);
  225. String buildDestDist = buildPath_ + "/AtomicPlayer.app";
  226. fileSystem->CreateDir(buildDestDist);
  227. String resourcePackagePath = buildDestDist + "/AtomicResources.pak";
  228. GenerateResourcePackage(resourcePackagePath);
  229. fileSystem->Copy(buildAppSourceDir + "/AtomicPlayer", buildDestDist + "/AtomicPlayer");
  230. fileSystem->Copy(buildAppSourceDir + "/PkgInfo", buildDestDist + "/PkgInfo");
  231. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  232. IOSBuildSettings settings = buildSystem->GetBuildSettings()->GetIOSSettings();
  233. fileSystem->Copy(settings.provisionFile, buildDestDist + "/embedded.mobileprovision");
  234. String entitlements = GenerateEntitlements();
  235. String plist = GenerateInfoPlist();
  236. File file(context_, buildPath_ + "/AtomicPlayer.app.xcent", FILE_WRITE);
  237. if (file.IsOpen())
  238. {
  239. file.Write(entitlements.CString(), entitlements.Length());
  240. file.Close();
  241. }
  242. File pfile(context_, buildDestDist + "/Info.plist", FILE_WRITE);
  243. if (pfile.IsOpen())
  244. {
  245. pfile.Write(plist.CString(), plist.Length());
  246. pfile.Close();
  247. }
  248. RunConvertPList();
  249. }
  250. }