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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #include "AtomicEditor.h"
- #include <Atomic/IO/FileSystem.h>
- #include "../AEEditor.h"
- #include "../Project/AEProject.h"
- #include "../Project/ProjectUtils.h"
- #include "License/AELicenseSystem.h"
- #include "BuildMac.h"
- #include "BuildSystem.h"
- namespace AtomicEditor
- {
- BuildMac::BuildMac(Context * context) : BuildBase(context)
- {
- }
- BuildMac::~BuildMac()
- {
- }
- void BuildMac::Initialize()
- {
- Editor* editor = GetSubsystem<Editor>();
- Project* project = editor->GetProject();
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- #ifdef ATOMIC_PLATFORM_WINDOWS
- String bundleResources = fileSystem->GetProgramDir();
- #else
- String bundleResources = fileSystem->GetAppBundleResourceFolder();
- #endif
- String projectResources = project->GetResourcePath();
- String coreDataFolder = bundleResources + "CoreData/";
- AddResourceDir(coreDataFolder);
- AddResourceDir(projectResources);
- BuildResourceEntries();
- }
- void BuildMac::Build(const String& buildPath)
- {
- buildPath_ = buildPath + "/Mac-Build";
- Initialize();
- BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
- // BEGIN LICENSE MANAGEMENT
- LicenseSystem *licenseSystem = GetSubsystem<LicenseSystem>();
- if (licenseSystem->IsStandardLicense())
- {
- if (containsMDL_)
- {
- buildSystem->BuildComplete(AE_PLATFORM_MAC, buildPath_, false, true);
- return;
- }
- }
- // END LICENSE MANAGEMENT
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- if (fileSystem->DirExists(buildPath_))
- fileSystem->RemoveDir(buildPath_, true);
- #ifdef ATOMIC_PLATFORM_WINDOWS
- String buildSourceDir = fileSystem->GetProgramDir();
- #else
- String buildSourceDir = fileSystem->GetAppBundleResourceFolder();
- #endif
- buildSourceDir += "Deployment/MacOS/AtomicPlayer.app";
- fileSystem->CreateDir(buildPath_);
- buildPath_ += "/AtomicPlayer.app";
- fileSystem->CreateDir(buildPath_);
- fileSystem->CreateDir(buildPath_ + "/Contents");
- fileSystem->CreateDir(buildPath_ + "/Contents/MacOS");
- fileSystem->CreateDir(buildPath_ + "/Contents/Resources");
- String resourcePackagePath = buildPath_ + "/Contents/Resources/AtomicResources.pak";
- GenerateResourcePackage(resourcePackagePath);
- fileSystem->Copy(buildSourceDir + "/Contents/Resources/Atomic.icns", buildPath_ + "/Contents/Resources/Atomic.icns");
- fileSystem->Copy(buildSourceDir + "/Contents/Info.plist", buildPath_ + "/Contents/Info.plist");
- fileSystem->Copy(buildSourceDir + "/Contents/MacOS/AtomicPlayer", buildPath_ + "/Contents/MacOS/AtomicPlayer");
- #ifdef ATOMIC_PLATFORM_OSX
- Vector<String> args;
- args.Push("+x");
- args.Push(buildPath_ + "/Contents/MacOS/AtomicPlayer");
- fileSystem->SystemRun("chmod", args);
- #endif
- buildPath_ = buildPath + "/Mac-Build";
- buildSystem->BuildComplete(AE_PLATFORM_MAC, buildPath_);
- }
- }
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