BuildWeb.cpp 2.7 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include "AtomicEditor.h"
  5. #include <Atomic/IO/FileSystem.h>
  6. #include <Atomic/IO/File.h>
  7. #include "../AEEditor.h"
  8. #include "../Project/AEProject.h"
  9. #include "../Project/ProjectUtils.h"
  10. #include "BuildSystem.h"
  11. #include "BuildWeb.h"
  12. namespace AtomicEditor
  13. {
  14. BuildWeb::BuildWeb(Context * context) : BuildBase(context)
  15. {
  16. }
  17. BuildWeb::~BuildWeb()
  18. {
  19. }
  20. void BuildWeb::Initialize()
  21. {
  22. Editor* editor = GetSubsystem<Editor>();
  23. Project* project = editor->GetProject();
  24. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  25. String bundleResources = fileSystem->GetAppBundleResourceFolder();
  26. String projectResources = project->GetResourcePath();
  27. String coreDataFolder = bundleResources + "CoreData/";
  28. AddResourceDir(coreDataFolder);
  29. AddResourceDir(projectResources);
  30. BuildResourceEntries();
  31. }
  32. void BuildWeb::Build(const String& buildPath)
  33. {
  34. buildPath_ = buildPath + "/Web-Build";
  35. Initialize();
  36. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  37. if (fileSystem->DirExists(buildPath_))
  38. fileSystem->RemoveDir(buildPath_, true);
  39. String buildSourceDir = fileSystem->GetAppBundleResourceFolder();
  40. buildSourceDir += "Deployment/Web";
  41. fileSystem->CreateDir(buildPath_);
  42. String resourcePackagePath = buildPath_ + "/AtomicResources.data";
  43. GenerateResourcePackage(resourcePackagePath);
  44. fileSystem->Copy(buildSourceDir + "/AtomicPlayer.html", buildPath_ + "/AtomicPlayer.html");
  45. fileSystem->Copy(buildSourceDir + "/AtomicPlayer.js", buildPath_ + "/AtomicPlayer.js");
  46. File file(context_, buildSourceDir + "/AtomicResources_js.template", FILE_READ);
  47. unsigned size = file.GetSize();
  48. SharedArrayPtr<char> buffer(new char[size + 1]);
  49. file.Read(buffer.Get(), size);
  50. buffer[size] = '\0';
  51. String resourcejs = (const char*) buffer.Get();
  52. file.Close();
  53. file.Open(buildPath_ + "/AtomicResources.data", FILE_READ);
  54. int rsize = (int) file.GetSize();
  55. file.Close();
  56. String request;
  57. request.AppendWithFormat("new DataRequest(0, %i, 0, 0).open('GET', '/AtomicResources.pak');", rsize);
  58. resourcejs.Replace("$$ATOMIC_RESOURCES_DATA_REQUEST$$", request);
  59. file.Open(buildPath_ + "/AtomicResources.js", FILE_WRITE);
  60. file.Write(resourcejs.CString(), resourcejs.Length());
  61. file.Close();
  62. BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
  63. buildSystem->BuildComplete(AE_PLATFORM_HTML5, buildPath_);
  64. //fileSystem->SystemCommandAsync("/Applications/Firefox.app/Contents/MacOS/firefox");
  65. }
  66. }