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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #include "AtomicEditor.h"
- #include <Atomic/IO/FileSystem.h>
- #include <Atomic/IO/File.h>
- #include "../AEEditor.h"
- #include "../Project/AEProject.h"
- #include "../Project/ProjectUtils.h"
- #include "BuildSystem.h"
- #include "BuildWeb.h"
- namespace AtomicEditor
- {
- BuildWeb::BuildWeb(Context * context) : BuildBase(context)
- {
- }
- BuildWeb::~BuildWeb()
- {
- }
- void BuildWeb::Initialize()
- {
- Editor* editor = GetSubsystem<Editor>();
- Project* project = editor->GetProject();
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- String bundleResources = fileSystem->GetAppBundleResourceFolder();
- String projectResources = project->GetResourcePath();
- String coreDataFolder = bundleResources + "CoreData/";
- AddResourceDir(coreDataFolder);
- AddResourceDir(projectResources);
- BuildResourceEntries();
- }
- void BuildWeb::Build(const String& buildPath)
- {
- buildPath_ = buildPath + "/Web-Build";
- Initialize();
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- if (fileSystem->DirExists(buildPath_))
- fileSystem->RemoveDir(buildPath_, true);
- String buildSourceDir = fileSystem->GetAppBundleResourceFolder();
- buildSourceDir += "Deployment/Web";
- fileSystem->CreateDir(buildPath_);
- String resourcePackagePath = buildPath_ + "/AtomicResources.data";
- GenerateResourcePackage(resourcePackagePath);
- fileSystem->Copy(buildSourceDir + "/AtomicPlayer.html", buildPath_ + "/AtomicPlayer.html");
- fileSystem->Copy(buildSourceDir + "/AtomicPlayer.js", buildPath_ + "/AtomicPlayer.js");
- File file(context_, buildSourceDir + "/AtomicResources_js.template", FILE_READ);
- unsigned size = file.GetSize();
- SharedArrayPtr<char> buffer(new char[size + 1]);
- file.Read(buffer.Get(), size);
- buffer[size] = '\0';
- String resourcejs = (const char*) buffer.Get();
- file.Close();
- file.Open(buildPath_ + "/AtomicResources.data", FILE_READ);
- int rsize = (int) file.GetSize();
- file.Close();
- String request;
- request.AppendWithFormat("new DataRequest(0, %i, 0, 0).open('GET', '/AtomicResources.pak');", rsize);
- resourcejs.Replace("$$ATOMIC_RESOURCES_DATA_REQUEST$$", request);
- file.Open(buildPath_ + "/AtomicResources.js", FILE_WRITE);
- file.Write(resourcejs.CString(), resourcejs.Length());
- file.Close();
- BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
- buildSystem->BuildComplete(AE_PLATFORM_HTML5, buildPath_);
- //fileSystem->SystemCommandAsync("/Applications/Firefox.app/Contents/MacOS/firefox");
- }
- }
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