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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include "ResourceEditor.h"
- #include <TurboBadger/tb_editfield.h>
- #include <TurboBadger/tb_style_edit.h>
- #include <TurboBadger/tb_select.h>
- using namespace Atomic;
- using namespace tb;
- namespace AtomicEditor
- {
- class TextResourceEditor: public ResourceEditor, public TBStyleEditTextChangeListener
- {
- OBJECT(TextResourceEditor);
- public:
- TextResourceEditor(Context* context, const String& fullpath, TBTabContainer* container);
- virtual ~TextResourceEditor();
- bool OnEvent(const TBWidgetEvent &ev);
- bool FindText(const String& findText, unsigned flags);
- void FindTextClose();
- void SetFocus();
- bool HasUnsavedModifications();
- void OnChange(TBStyleEdit* styleEdit);
- private:
- void HandleUpdate(StringHash eventType, VariantMap& eventData);
- void UpdateLineNumbers();
- tb::TBStyleEdit* styleEdit_;
- TBEditField* editField_;
- bool modified_;
- int currentFindPos_;
- };
- }
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